|
94 | UniGame | Feature Request | Low | S4 BS | New | Win32 | |
|
Task Description
Script alleine reicht nicht. Buch muss gekauft werden. Bestellung, Bezahlung,… |
|
95 | UniGame | Feature Request | Low | S4 BK | New | Win32 | |
|
Task Description
Murmelbahn, Prof muss die Murmel immer wieder aus der Schale nach oben legen, wenn er gerade die ECTS geben will. Wenn die Murmelbahn endlos gemacht werden kann, dann hat der Prof Zeit die ECTS zu geben. |
|
96 | UniGame | Feature Request | Low | S4 Nebenfach 2 (Wechsel) | New | Win32 | |
|
Task Description
Idee für den Wechsel des Nebenfachs. Klein D. kommt ganz „kabutt“ aus der Vorlesung. Nach 3 Versuchen kommt Student, Dialog. Triggert die Option im Sekretariat zum Wechsel des Nebenfachs. |
|
97 | UniGame | Feature Request | Low | Sommer 2 Arbeiten | New | Win32 | |
|
Task Description
- Job muss vorher (während Semester 4) gefunden werden. Pinnwand neben dem Kaffeeautomaten. Ist aber unordentlich. Herausfinden wegen dem Datum auf den Zetteln. Hauswart darauf aufmerksam machen, dass alte Zettel entsorgt werden. So kann der richtige Job gefunden werden.
- Bewerbungsgespräch. Es ist nötig sich dafür mit einer Gabel aus der Mensa zu kämmen und einem JUS Student eine Krawatte zu stehlen. Von nun an hat man keine Geldprobleme mehr. (zB. neues Notebook) |
|
98 | UniGame | Feature Request | Low | S5 Kaffeebeschaffungsqueste 4 | New | Win32 | |
|
Task Description
Nur „Ich brauche einen Kaffee.“ Man kann ihn ohne Probleme hohlen. Es braucht jedoch mind. 2 Expresso um Fit zu sein. |
|
99 | UniGame | Feature Request | Low | S5 MMS | New | Win32 | |
|
Task Description
MMS Prüfung nicht als letzte Prüfung. X Objekte liegen auf dem Tisch, man muss 5 davon wählen. Die Wahl ist beliebig und führt zum Erfolg der Prüfung. Nach den anderen Prüfungen dieses Semesters kommt eine Mensa-Game-Design-Session in welcher definiert wird, welche 5 Objekte die Spieler in diesem Spiel in der Vorlesung MMS an der Prüfung wählen müssen, damit sie bestehen. Spieler muss die früher gewählten 5 erneut nennen. Möglichkeit auf Definition der Arbeit für die Bachelorthesis. |
|
100 | UniGame | Feature Request | Low | S5 KI | New | Win32 | |
|
Task Description
Roboter bauen, KI Baustein finden und einsetzen. Parcours richtig konfigurieren, Tore öffnen und schliessen, damit Roboter durch den Parcours kommt. |
|
101 | UniGame | Feature Request | Low | S5 CG | New | Win32 | |
|
Task Description
Algorithmus um sich korrekt zu bewegen im Zimmer während der Prüfung. Mit Hilfe des Bresenhamalgorithmus sich über das Schachbrett (Pulte im Raum) richtig nach vorne bewegen, um die Prüfung abzugeben. Bei Fehler stürzt man durch den Boden (durchfallen). |
|
102 | UniGame | Feature Request | Low | S6 Kaffeebeschaffungsqueste 5 | New | Win32 | |
|
Task Description
Koffeintabletten übers Internet bestellen, weil Kaffee/Expresso nicht mehr ausreicht. |
|
103 | UniGame | Feature Request | Low | S6 BT | New | Win32 | |
|
Task Description
Drucken der Bachelorthesis in der Kopierzentrale, Druckzentrale ist extrem beschäftig und hat keine Zeit um die BT zu drucken. Formular ausfüllen, Stempel drauf, oben auf den Stapel legen (zB. Mit Ablenkung). So wird die BT gedruckt. |
|
104 | UniGame | Feature Request | Low | S6 Endgegner Administration | New | Win32 | |
|
Task Description
Nebenfach IV Nachweis beschaffen
- RAM ausbauen, damit Sekretärin keinen Kaffee mehr trinkt und Zeit hat, den Ausweis auszustellen.
• Math. Nachweis beschaffen
• Hauptfachnachweis beschaffen
• Fehlende 5 ETCS
- Es werden 3 Vorlesungen (AFS, DB, DA) ausnahmsweise Angeboten, geben aber keine ECTS
- Finden der Vorlesung „Wissenschaftliches Arbeiten“ |
|
105 | UniGame | Feature Request | Low | Sommer 3 Umziehen | New | Win32 | |
|
Task Description
Wohnung muss vorher gefunden werden (während Semester 6). Pinnwand beim Kaffeeautomaten hilft mit einem Inserat (das richtige wählen). Beleidigungsfechten am Telefon. Genügend Helfer finden, lassen sich mit den gefundenen Zuckerostereiern bestechen um zu helfen. |
|
106 | UniGame | Feature Request | Low | Abspann | New | Win32 | |
|
Task Description
Erhalten der Bachelordiploms und Ausblick auf die Fortsetzung (Masterstudium) |
|
174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
|
Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
|
175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
|
Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
|
177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
|
Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
|
3179 | Graphic Utility Library | Bug Report | Low | TIFFReadRGBAImageOriented Premultiplication rounding er... | New | Win32 | |
|
Task Description
TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors.
example:
(correct mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 113
converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227
gt: 225 and alpha 0.5 -> 127
read the premultiplied value: 225*127/255 = 112.06 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225
so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication.
(incorrect mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224
so incorrect mathematical rounding leading to much worse results.
Consider using a different way to read the tiff image (for instance ReadEncodedStrip). |
|
3180 | Graphic Utility Library | Feature Request | Low | Raw Image Support | New | Win32 | |
|
Task Description
use libraw to load and store raw images |
|
3181 | Graphic Utility Library | Feature Request | Low | OpenCL image | New | Win32 | |
|
Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image |
|
3183 | Graphic Utility Library | Feature Request | Low | Flag Handling | New | Win32 | |
|
Task Description
Add type same flag handling. See how QT implemented this. this i a clever way to do it! |
|
3193 | Graphic Utility Library | Bug Report | Low | File IO | New | Win32 | |
|
Task Description
add file IO like writing to and reading from a file.
this way we have less dependency on the GetData method of the String class |
|
3197 | Graphic Utility Library | Bug Report | Low | c++11 timing | New | Win32 | |
|
Task Description
use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing. |
|
3198 | Graphic Utility Library | Bug Report | Low | allow float fps in video writing | New | Win32 | |
|
Task Description
c->time_base = av_d2q(1.f/fps, 65535); |
|
3199 | Graphic Utility Library | Bug Report | Low | enum class | New | Win32 | |
|
Task Description
Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c
make sure the have int->type and type->int conversion, toString method, and iteration facility. |
|
3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
|
Task Description
initial image zoom is not fit to screen |
|
8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
|
Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
|
9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
|
Task Description
action that play a video file |
|
12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
|
Task Description
see magic wand selecting contrast based |
|
13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
|
Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
|
14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
|
Task Description
start game, and load current scene |
|
15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
|
Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
|
16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
|
Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
|
17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
|
Task Description
resize pictures and area to correct resolution. solve this with a special action. |
|
22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
|
Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
|
27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
|
Task Description
possibility to open the search window by a shortcut (definable through xfce) |
|
28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
|
Task Description
use gthreads and other gtk specific methods |
|
29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
|
Task Description
make creation of folder with links (when clicking on section name) faster |
|
38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
|
Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
|
41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
|
Task Description
standard do undo buttons |
|
42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
|
Task Description
for example pass the file name of a project |
|
44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
|
Task Description
plugin system to easily add new actions |
|
45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
|
Task Description
add sound |
|
141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
|
Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
|
151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
|
Task Description
|
|
168 | Iocaste Editor | Feature Request | Low | Parallel vs. Serial Action Sequences | New | All | |
|
Task Description
Action Preferences Dialog:
Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence.
Each action gets the number of its sequence for saving.
Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel. |
|
169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
|
Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
|
171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
|
Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
|
172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
|
Task Description
|
|
173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
|
Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
|
176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
|
Task Description
replace whitespaces in strings with _ |