Iocaste Editor

Task TypeAssigned ToSeveritySummary  ascStatusProgressDue In Version
Feature RequestLow ObjectAreas Closed
100%
1.1 Task Description this is a action area with an image or animation attached
Bug ReportMichael PfeutiLow open game adds imgs to current game Closed
100%
Task Description open game adds imgs to current game and does not create a new game.
Feature RequestLowParallel vs. Serial Action SequencesNew
0%
1.2 Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
Feature RequestLowplugin system New
0%
1.2 Task Description plugin system to easily add new actions
Bug ReportMichael PfeutiLow progressbar while loading saved game Closed
100%
1.1 Task Description progressbar while loading saved game
Bug ReportVery Low rearrangement of sash panels Closed
100%
Task Description when app starts the rearrangement of sash panels can be seen
Bug ReportLowRemove IDs from the xml import/exportNew
0%
1.2 Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
Bug ReportMichael PfeutiLow Replace Duplicate with Copy Constructor Closed
100%
1.2 Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
Bug ReportMediumresolve index battleNew
0%
1.2 Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
Feature RequestLow rotate image function Closed
100%
Task Description add new functionality to editor: Rotating an image (90°,180°, -90°)
Feature RequestBrigeLow SAVE/LOAD/EXPORT for Games Closed
100%
1.1 Task Description for the export of the scriptaction we need to generate "normal actions" from the code
Feature RequestMichael PfeutiLow Script action Closed
100%
1.1 Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
Feature RequestMichael PfeutiLow Sound action Closed
100%
1.1 Task Description an action that play a sound file
Feature RequestLowstart current game from editorNew
0%
1.2 Task Description start game, and load current scene
Feature RequestMichael PfeutiLow Start external Image Editor Closed
100%
1.1 Task Description start gimp etc directly from within iocaste
Feature RequestLowstart menu for gameNew
0%
1.2 Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
Feature RequestMichael PfeutiLow Stop Animation Action Closed
100%
1.1 Task Description for stopping looping animations. Animation & Sound
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Feature RequestLow undo and redo feature Closed
100%
2.0 Task Description possibility to undo and redo actions
Bug ReportLowupdate references of items when copy/cut themNew
0%
1.2 Task Description
Feature RequestLowValidation of actionsNew
0%
2.0 Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
Feature RequestLowvideo actionNew
0%
2.0 Task Description action that play a video file
Feature RequestMichael PfeutiLow Virtual inventory items Closed
100%
1.1 Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
Feature RequestMichael PfeutiLow Visibility for area Closed
100%
1.1 Task Description possibility to make area invisible
Feature RequestBrigeLow Walking area Closed
100%
1.1 Task Description walking area for characters to move in
Feature RequestMediumxml exportNew
0%
1.2 Task Description replace whitespaces in strings with _
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