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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
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Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
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3198 | Graphic Utility Library | Bug Report | Low | allow float fps in video writing | New | Win32 | |
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Task Description
c->time_base = av_d2q(1.f/fps, 65535); |
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3197 | Graphic Utility Library | Bug Report | Low | c++11 timing | New | Win32 | |
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Task Description
use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing. |
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
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Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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3199 | Graphic Utility Library | Bug Report | Low | enum class | New | Win32 | |
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Task Description
Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c
make sure the have int->type and type->int conversion, toString method, and iteration facility. |
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3193 | Graphic Utility Library | Bug Report | Low | File IO | New | Win32 | |
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Task Description
add file IO like writing to and reading from a file.
this way we have less dependency on the GetData method of the String class |
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180 | Iocaste Editor | Bug Report | Low | Fix Transformations | New | All | |
Michael Pfeuti |
Task Description
use gcdc and its affine transform |
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174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
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Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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181 | Iocaste Editor | Bug Report | Low | Remove IDs from the xml import/export | New | All | |
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Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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3179 | Graphic Utility Library | Bug Report | Low | TIFFReadRGBAImageOriented Premultiplication rounding er... | New | Win32 | |
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Task Description
TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors.
example:
(correct mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 113
converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227
gt: 225 and alpha 0.5 -> 127
read the premultiplied value: 225*127/255 = 112.06 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225
so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication.
(incorrect mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224
so incorrect mathematical rounding leading to much worse results.
Consider using a different way to read the tiff image (for instance ReadEncodedStrip). |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
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152 | Graphic Utility Library | Feature Request | Low | 1D - 4D noise function | New | All | |
Michael Pfeuti |
Task Description
perlin/simplex noise |
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55 | UniGame | Feature Request | Low | 2OG | New | Win32 | |
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Task Description
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54 | UniGame | Feature Request | Low | 3OG | New | Win32 | |
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Task Description
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106 | UniGame | Feature Request | Low | Abspann | New | Win32 | |
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Task Description
Erhalten der Bachelordiploms und Ausblick auf die Fortsetzung (Masterstudium) |
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79 | UniGame | Feature Request | Low | AKI (Gebäude) | New | Win32 | |
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Task Description
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78 | UniGame | Feature Request | Low | Alpenegg | New | Win32 | |
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Task Description
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66 | UniGame | Feature Request | Low | B5 | New | Win32 | |
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Task Description
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67 | UniGame | Feature Request | Low | B6 | New | Win32 | |
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Task Description
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68 | UniGame | Feature Request | Low | B7 | New | Win32 | |
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Task Description
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58 | UniGame | Feature Request | Low | Bibliothek | New | Win32 | |
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Task Description
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3187 | Graphic Utility Library | Feature Request | Low | BMP Image support | New | All | |
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Task Description
add IO for BMP files.
see gimp source code how to read/write bmp files |
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169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
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Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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167 | Iocaste Editor | Feature Request | Low | Character/object Pool | Assigned | All | |
Michael Pfeuti |
Task Description
add all created characters in a pool from where the user can drag and drop an existin character into a new scene
make it optional.
sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position. |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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130 | UniGame | Feature Request | Low | Dealing Ringli Dealer | New | Win32 | |
Brige |
Task Description
Interaktion mit ringli dealer |
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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60 | UniGame | Feature Request | Low | Dekanat | New | Win32 | |
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Task Description
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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63 | UniGame | Feature Request | Low | Druckzentrale | Assigned | Mac Os | |
Michael Pfeuti |
Task Description
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72 | UniGame | Feature Request | Low | Eingangshalle HG | New | Win32 | |
Michael Pfeutideif |
Task Description
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2912 | Graphic Utility Library | Feature Request | Low | Exposure Fusion Algorithm | New | All | |
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Task Description
implement
http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ |
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64 | UniGame | Feature Request | Low | Fedorapool | New | Win32 | |
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Task Description
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3183 | Graphic Utility Library | Feature Request | Low | Flag Handling | New | Win32 | |
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Task Description
Add type same flag handling. See how QT implemented this. this i a clever way to do it! |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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77 | UniGame | Feature Request | Low | Home | Assigned | Mac Os | |
deif |
Task Description
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134 | UniGame | Feature Request | Low | idle hauswart | New | Win32 | |
Brige |
Task Description
hauswart |
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123 | UniGame | Feature Request | Low | Idle Mensafrou | New | Win32 | |
Brige |
Task Description
Gelangweilte mensafrou |
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133 | UniGame | Feature Request | Low | Idle Statischte | New | Win32 | |
Brige |
Task Description
Diverse Statisten für 3OG etc. |