Iocaste Editor

Task Type  ascAssigned ToSeveritySummaryStatusProgressDue In Version
Bug ReportLowupdate references of items when copy/cut themNew
0%
1.2 Task Description
Bug ReportMediumresolve index battleNew
0%
1.2 Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
Bug ReportMichael PfeutiLow Replace Duplicate with Copy Constructor Closed
100%
1.2 Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
Bug ReportLowRemove IDs from the xml import/exportNew
0%
1.2 Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
Bug ReportVery Low rearrangement of sash panels Closed
100%
Task Description when app starts the rearrangement of sash panels can be seen
Bug ReportMichael PfeutiLow progressbar while loading saved game Closed
100%
1.1 Task Description progressbar while loading saved game
Bug ReportMichael PfeutiLow open game adds imgs to current game Closed
100%
Task Description open game adds imgs to current game and does not create a new game.
Bug ReportMichael PfeutiHigh no selection (pic/area) possible Closed
100%
1.1 Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
Bug ReportMichael PfeutiHigh MemoryLeaks due to Duplicate method Closed
100%
Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
Bug ReportMichael PfeutiLow Memory Management (Assigned Img) Closed
100%
Task Description The only open Images should be the one of the current Picture.
Bug ReportBrigeHigh loading save game Closed
100%
Task Description the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors
Bug ReportLowIntroduce SharedPointersNew
0%
2.0 Task Description
Bug ReportVery Lowimage zoomNew
50%
Task Description initial image zoom is not fit to screen
Bug ReportLowHierarchy/groups for inventory item/objectsNew
0%
2.0 Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
Bug ReportLowGame Creation WizardNew
0%
1.2 Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
Bug ReportMichael PfeutiLow flickering with rightclick on tabs Closed
100%
1.1 Task Description the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected.
Bug ReportMichael PfeutiLowFix TransformationsNew
0%
1.2 Task Description use gcdc and its affine transform
Bug ReportBrigeLow Exporting Game Closed
100%
Task Description Exporting game for App: - Copy all pictures to a new directory - Scale pictures to given resolution - export wizard - xml-file
Bug ReportMediumedit object deletes actionsNew
0%
1.2 Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
Bug ReportLowDefault text fontNew
0%
1.2 Task Description in show text you always have to select the font
Bug ReportMichael PfeutiLow Crash when action del Closed
100%
Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
Bug ReportBrigeMedium Crash beacause of Saving Closed
100%
Task Description When not all information of a action (PictureStateChange and PictureChange) are given => Chash
Bug ReportMichael PfeutiLow Animation Speed control Closed
100%
Task Description it should be possible to specify at how many fps an animation should be replayed
Bug ReportMichael PfeutiHigh animation is not copied with a copy of an object Closed
100%
1.1 Task Description
Bug ReportMichael PfeutiLow Action Order Closed
100%
1.1 Task Description Only first layer can be managed
Bug ReportBrigeLow Action Edit Dialog Closed
100%
Task Description Actionedit Dialog doesn't work in Mac OS X (10.5). Therefore the export and save functions don't work either.
Bug ReportLowaction affect only local layer/pic after exportNew
0%
1.2 Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
Feature RequestMediumxml exportNew
0%
1.2 Task Description replace whitespaces in strings with _
Feature RequestBrigeLow Walking area Closed
100%
1.1 Task Description walking area for characters to move in
Feature RequestMichael PfeutiLow Visibility for area Closed
100%
1.1 Task Description possibility to make area invisible
Feature RequestMichael PfeutiLow Virtual inventory items Closed
100%
1.1 Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
Feature RequestLowvideo actionNew
0%
2.0 Task Description action that play a video file
Feature RequestLowValidation of actionsNew
0%
2.0 Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
Feature RequestLow undo and redo feature Closed
100%
2.0 Task Description possibility to undo and redo actions
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Feature RequestMichael PfeutiLow Stop Animation Action Closed
100%
1.1 Task Description for stopping looping animations. Animation & Sound
Feature RequestLowstart menu for gameNew
0%
1.2 Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
Feature RequestMichael PfeutiLow Start external Image Editor Closed
100%
1.1 Task Description start gimp etc directly from within iocaste
Feature RequestLowstart current game from editorNew
0%
1.2 Task Description start game, and load current scene
Feature RequestMichael PfeutiLow Sound action Closed
100%
1.1 Task Description an action that play a sound file
Feature RequestMichael PfeutiLow Script action Closed
100%
1.1 Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
Feature RequestBrigeLow SAVE/LOAD/EXPORT for Games Closed
100%
1.1 Task Description for the export of the scriptaction we need to generate "normal actions" from the code
Feature RequestLow rotate image function Closed
100%
Task Description add new functionality to editor: Rotating an image (90°,180°, -90°)
Feature RequestLowplugin system New
0%
1.2 Task Description plugin system to easily add new actions
Feature RequestLowParallel vs. Serial Action SequencesNew
0%
1.2 Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
Feature RequestLow ObjectAreas Closed
100%
1.1 Task Description this is a action area with an image or animation attached
Feature RequestMichael PfeutiLow Object movement action Closed
100%
1.1 Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
Feature RequestBrigeLow Object Drawing Order Closed
100%
1.1 Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
Feature RequestMichael PfeutiLow move areas between layers Closed
100%
1.1 Task Description add a menu item to move areas between layers to the right click menu of the action areas.
Feature RequestMichael PfeutiLow Memleak detector Closed
100%
2.0 Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
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