Iocaste Editor

Task TypeAssigned ToSeveritySummaryStatusProgressDue In Version  asc
Bug ReportVery Lowimage zoomNew
50%
Task Description initial image zoom is not fit to screen
Bug ReportBrigeHigh loading save game Closed
100%
Task Description the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors
Bug ReportMichael PfeutiLow open game adds imgs to current game Closed
100%
Task Description open game adds imgs to current game and does not create a new game.
Bug ReportBrigeLow Exporting Game Closed
100%
Task Description Exporting game for App: - Copy all pictures to a new directory - Scale pictures to given resolution - export wizard - xml-file
Bug ReportBrigeLow Action Edit Dialog Closed
100%
Task Description Actionedit Dialog doesn't work in Mac OS X (10.5). Therefore the export and save functions don't work either.
Bug ReportMichael PfeutiLow Crash when action del Closed
100%
Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
Bug ReportMichael PfeutiLow Memory Management (Assigned Img) Closed
100%
Task Description The only open Images should be the one of the current Picture.
Bug ReportMichael PfeutiHigh MemoryLeaks due to Duplicate method Closed
100%
Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
Bug ReportVery Low rearrangement of sash panels Closed
100%
Task Description when app starts the rearrangement of sash panels can be seen
Feature RequestLow rotate image function Closed
100%
Task Description add new functionality to editor: Rotating an image (90°,180°, -90°)
Feature RequestLow crop images Closed
100%
Task Description Functionality to crop images that do not fit the resolution.
Bug ReportBrigeMedium Crash beacause of Saving Closed
100%
Task Description When not all information of a action (PictureStateChange and PictureChange) are given => Chash
Feature RequestMichael PfeutiBrigeMedium Json Export Closed
100%
Task Description
Bug ReportMichael PfeutiLow Animation Speed control Closed
100%
Task Description it should be possible to specify at how many fps an animation should be replayed
Bug ReportMichael PfeutiLow flickering with rightclick on tabs Closed
100%
1.1 Task Description the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected.
Feature RequestMichael PfeutiLow move areas between layers Closed
100%
1.1 Task Description add a menu item to move areas between layers to the right click menu of the action areas.
Feature RequestMichael PfeutiLow Sound action Closed
100%
1.1 Task Description an action that play a sound file
Feature RequestMichael PfeutiLow background sound  Closed
100%
1.1 Task Description assign background sound to a image
Feature RequestMichael PfeutiLow action area with image Closed
100%
1.1 Task Description so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event. exp: open door vs. closed door
Bug ReportMichael PfeutiLow progressbar while loading saved game Closed
100%
1.1 Task Description progressbar while loading saved game
Feature RequestMichael PfeutiLow disable buttons Closed
100%
1.1 Task Description disable buttons which cannot be pressed at the moment
Feature RequestMichael PfeutiLow Start external Image Editor Closed
100%
1.1 Task Description start gimp etc directly from within iocaste
Bug ReportMichael PfeutiLow Action Order Closed
100%
1.1 Task Description Only first layer can be managed
Feature RequestMichael PfeutiLow Script action Closed
100%
1.1 Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
Feature RequestMichael PfeutiLow Inventory Actions Closed
100%
1.1 Task Description an action to interact with an inventory this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory) offer two styles: - MI3-like (menu popup after holding mouse) - MI1 or MI5 global button that opens menu or menu that is always present NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.
Feature RequestMichael PfeutiLow Entering Scene Events Closed
100%
1.1 Task Description this will replace the sound on enter feature
Feature RequestBrigeLow Characters Closed
100%
1.1 Task Description charactes which can move around
Feature RequestBrigeLow Walking area Closed
100%
1.1 Task Description walking area for characters to move in
Feature RequestMichael PfeutiLow Virtual inventory items Closed
100%
1.1 Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
Feature RequestMichael PfeutiLow Character/object Animation Closed
100%
1.1 Task Description specify animations for a character/object
Feature RequestMichael PfeutiLow Visibility for area Closed
100%
1.1 Task Description possibility to make area invisible
Feature RequestBrigeLow SAVE/LOAD/EXPORT for Games Closed
100%
1.1 Task Description for the export of the scriptaction we need to generate "normal actions" from the code
Feature RequestMichael PfeutiLow Conditional Action Closed
100%
1.1 Task Description it should be possible to model the following: if SOME ITEM then ACTION
Feature RequestMichael PfeutiLow Object movement action Closed
100%
1.1 Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
Feature RequestMichael PfeutiLow Stop Animation Action Closed
100%
1.1 Task Description for stopping looping animations. Animation & Sound
Feature RequestMichael PfeutiBrigeHigh ControlEntityTree Closed
100%
1.1 Task Description
Feature RequestLow ObjectAreas Closed
100%
1.1 Task Description this is a action area with an image or animation attached
Feature RequestMichael PfeutiLow Design Scripting language Closed
100%
1.1 Task Description used for the script action - parallelism - break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops)
Bug ReportMichael PfeutiHigh no selection (pic/area) possible Closed
100%
1.1 Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
Feature RequestMichael PfeutiLow Inventory Item Viewer/Renamer Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Add (Virt.) item to inventory Closed
100%
1.1 Task Description name of item works with code completion
Feature RequestMichael PfeutiLow Item Naming hierachy Closed
100%
1.1 Task Description q2.kitchen.light => implies tree
Bug ReportMichael PfeutiHigh animation is not copied with a copy of an object Closed
100%
1.1 Task Description
Feature RequestMichael PfeutiLow Animation Action Closed
100%
1.1 Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
Feature RequestBrigeLow Object Drawing Order Closed
100%
1.1 Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
Feature RequestMichael PfeutiLow Text Action Closed
100%
1.1 Task Description this action causes that a text is displayed somewhere
Feature RequestMichael PfeutiLowCharacter/object PoolAssigned
80%
1.2 Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
Feature RequestLowstart menu for gameNew
0%
1.2 Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
Feature RequestLowstart current game from editorNew
0%
1.2 Task Description start game, and load current scene
Feature RequestLowcustom cursersNew
0%
1.2 Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
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