Iocaste Editor

Task TypeAssigned ToSeveritySummaryStatusProgress  ascDue In Version
Feature RequestMichael PfeutiLow Memleak detector Closed
100%
2.0 Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
Bug ReportBrigeHigh loading save game Closed
100%
Task Description the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors
Feature RequestMichael PfeutiBrigeMedium Json Export Closed
100%
Task Description
Feature RequestMichael PfeutiLow Item Naming hierachy Closed
100%
1.1 Task Description q2.kitchen.light => implies tree
Feature RequestMichael PfeutiLow Inventory Item Viewer/Renamer Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Inventory Actions Closed
100%
1.1 Task Description an action to interact with an inventory this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory) offer two styles: - MI3-like (menu popup after holding mouse) - MI1 or MI5 global button that opens menu or menu that is always present NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.
Bug ReportMichael PfeutiLow flickering with rightclick on tabs Closed
100%
1.1 Task Description the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected.
Bug ReportBrigeLow Exporting Game Closed
100%
Task Description Exporting game for App: - Copy all pictures to a new directory - Scale pictures to given resolution - export wizard - xml-file
Feature RequestMichael PfeutiLow Entering Scene Events Closed
100%
1.1 Task Description this will replace the sound on enter feature
Feature RequestMichael PfeutiLow disable buttons Closed
100%
1.1 Task Description disable buttons which cannot be pressed at the moment
Feature RequestMichael PfeutiLow Design Scripting language Closed
100%
1.1 Task Description used for the script action - parallelism - break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops)
Feature RequestLow crop images Closed
100%
Task Description Functionality to crop images that do not fit the resolution.
Bug ReportMichael PfeutiLow Crash when action del Closed
100%
Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
Bug ReportBrigeMedium Crash beacause of Saving Closed
100%
Task Description When not all information of a action (PictureStateChange and PictureChange) are given => Chash
Feature RequestMichael PfeutiBrigeHigh ControlEntityTree Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Conditional Action Closed
100%
1.1 Task Description it should be possible to model the following: if SOME ITEM then ACTION
Feature RequestBrigeLow Characters Closed
100%
1.1 Task Description charactes which can move around
Feature RequestMichael PfeutiLow Character/object Animation Closed
100%
1.1 Task Description specify animations for a character/object
Feature RequestMichael PfeutiLow background sound  Closed
100%
1.1 Task Description assign background sound to a image
Bug ReportMichael PfeutiLow Animation Speed control Closed
100%
Task Description it should be possible to specify at how many fps an animation should be replayed
Bug ReportMichael PfeutiHigh animation is not copied with a copy of an object Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Animation Action Closed
100%
1.1 Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
Feature RequestMichael PfeutiLow Add (Virt.) item to inventory Closed
100%
1.1 Task Description name of item works with code completion
Bug ReportMichael PfeutiLow Action Order Closed
100%
1.1 Task Description Only first layer can be managed
Bug ReportBrigeLow Action Edit Dialog Closed
100%
Task Description Actionedit Dialog doesn't work in Mac OS X (10.5). Therefore the export and save functions don't work either.
Feature RequestMichael PfeutiLow action area with image Closed
100%
1.1 Task Description so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event. exp: open door vs. closed door
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