Iocaste Editor

Task TypeAssigned ToSeveritySummaryStatusProgressDue In Version  desc
Feature RequestMichael PfeutiLow Stop Animation Action Closed
100%
1.1 Task Description for stopping looping animations. Animation & Sound
Feature RequestMichael PfeutiBrigeHigh ControlEntityTree Closed
100%
1.1 Task Description
Feature RequestLow ObjectAreas Closed
100%
1.1 Task Description this is a action area with an image or animation attached
Feature RequestMichael PfeutiLow Design Scripting language Closed
100%
1.1 Task Description used for the script action - parallelism - break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops)
Bug ReportMichael PfeutiHigh no selection (pic/area) possible Closed
100%
1.1 Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
Feature RequestMichael PfeutiLow Inventory Item Viewer/Renamer Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Add (Virt.) item to inventory Closed
100%
1.1 Task Description name of item works with code completion
Feature RequestMichael PfeutiLow Item Naming hierachy Closed
100%
1.1 Task Description q2.kitchen.light => implies tree
Bug ReportMichael PfeutiHigh animation is not copied with a copy of an object Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Animation Action Closed
100%
1.1 Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
Feature RequestBrigeLow Object Drawing Order Closed
100%
1.1 Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Bug ReportVery Lowimage zoomNew
50%
Task Description initial image zoom is not fit to screen
Bug ReportBrigeHigh loading save game Closed
100%
Task Description the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors
Bug ReportMichael PfeutiLow open game adds imgs to current game Closed
100%
Task Description open game adds imgs to current game and does not create a new game.
Bug ReportBrigeLow Exporting Game Closed
100%
Task Description Exporting game for App: - Copy all pictures to a new directory - Scale pictures to given resolution - export wizard - xml-file
Bug ReportBrigeLow Action Edit Dialog Closed
100%
Task Description Actionedit Dialog doesn't work in Mac OS X (10.5). Therefore the export and save functions don't work either.
Bug ReportMichael PfeutiLow Crash when action del Closed
100%
Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
Bug ReportMichael PfeutiLow Memory Management (Assigned Img) Closed
100%
Task Description The only open Images should be the one of the current Picture.
Bug ReportMichael PfeutiHigh MemoryLeaks due to Duplicate method Closed
100%
Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
Bug ReportVery Low rearrangement of sash panels Closed
100%
Task Description when app starts the rearrangement of sash panels can be seen
Feature RequestLow rotate image function Closed
100%
Task Description add new functionality to editor: Rotating an image (90°,180°, -90°)
Feature RequestLow crop images Closed
100%
Task Description Functionality to crop images that do not fit the resolution.
Bug ReportBrigeMedium Crash beacause of Saving Closed
100%
Task Description When not all information of a action (PictureStateChange and PictureChange) are given => Chash
Feature RequestMichael PfeutiBrigeMedium Json Export Closed
100%
Task Description
Bug ReportMichael PfeutiLow Animation Speed control Closed
100%
Task Description it should be possible to specify at how many fps an animation should be replayed
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