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Feature Request | | Low | ObjectAreas | Closed | |
1.1 |
Task Description
this is a action area with an image or animation attached |
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Bug Report | Michael Pfeuti | Low | open game adds imgs to current game | Closed | |
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Task Description
open game adds imgs to current game and does not create a new game. |
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Feature Request | | Low | Parallel vs. Serial Action Sequences | New | |
1.2 |
Task Description
Action Preferences Dialog:
Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence.
Each action gets the number of its sequence for saving.
Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel. |
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Feature Request | | Low | plugin system | New | |
1.2 |
Task Description
plugin system to easily add new actions |
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Bug Report | Michael Pfeuti | Low | progressbar while loading saved game | Closed | |
1.1 |
Task Description
progressbar while loading saved game |
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Bug Report | | Very Low | rearrangement of sash panels | Closed | |
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Task Description
when app starts the rearrangement of sash panels can be seen |
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Bug Report | | Low | Remove IDs from the xml import/export | New | |
1.2 |
Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
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Bug Report | Michael Pfeuti | Low | Replace Duplicate with Copy Constructor | Closed | |
1.2 |
Task Description
this includes memory leak fixing
there are many places that cause memory leaks because I was too lazy to do it properly
CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor. |
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Bug Report | | Medium | resolve index battle | New | |
1.2 |
Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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Feature Request | | Low | rotate image function | Closed | |
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Task Description
add new functionality to editor: Rotating an image (90°,180°, -90°) |
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Feature Request | Brige | Low | SAVE/LOAD/EXPORT for Games | Closed | |
1.1 |
Task Description
for the export of the scriptaction we need to generate "normal actions" from the code |
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Feature Request | Michael Pfeuti | Low | Script action | Closed | |
1.1 |
Task Description
an action which allows the developer to use a scripting language
-----------------------
the primary action is missing |
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Feature Request | Michael Pfeuti | Low | Sound action | Closed | |
1.1 |
Task Description
an action that play a sound file |
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Feature Request | | Low | start current game from editor | New | |
1.2 |
Task Description
start game, and load current scene |
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Feature Request | Michael Pfeuti | Low | Start external Image Editor | Closed | |
1.1 |
Task Description
start gimp etc directly from within iocaste |
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Feature Request | | Low | start menu for game | New | |
1.2 |
Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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Feature Request | Michael Pfeuti | Low | Stop Animation Action | Closed | |
1.1 |
Task Description
for stopping looping animations.
Animation & Sound |
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Feature Request | Michael Pfeuti | Low | Text Action | Closed | |
1.1 |
Task Description
this action causes that a text is displayed somewhere |
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Feature Request | | Low | undo and redo feature | Closed | |
2.0 |
Task Description
possibility to undo and redo actions |
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Bug Report | | Low | update references of items when copy/cut them | New | |
1.2 |
Task Description
|
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Feature Request | | Low | Validation of actions | New | |
2.0 |
Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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Feature Request | | Low | video action | New | |
2.0 |
Task Description
action that play a video file |
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Feature Request | Michael Pfeuti | Low | Virtual inventory items | Closed | |
1.1 |
Task Description
the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled.
however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player. |
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Feature Request | Michael Pfeuti | Low | Visibility for area | Closed | |
1.1 |
Task Description
possibility to make area invisible |
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Feature Request | Brige | Low | Walking area | Closed | |
1.1 |
Task Description
walking area for characters to move in |
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Feature Request | | Medium | xml export | New | |
1.2 |
Task Description
replace whitespaces in strings with _ |