All Projects

IDProjectTask Type  descSeveritySummaryStatusOperating SystemProgressAssigned To
152Graphic Utility LibraryFeature RequestLow1D - 4D noise functionNewAll
0%
Michael Pfeuti Task Description perlin/simplex noise
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
0%
Michael Pfeuti Task Description ray generation for ray tracing
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
0%
Task Description
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
0%
Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
0%
Task Description use libraw to load and store raw images
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
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Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
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Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
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Task Description add IO for BMP files. see gimp source code how to read/write bmp files
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
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Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
9Iocaste EditorFeature RequestLowvideo actionNewAll
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Task Description action that play a video file
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
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Task Description see magic wand selecting contrast based
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
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Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
0%
Task Description start game, and load current scene
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
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Task Description folder structure for pictures, otherwise one get lost easily with many pictures
16Iocaste EditorFeature RequestLowcustom cursersNewAll
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Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
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Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
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Task Description standard do undo buttons
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
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Task Description for example pass the file name of a project
44Iocaste EditorFeature RequestLowplugin system NewAll
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Task Description plugin system to easily add new actions
141Iocaste EditorFeature RequestLowDialog systemNewAll
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Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
167Iocaste EditorFeature RequestLowCharacter/object PoolAssignedAll
80%
Michael Pfeuti Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
168Iocaste EditorFeature RequestLowParallel vs. Serial Action SequencesNewAll
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Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
0%
Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
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Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
176Iocaste EditorFeature RequestMediumxml exportNewAll
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Task Description replace whitespaces in strings with _
45Iocaste Game EngineFeature RequestLowSoundsNewAll
0%
Task Description add sound
54UniGameFeature RequestLow3OGNewWin32
0%
Task Description
55UniGameFeature RequestLow2OGNewWin32
0%
Task Description
56UniGameFeature RequestLowLoge ExWiNewMac Os
100%
Michael Pfeutideif Task Description
57UniGameFeature RequestLowLiftNewWin32
0%
Task Description
58UniGameFeature RequestLowBibliothekNewWin32
0%
Task Description
59UniGameFeature RequestLowMath. SekretariatNewWin32
0%
Task Description
60UniGameFeature RequestLowDekanatNewWin32
0%
Task Description
61UniGameFeature RequestLowLabyrinthNewWin32
50%
Michael Pfeutideif Task Description maze consists of 3-5 single images
62UniGameFeature RequestLowPhysikergangNewWin32
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Task Description
63UniGameFeature RequestLowDruckzentraleAssignedMac Os
100%
Michael Pfeuti Task Description
64UniGameFeature RequestLowFedorapoolNewWin32
0%
Task Description
66UniGameFeature RequestLowB5NewWin32
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Task Description
67UniGameFeature RequestLowB6NewWin32
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Task Description
68UniGameFeature RequestLowB7NewWin32
0%
Task Description
69UniGameFeature RequestLowStock ANewWin32
50%
deif Task Description consists of 3 scenes: * a6 entrance * entrance to copy center and fedora pool
71UniGameFeature RequestLowStock CNewWin32
0%
Task Description
72UniGameFeature RequestLowEingangshalle HGNewWin32
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Michael Pfeutideif Task Description
73UniGameFeature RequestLowPausenraum WirtschaftlerNewWin32
0%
Task Description
74UniGameFeature RequestLowImmatrikulationsdiensteNewWin32
0%
Task Description
75UniGameFeature RequestLowStadtkarteNewWin32
0%
Task Description
76UniGameFeature RequestLowMensaNewWin32
0%
Task Description
77UniGameFeature RequestLowHomeAssignedMac Os
80%
deif Task Description
78UniGameFeature RequestLowAlpeneggNewWin32
0%
Task Description
79UniGameFeature RequestLowAKI (Gebäude)NewWin32
0%
Task Description
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