Iocaste Editor

Task Type  ascAssigned ToSeveritySummaryStatusProgressDue In Version
Feature RequestMichael PfeutiBrigeMedium Json Export Closed
100%
Task Description
Feature RequestLowmagic wand selecting color basedNew
0%
2.0 Task Description see magic wand selecting contrast based
Feature RequestLowmagic wand selecting contrast basedNew
0%
2.0 Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
Feature RequestMichael PfeutiLow Memleak detector Closed
100%
2.0 Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
Feature RequestMichael PfeutiLow move areas between layers Closed
100%
1.1 Task Description add a menu item to move areas between layers to the right click menu of the action areas.
Feature RequestBrigeLow Object Drawing Order Closed
100%
1.1 Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
Feature RequestMichael PfeutiLow Object movement action Closed
100%
1.1 Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
Feature RequestLow ObjectAreas Closed
100%
1.1 Task Description this is a action area with an image or animation attached
Feature RequestLowParallel vs. Serial Action SequencesNew
0%
1.2 Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
Feature RequestLowplugin system New
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1.2 Task Description plugin system to easily add new actions
Feature RequestLow rotate image function Closed
100%
Task Description add new functionality to editor: Rotating an image (90°,180°, -90°)
Feature RequestBrigeLow SAVE/LOAD/EXPORT for Games Closed
100%
1.1 Task Description for the export of the scriptaction we need to generate "normal actions" from the code
Feature RequestMichael PfeutiLow Script action Closed
100%
1.1 Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
Feature RequestMichael PfeutiLow Sound action Closed
100%
1.1 Task Description an action that play a sound file
Feature RequestLowstart current game from editorNew
0%
1.2 Task Description start game, and load current scene
Feature RequestMichael PfeutiLow Start external Image Editor Closed
100%
1.1 Task Description start gimp etc directly from within iocaste
Feature RequestLowstart menu for gameNew
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1.2 Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
Feature RequestMichael PfeutiLow Stop Animation Action Closed
100%
1.1 Task Description for stopping looping animations. Animation & Sound
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Feature RequestLow undo and redo feature Closed
100%
2.0 Task Description possibility to undo and redo actions
Feature RequestLowValidation of actionsNew
0%
2.0 Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
Feature RequestLowvideo actionNew
0%
2.0 Task Description action that play a video file
Feature RequestMichael PfeutiLow Virtual inventory items Closed
100%
1.1 Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
Feature RequestMichael PfeutiLow Visibility for area Closed
100%
1.1 Task Description possibility to make area invisible
Feature RequestBrigeLow Walking area Closed
100%
1.1 Task Description walking area for characters to move in
Feature RequestMediumxml exportNew
0%
1.2 Task Description replace whitespaces in strings with _
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