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Feature Request | | Low | Do/Undo feature | New | |
2.0 |
Task Description
standard do undo buttons |
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Feature Request | Michael Pfeuti | Low | disable buttons | Closed | |
1.1 |
Task Description
disable buttons which cannot be pressed at the moment |
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Feature Request | | Low | Dialog system | New | |
1.2 |
Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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Feature Request | Michael Pfeuti | Low | Design Scripting language | Closed | |
1.1 |
Task Description
used for the script action
- parallelism
- break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops) |
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Bug Report | | Low | Default text font | New | |
1.2 |
Task Description
in show text you always have to select the font |
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Feature Request | | Low | Default Actions | New | |
1.2 |
Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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Feature Request | | Low | custom cursers | New | |
1.2 |
Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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Feature Request | | Low | crop images | Closed | |
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Task Description
Functionality to crop images that do not fit the resolution. |
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Bug Report | Michael Pfeuti | Low | Crash when action del | Closed | |
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Task Description
When an action area (not in layer 0) is selected in the list and deleted => crash |
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Bug Report | Brige | Medium | Crash beacause of Saving | Closed | |
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Task Description
When not all information of a action (PictureStateChange and PictureChange) are given => Chash |
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Feature Request | Michael PfeutiBrige | High | ControlEntityTree | Closed | |
1.1 |
Task Description
|
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Feature Request | Michael Pfeuti | Low | Conditional Action | Closed | |
1.1 |
Task Description
it should be possible to model the following:
if SOME ITEM then ACTION |
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Feature Request | | Low | command line features | New | |
2.0 |
Task Description
for example pass the file name of a project |
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Feature Request | Brige | Low | Characters | Closed | |
1.1 |
Task Description
charactes which can move around |
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Feature Request | Michael Pfeuti | Low | Character/object Pool | Assigned | |
1.2 |
Task Description
add all created characters in a pool from where the user can drag and drop an existin character into a new scene
make it optional.
sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position. |
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Feature Request | Michael Pfeuti | Low | Character/object Animation | Closed | |
1.1 |
Task Description
specify animations for a character/object |
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Feature Request | | Low | Character Scaling in Panels | New | |
1.2 |
Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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Feature Request | Michael Pfeuti | Low | background sound | Closed | |
1.1 |
Task Description
assign background sound to a image |
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Bug Report | Michael Pfeuti | Low | Animation Speed control | Closed | |
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Task Description
it should be possible to specify at how many fps an animation should be replayed |
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Bug Report | Michael Pfeuti | High | animation is not copied with a copy of an object | Closed | |
1.1 |
Task Description
|
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Feature Request | Michael Pfeuti | Low | Animation Action | Closed | |
1.1 |
Task Description
action that triggers an animation of an object
this could be implemented in the same way as the change picture state action
we also need a field to specify how many times an animation sould be played |
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Feature Request | Michael Pfeuti | Low | Add (Virt.) item to inventory | Closed | |
1.1 |
Task Description
name of item works with code completion |
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Bug Report | Michael Pfeuti | Low | Action Order | Closed | |
1.1 |
Task Description
Only first layer can be managed |
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Bug Report | Brige | Low | Action Edit Dialog | Closed | |
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Task Description
Actionedit Dialog doesn't work in Mac OS X (10.5).
Therefore the export and save functions don't work either. |
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Feature Request | Michael Pfeuti | Low | action area with image | Closed | |
1.1 |
Task Description
so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event.
exp: open door vs. closed door |
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Bug Report | | Low | action affect only local layer/pic after export | New | |
1.2 |
Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |