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134 | UniGame | Feature Request | Low | idle hauswart | New | Win32 | |
Brige |
Task Description
hauswart |
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135 | UniGame | Feature Request | Low | talking hauswart | New | Win32 | |
Brige |
Task Description
hauswart sprechend |
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174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
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Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
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175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
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Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
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Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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3179 | Graphic Utility Library | Bug Report | Low | TIFFReadRGBAImageOriented Premultiplication rounding er... | New | Win32 | |
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Task Description
TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors.
example:
(correct mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 113
converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227
gt: 225 and alpha 0.5 -> 127
read the premultiplied value: 225*127/255 = 112.06 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225
so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication.
(incorrect mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224
so incorrect mathematical rounding leading to much worse results.
Consider using a different way to read the tiff image (for instance ReadEncodedStrip). |
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3180 | Graphic Utility Library | Feature Request | Low | Raw Image Support | New | Win32 | |
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Task Description
use libraw to load and store raw images |
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3181 | Graphic Utility Library | Feature Request | Low | OpenCL image | New | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image |
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3183 | Graphic Utility Library | Feature Request | Low | Flag Handling | New | Win32 | |
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Task Description
Add type same flag handling. See how QT implemented this. this i a clever way to do it! |
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3193 | Graphic Utility Library | Bug Report | Low | File IO | New | Win32 | |
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Task Description
add file IO like writing to and reading from a file.
this way we have less dependency on the GetData method of the String class |
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3197 | Graphic Utility Library | Bug Report | Low | c++11 timing | New | Win32 | |
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Task Description
use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing. |
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3198 | Graphic Utility Library | Bug Report | Low | allow float fps in video writing | New | Win32 | |
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Task Description
c->time_base = av_d2q(1.f/fps, 65535); |
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3199 | Graphic Utility Library | Bug Report | Low | enum class | New | Win32 | |
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Task Description
Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c
make sure the have int->type and type->int conversion, toString method, and iteration facility. |
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61 | UniGame | Feature Request | Low | Labyrinth | New | Win32 | |
Michael Pfeutideif |
Task Description
maze consists of 3-5 single images |
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69 | UniGame | Feature Request | Low | Stock A | New | Win32 | |
deif |
Task Description
consists of 3 scenes:
* a6 entrance
* entrance to copy center and fedora pool |
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77 | UniGame | Feature Request | Low | Home | Assigned | Mac Os | |
deif |
Task Description
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56 | UniGame | Feature Request | Low | Loge ExWi | New | Mac Os | |
Michael Pfeutideif |
Task Description
|
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63 | UniGame | Feature Request | Low | Druckzentrale | Assigned | Mac Os | |
Michael Pfeuti |
Task Description
|
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43 | xfce4-linelight-plugin | Feature Request | Low | Plugin is not aware of its size expanding beyond the ed... | Assigned | Linux | |
Michael Pfeuti |
Task Description
Plugin is not aware of its size expanding beyond the edge of the current screen. Please design more intelligent behaviour. |
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107 | xfce4-linelight-plugin | Feature Request | Medium | Option to set the search field at the top of the lineli... | Assigned | Linux | |
Michael Pfeuti |
Task Description
Can you add an option to set the search field at the top or the bottom of linelight? This is useful depending on the position of the xfce4-panel (whether it's at the top or bottom of the screen). |
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
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152 | Graphic Utility Library | Feature Request | Low | 1D - 4D noise function | New | All | |
Michael Pfeuti |
Task Description
perlin/simplex noise |
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153 | Graphic Utility Library | Feature Request | Low | Primary Ray Generation | New | All | |
Michael Pfeuti |
Task Description
ray generation for ray tracing |
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168 | Iocaste Editor | Feature Request | Low | Parallel vs. Serial Action Sequences | New | All | |
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Task Description
Action Preferences Dialog:
Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence.
Each action gets the number of its sequence for saving.
Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel. |
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169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
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Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
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Task Description
replace whitespaces in strings with _ |
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |
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180 | Iocaste Editor | Bug Report | Low | Fix Transformations | New | All | |
Michael Pfeuti |
Task Description
use gcdc and its affine transform |