Iocaste Editor

Task TypeAssigned ToSeverity  ascSummaryStatusProgressDue In Version
Feature RequestLow crop images Closed
100%
Task Description Functionality to crop images that do not fit the resolution.
Bug ReportMichael PfeutiLow Crash when action del Closed
100%
Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
Feature RequestMichael PfeutiLow Conditional Action Closed
100%
1.1 Task Description it should be possible to model the following: if SOME ITEM then ACTION
Feature RequestLowcommand line featuresNew
0%
2.0 Task Description for example pass the file name of a project
Feature RequestBrigeLow Characters Closed
100%
1.1 Task Description charactes which can move around
Feature RequestMichael PfeutiLowCharacter/object PoolAssigned
80%
1.2 Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
Feature RequestMichael PfeutiLow Character/object Animation Closed
100%
1.1 Task Description specify animations for a character/object
Feature RequestLowCharacter Scaling in PanelsNew
0%
1.2 Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
Feature RequestMichael PfeutiLow background sound  Closed
100%
1.1 Task Description assign background sound to a image
Bug ReportMichael PfeutiLow Animation Speed control Closed
100%
Task Description it should be possible to specify at how many fps an animation should be replayed
Feature RequestMichael PfeutiLow Animation Action Closed
100%
1.1 Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
Feature RequestMichael PfeutiLow Add (Virt.) item to inventory Closed
100%
1.1 Task Description name of item works with code completion
Bug ReportMichael PfeutiLow Action Order Closed
100%
1.1 Task Description Only first layer can be managed
Bug ReportBrigeLow Action Edit Dialog Closed
100%
Task Description Actionedit Dialog doesn't work in Mac OS X (10.5). Therefore the export and save functions don't work either.
Feature RequestMichael PfeutiLow action area with image Closed
100%
1.1 Task Description so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event. exp: open door vs. closed door
Bug ReportLowaction affect only local layer/pic after exportNew
0%
1.2 Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
Feature RequestMediumxml exportNew
0%
1.2 Task Description replace whitespaces in strings with _
Bug ReportMediumresolve index battleNew
0%
1.2 Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
Feature RequestMichael PfeutiBrigeMedium Json Export Closed
100%
Task Description
Bug ReportMediumedit object deletes actionsNew
0%
1.2 Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
Bug ReportBrigeMedium Crash beacause of Saving Closed
100%
Task Description When not all information of a action (PictureStateChange and PictureChange) are given => Chash
Bug ReportMichael PfeutiHigh no selection (pic/area) possible Closed
100%
1.1 Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
Bug ReportMichael PfeutiHigh MemoryLeaks due to Duplicate method Closed
100%
Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
Bug ReportBrigeHigh loading save game Closed
100%
Task Description the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors
Feature RequestMichael PfeutiBrigeHigh ControlEntityTree Closed
100%
1.1 Task Description
Bug ReportMichael PfeutiHigh animation is not copied with a copy of an object Closed
100%
1.1 Task Description
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