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Feature Request | Michael Pfeuti | Low | Visibility for area | Closed | |
1.1 |
Task Description
possibility to make area invisible |
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Feature Request | Michael Pfeuti | Low | Inventory Item Viewer/Renamer | Closed | |
1.1 |
Task Description
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Feature Request | Michael Pfeuti | Low | Add (Virt.) item to inventory | Closed | |
1.1 |
Task Description
name of item works with code completion |
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Feature Request | Michael Pfeuti | Low | Item Naming hierachy | Closed | |
1.1 |
Task Description
q2.kitchen.light => implies tree |
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Feature Request | Brige | Low | SAVE/LOAD/EXPORT for Games | Closed | |
1.1 |
Task Description
for the export of the scriptaction we need to generate "normal actions" from the code |
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Feature Request | Michael Pfeuti | Low | Animation Action | Closed | |
1.1 |
Task Description
action that triggers an animation of an object
this could be implemented in the same way as the change picture state action
we also need a field to specify how many times an animation sould be played |
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Feature Request | Michael Pfeuti | Low | Conditional Action | Closed | |
1.1 |
Task Description
it should be possible to model the following:
if SOME ITEM then ACTION |
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Feature Request | Brige | Low | Object Drawing Order | Closed | |
1.1 |
Task Description
Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background.
each walking area holds a list that tells if an object in this scene is in front or behind the character.
we can locally change the order by introducing an additional walking area. |
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Feature Request | Michael Pfeuti | Low | Object movement action | Closed | |
1.1 |
Task Description
action that causes an object to change position
how can we define a motion in a user-friendly way
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waiting on brige for refactoring of picturepanels |
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Feature Request | Michael Pfeuti | Low | Text Action | Closed | |
1.1 |
Task Description
this action causes that a text is displayed somewhere |
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Feature Request | Michael Pfeuti | Low | Stop Animation Action | Closed | |
1.1 |
Task Description
for stopping looping animations.
Animation & Sound |
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Feature Request | Michael Pfeuti | Low | Character/object Pool | Assigned | |
1.2 |
Task Description
add all created characters in a pool from where the user can drag and drop an existin character into a new scene
make it optional.
sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position. |
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Feature Request | | Low | Parallel vs. Serial Action Sequences | New | |
1.2 |
Task Description
Action Preferences Dialog:
Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence.
Each action gets the number of its sequence for saving.
Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel. |
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Feature Request | | Low | Character Scaling in Panels | New | |
1.2 |
Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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Feature Request | | Low | Default Actions | New | |
1.2 |
Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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Feature Request | Michael Pfeuti | Low | Memleak detector | Closed | |
2.0 |
Task Description
http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h |
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Bug Report | Brige | Medium | Crash beacause of Saving | Closed | |
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Task Description
When not all information of a action (PictureStateChange and PictureChange) are given => Chash |
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Bug Report | | Medium | resolve index battle | New | |
1.2 |
Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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Bug Report | | Medium | edit object deletes actions | New | |
1.2 |
Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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Feature Request | Michael PfeutiBrige | Medium | Json Export | Closed | |
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Task Description
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Feature Request | | Medium | xml export | New | |
1.2 |
Task Description
replace whitespaces in strings with _ |
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Bug Report | Brige | High | loading save game | Closed | |
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Task Description
the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors |
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Bug Report | Michael Pfeuti | High | MemoryLeaks due to Duplicate method | Closed | |
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Task Description
change duplicate method to a copy constructor
(issue occurs with the clipboard structure and the actions) |
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Bug Report | Michael Pfeuti | High | no selection (pic/area) possible | Closed | |
1.1 |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
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Bug Report | Michael Pfeuti | High | animation is not copied with a copy of an object | Closed | |
1.1 |
Task Description
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Feature Request | Michael PfeutiBrige | High | ControlEntityTree | Closed | |
1.1 |
Task Description
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