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IDProjectTask Type  descSeveritySummaryStatusOperating SystemProgressAssigned To
105UniGameFeature RequestLowSommer 3 UmziehenNewWin32
0%
Task Description Wohnung muss vorher gefunden werden (während Semester 6). Pinnwand beim Kaffeeautomaten hilft mit einem Inserat (das richtige wählen). Beleidigungsfechten am Telefon. Genügend Helfer finden, lassen sich mit den gefundenen Zuckerostereiern bestechen um zu helfen.
106UniGameFeature RequestLowAbspannNewWin32
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Task Description Erhalten der Bachelordiploms und Ausblick auf die Fortsetzung (Masterstudium)
141Iocaste EditorFeature RequestLowDialog systemNewAll
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Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
168Iocaste EditorFeature RequestLowParallel vs. Serial Action SequencesNewAll
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Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
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Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
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Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
176Iocaste EditorFeature RequestMediumxml exportNewAll
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Task Description replace whitespaces in strings with _
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
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Task Description
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
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Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
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Task Description use libraw to load and store raw images
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
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Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
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Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
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Task Description add IO for BMP files. see gimp source code how to read/write bmp files
108UniGameFeature RequestLowSleeping DeifNewWin32
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Brige Task Description Semester 0: Schlafender Deif, Träumt von Matura
122UniGameFeature RequestLowTalking MensafrouNewWin32
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Brige Task Description Mensafrou sprechend von der Seite
123UniGameFeature RequestLowIdle MensafrouNewWin32
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Brige Task Description Gelangweilte mensafrou
124UniGameFeature RequestLowTaking/Giving Money MensafrouNewWin32
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Brige Task Description Mensafrou gibt oder nimmt Geld oder ähnliches.
126UniGameFeature RequestLowIdle WulliNewWin32
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Brige Task Description Wulli am Tisch in der Mensa am Poker spielen
127UniGameFeature RequestLowTalking WulliNewWin32
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Brige Task Description Sprechender Wulli von vorne
128UniGameFeature RequestLowTaking/Giving Something WulliNewWin32
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Brige Task Description Wulli gibt/nimmt etwas. Interaktion mit Deif.
130UniGameFeature RequestLowDealing Ringli Dealer NewWin32
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Brige Task Description Interaktion mit ringli dealer
133UniGameFeature RequestLowIdle StatischteNewWin32
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Brige Task Description Diverse Statisten für 3OG etc.
134UniGameFeature RequestLowidle hauswartNewWin32
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Brige Task Description hauswart
135UniGameFeature RequestLowtalking hauswartNewWin32
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Brige Task Description hauswart sprechend
69UniGameFeature RequestLowStock ANewWin32
50%
deif Task Description consists of 3 scenes: * a6 entrance * entrance to copy center and fedora pool
77UniGameFeature RequestLowHomeAssignedMac Os
80%
deif Task Description
43xfce4-linelight-pluginFeature RequestLowPlugin is not aware of its size expanding beyond the ed...AssignedLinux
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Michael Pfeuti Task Description Plugin is not aware of its size expanding beyond the edge of the current screen. Please design more intelligent behaviour.
56UniGameFeature RequestLowLoge ExWiNewMac Os
100%
Michael Pfeutideif Task Description
61UniGameFeature RequestLowLabyrinthNewWin32
50%
Michael Pfeutideif Task Description maze consists of 3-5 single images
63UniGameFeature RequestLowDruckzentraleAssignedMac Os
100%
Michael Pfeuti Task Description
72UniGameFeature RequestLowEingangshalle HGNewWin32
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Michael Pfeutideif Task Description
107xfce4-linelight-pluginFeature RequestMediumOption to set the search field at the top of the lineli...AssignedLinux
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Michael Pfeuti Task Description Can you add an option to set the search field at the top or the bottom of linelight? This is useful depending on the position of the xfce4-panel (whether it's at the top or bottom of the screen).
152Graphic Utility LibraryFeature RequestLow1D - 4D noise functionNewAll
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Michael Pfeuti Task Description perlin/simplex noise
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
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Michael Pfeuti Task Description ray generation for ray tracing
167Iocaste EditorFeature RequestLowCharacter/object PoolAssignedAll
80%
Michael Pfeuti Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
17Iocaste Game EngineBug ReportLowResolution settingNewAll
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Task Description resize pictures and area to correct resolution. solve this with a special action.
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
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Task Description use gthreads and other gtk specific methods
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
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Task Description make creation of folder with links (when clicking on section name) faster
38Iocaste EditorBug ReportMediumresolve index battleNewAll
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Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
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Task Description memory leak with list items
151Iocaste EditorBug ReportLowupdate references of items when copy/cut themNewAll
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Task Description
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
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Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
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Task Description
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
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Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
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Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
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Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
178Iocaste EditorBug ReportLowDefault text fontNewAll
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Task Description in show text you always have to select the font
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
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Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
3179Graphic Utility LibraryBug ReportLowTIFFReadRGBAImageOriented Premultiplication rounding er...NewWin32
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Task Description TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors. example: (correct mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 113 converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227 gt: 225 and alpha 0.5 -> 127 read the premultiplied value: 225*127/255 = 112.06 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225 so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication. (incorrect mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224 so incorrect mathematical rounding leading to much worse results. Consider using a different way to read the tiff image (for instance ReadEncodedStrip).
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