Iocaste Editor

Task TypeAssigned ToSeverity  descSummaryStatusProgressDue In Version
Feature RequestMichael PfeutiLow Add (Virt.) item to inventory Closed
100%
1.1 Task Description name of item works with code completion
Feature RequestMichael PfeutiLow Item Naming hierachy Closed
100%
1.1 Task Description q2.kitchen.light => implies tree
Bug ReportLowupdate references of items when copy/cut themNew
0%
1.2 Task Description
Feature RequestBrigeLow SAVE/LOAD/EXPORT for Games Closed
100%
1.1 Task Description for the export of the scriptaction we need to generate "normal actions" from the code
Bug ReportMichael PfeutiLow Replace Duplicate with Copy Constructor Closed
100%
1.2 Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
Feature RequestMichael PfeutiLow Animation Action Closed
100%
1.1 Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
Feature RequestMichael PfeutiLow Conditional Action Closed
100%
1.1 Task Description it should be possible to model the following: if SOME ITEM then ACTION
Feature RequestBrigeLow Object Drawing Order Closed
100%
1.1 Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
Bug ReportMichael PfeutiLow Animation Speed control Closed
100%
Task Description it should be possible to specify at how many fps an animation should be replayed
Feature RequestMichael PfeutiLow Object movement action Closed
100%
1.1 Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Feature RequestMichael PfeutiLow Stop Animation Action Closed
100%
1.1 Task Description for stopping looping animations. Animation & Sound
Feature RequestMichael PfeutiLowCharacter/object PoolAssigned
80%
1.2 Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
Feature RequestLowParallel vs. Serial Action SequencesNew
0%
1.2 Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
Feature RequestLowCharacter Scaling in PanelsNew
0%
1.2 Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
Bug ReportLowHierarchy/groups for inventory item/objectsNew
0%
2.0 Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
Bug ReportLowIntroduce SharedPointersNew
0%
2.0 Task Description
Feature RequestLowDefault ActionsNew
0%
1.2 Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
Bug ReportLowGame Creation WizardNew
0%
1.2 Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
Bug ReportLowaction affect only local layer/pic after exportNew
0%
1.2 Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
Bug ReportLowDefault text fontNew
0%
1.2 Task Description in show text you always have to select the font
Feature RequestMichael PfeutiLow Memleak detector Closed
100%
2.0 Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
Bug ReportMichael PfeutiLowFix TransformationsNew
0%
1.2 Task Description use gcdc and its affine transform
Bug ReportLowRemove IDs from the xml import/exportNew
0%
1.2 Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
Bug ReportVery Lowimage zoomNew
50%
Task Description initial image zoom is not fit to screen
Bug ReportVery Low rearrangement of sash panels Closed
100%
Task Description when app starts the rearrangement of sash panels can be seen
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