Iocaste Editor

Task TypeAssigned To  ascSeveritySummaryStatusProgressDue In Version
Bug ReportMichael PfeutiLow Crash when action del Closed
100%
Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
Feature RequestMichael PfeutiLow Design Scripting language Closed
100%
1.1 Task Description used for the script action - parallelism - break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops)
Feature RequestMichael PfeutiLow disable buttons Closed
100%
1.1 Task Description disable buttons which cannot be pressed at the moment
Feature RequestMichael PfeutiLow Entering Scene Events Closed
100%
1.1 Task Description this will replace the sound on enter feature
Bug ReportMichael PfeutiLowFix TransformationsNew
0%
1.2 Task Description use gcdc and its affine transform
Bug ReportMichael PfeutiLow flickering with rightclick on tabs Closed
100%
1.1 Task Description the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected.
Feature RequestMichael PfeutiLow Inventory Actions Closed
100%
1.1 Task Description an action to interact with an inventory this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory) offer two styles: - MI3-like (menu popup after holding mouse) - MI1 or MI5 global button that opens menu or menu that is always present NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.
Feature RequestMichael PfeutiLow Inventory Item Viewer/Renamer Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Item Naming hierachy Closed
100%
1.1 Task Description q2.kitchen.light => implies tree
Feature RequestMichael PfeutiBrigeMedium Json Export Closed
100%
Task Description
Feature RequestMichael PfeutiLow Memleak detector Closed
100%
2.0 Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
Bug ReportMichael PfeutiLow Memory Management (Assigned Img) Closed
100%
Task Description The only open Images should be the one of the current Picture.
Bug ReportMichael PfeutiHigh MemoryLeaks due to Duplicate method Closed
100%
Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
Feature RequestMichael PfeutiLow move areas between layers Closed
100%
1.1 Task Description add a menu item to move areas between layers to the right click menu of the action areas.
Bug ReportMichael PfeutiHigh no selection (pic/area) possible Closed
100%
1.1 Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
Feature RequestMichael PfeutiLow Object movement action Closed
100%
1.1 Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
Bug ReportMichael PfeutiLow open game adds imgs to current game Closed
100%
Task Description open game adds imgs to current game and does not create a new game.
Bug ReportMichael PfeutiLow progressbar while loading saved game Closed
100%
1.1 Task Description progressbar while loading saved game
Bug ReportMichael PfeutiLow Replace Duplicate with Copy Constructor Closed
100%
1.2 Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
Feature RequestMichael PfeutiLow Script action Closed
100%
1.1 Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
Feature RequestMichael PfeutiLow Sound action Closed
100%
1.1 Task Description an action that play a sound file
Feature RequestMichael PfeutiLow Start external Image Editor Closed
100%
1.1 Task Description start gimp etc directly from within iocaste
Feature RequestMichael PfeutiLow Stop Animation Action Closed
100%
1.1 Task Description for stopping looping animations. Animation & Sound
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Feature RequestMichael PfeutiLow Virtual inventory items Closed
100%
1.1 Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
Feature RequestMichael PfeutiLow Visibility for area Closed
100%
1.1 Task Description possibility to make area invisible
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