Iocaste Editor

Task TypeAssigned ToSeveritySummaryStatus  descProgressDue In Version
Bug ReportMichael PfeutiLow Crash when action del Closed
100%
Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
Feature RequestMichael PfeutiLow Conditional Action Closed
100%
1.1 Task Description it should be possible to model the following: if SOME ITEM then ACTION
Feature RequestBrigeLow Characters Closed
100%
1.1 Task Description charactes which can move around
Feature RequestMichael PfeutiLow Character/object Animation Closed
100%
1.1 Task Description specify animations for a character/object
Feature RequestMichael PfeutiLow background sound  Closed
100%
1.1 Task Description assign background sound to a image
Bug ReportMichael PfeutiLow Action Order Closed
100%
1.1 Task Description Only first layer can be managed
Bug ReportBrigeLow Action Edit Dialog Closed
100%
Task Description Actionedit Dialog doesn't work in Mac OS X (10.5). Therefore the export and save functions don't work either.
Feature RequestMichael PfeutiLow action area with image Closed
100%
1.1 Task Description so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event. exp: open door vs. closed door
Feature RequestLow undo and redo feature Closed
100%
2.0 Task Description possibility to undo and redo actions
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Feature RequestLow rotate image function Closed
100%
Task Description add new functionality to editor: Rotating an image (90°,180°, -90°)
Bug ReportVery Low rearrangement of sash panels Closed
100%
Task Description when app starts the rearrangement of sash panels can be seen
Feature RequestLow ObjectAreas Closed
100%
1.1 Task Description this is a action area with an image or animation attached
Feature RequestBrigeLow Object Drawing Order Closed
100%
1.1 Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
Bug ReportMichael PfeutiHigh no selection (pic/area) possible Closed
100%
1.1 Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
Feature RequestMichael PfeutiBrigeMedium Json Export Closed
100%
Task Description
Feature RequestMichael PfeutiLow Item Naming hierachy Closed
100%
1.1 Task Description q2.kitchen.light => implies tree
Feature RequestMichael PfeutiLow Inventory Item Viewer/Renamer Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Design Scripting language Closed
100%
1.1 Task Description used for the script action - parallelism - break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops)
Feature RequestLow crop images Closed
100%
Task Description Functionality to crop images that do not fit the resolution.
Bug ReportBrigeMedium Crash beacause of Saving Closed
100%
Task Description When not all information of a action (PictureStateChange and PictureChange) are given => Chash
Feature RequestMichael PfeutiBrigeHigh ControlEntityTree Closed
100%
1.1 Task Description
Bug ReportMichael PfeutiLow Animation Speed control Closed
100%
Task Description it should be possible to specify at how many fps an animation should be replayed
Bug ReportMichael PfeutiHigh animation is not copied with a copy of an object Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Animation Action Closed
100%
1.1 Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
Feature RequestMichael PfeutiLow Add (Virt.) item to inventory Closed
100%
1.1 Task Description name of item works with code completion
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