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Feature Request | Michael Pfeuti | Low | Entering Scene Events | Closed | |
1.1 |
Task Description
this will replace the sound on enter feature |
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Feature Request | Michael Pfeuti | Low | Virtual inventory items | Closed | |
1.1 |
Task Description
the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled.
however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player. |
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Feature Request | Michael Pfeuti | Low | Character/object Animation | Closed | |
1.1 |
Task Description
specify animations for a character/object |
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Feature Request | Michael Pfeuti | Low | Visibility for area | Closed | |
1.1 |
Task Description
possibility to make area invisible |
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Feature Request | Michael Pfeuti | Low | Inventory Item Viewer/Renamer | Closed | |
1.1 |
Task Description
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Feature Request | Michael Pfeuti | Low | Add (Virt.) item to inventory | Closed | |
1.1 |
Task Description
name of item works with code completion |
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Feature Request | Michael Pfeuti | Low | Item Naming hierachy | Closed | |
1.1 |
Task Description
q2.kitchen.light => implies tree |
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Feature Request | Michael Pfeuti | Low | Animation Action | Closed | |
1.1 |
Task Description
action that triggers an animation of an object
this could be implemented in the same way as the change picture state action
we also need a field to specify how many times an animation sould be played |
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Feature Request | Michael Pfeuti | Low | Conditional Action | Closed | |
1.1 |
Task Description
it should be possible to model the following:
if SOME ITEM then ACTION |
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Feature Request | Michael Pfeuti | Low | Object movement action | Closed | |
1.1 |
Task Description
action that causes an object to change position
how can we define a motion in a user-friendly way
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waiting on brige for refactoring of picturepanels |
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Feature Request | Michael Pfeuti | Low | Text Action | Closed | |
1.1 |
Task Description
this action causes that a text is displayed somewhere |
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Feature Request | Michael Pfeuti | Low | Stop Animation Action | Closed | |
1.1 |
Task Description
for stopping looping animations.
Animation & Sound |
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Feature Request | Michael Pfeuti | Low | Character/object Pool | Assigned | |
1.2 |
Task Description
add all created characters in a pool from where the user can drag and drop an existin character into a new scene
make it optional.
sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position. |
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Feature Request | Michael Pfeuti | Low | Memleak detector | Closed | |
2.0 |
Task Description
http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h |
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Bug Report | Michael Pfeuti | Low | flickering with rightclick on tabs | Closed | |
1.1 |
Task Description
the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected. |
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Bug Report | Michael Pfeuti | Low | progressbar while loading saved game | Closed | |
1.1 |
Task Description
progressbar while loading saved game |
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Bug Report | Michael Pfeuti | Low | open game adds imgs to current game | Closed | |
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Task Description
open game adds imgs to current game and does not create a new game. |
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Bug Report | Michael Pfeuti | Low | Action Order | Closed | |
1.1 |
Task Description
Only first layer can be managed |
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Bug Report | Michael Pfeuti | Low | Crash when action del | Closed | |
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Task Description
When an action area (not in layer 0) is selected in the list and deleted => crash |
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Bug Report | Michael Pfeuti | Low | Memory Management (Assigned Img) | Closed | |
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Task Description
The only open Images should be the one of the current Picture. |
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Bug Report | Michael Pfeuti | High | MemoryLeaks due to Duplicate method | Closed | |
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Task Description
change duplicate method to a copy constructor
(issue occurs with the clipboard structure and the actions) |
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Bug Report | Michael Pfeuti | High | no selection (pic/area) possible | Closed | |
1.1 |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
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Bug Report | Michael Pfeuti | Low | Replace Duplicate with Copy Constructor | Closed | |
1.2 |
Task Description
this includes memory leak fixing
there are many places that cause memory leaks because I was too lazy to do it properly
CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor. |
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Bug Report | Michael Pfeuti | High | animation is not copied with a copy of an object | Closed | |
1.1 |
Task Description
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Bug Report | Michael Pfeuti | Low | Animation Speed control | Closed | |
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Task Description
it should be possible to specify at how many fps an animation should be replayed |
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Bug Report | Michael Pfeuti | Low | Fix Transformations | New | |
1.2 |
Task Description
use gcdc and its affine transform |