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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
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Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
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Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
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175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
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Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |
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180 | Iocaste Editor | Bug Report | Low | Fix Transformations | New | All | |
Michael Pfeuti |
Task Description
use gcdc and its affine transform |
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181 | Iocaste Editor | Bug Report | Low | Remove IDs from the xml import/export | New | All | |
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Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
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3179 | Graphic Utility Library | Bug Report | Low | TIFFReadRGBAImageOriented Premultiplication rounding er... | New | Win32 | |
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Task Description
TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors.
example:
(correct mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 113
converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227
gt: 225 and alpha 0.5 -> 127
read the premultiplied value: 225*127/255 = 112.06 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225
so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication.
(incorrect mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224
so incorrect mathematical rounding leading to much worse results.
Consider using a different way to read the tiff image (for instance ReadEncodedStrip). |
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3193 | Graphic Utility Library | Bug Report | Low | File IO | New | Win32 | |
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Task Description
add file IO like writing to and reading from a file.
this way we have less dependency on the GetData method of the String class |
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3197 | Graphic Utility Library | Bug Report | Low | c++11 timing | New | Win32 | |
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Task Description
use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing. |
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3198 | Graphic Utility Library | Bug Report | Low | allow float fps in video writing | New | Win32 | |
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Task Description
c->time_base = av_d2q(1.f/fps, 65535); |
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3199 | Graphic Utility Library | Bug Report | Low | enum class | New | Win32 | |
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Task Description
Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c
make sure the have int->type and type->int conversion, toString method, and iteration facility. |
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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107 | xfce4-linelight-plugin | Feature Request | Medium | Option to set the search field at the top of the lineli... | Assigned | Linux | |
Michael Pfeuti |
Task Description
Can you add an option to set the search field at the top or the bottom of linelight? This is useful depending on the position of the xfce4-panel (whether it's at the top or bottom of the screen). |
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176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
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Task Description
replace whitespaces in strings with _ |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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43 | xfce4-linelight-plugin | Feature Request | Low | Plugin is not aware of its size expanding beyond the ed... | Assigned | Linux | |
Michael Pfeuti |
Task Description
Plugin is not aware of its size expanding beyond the edge of the current screen. Please design more intelligent behaviour. |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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54 | UniGame | Feature Request | Low | 3OG | New | Win32 | |
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Task Description
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55 | UniGame | Feature Request | Low | 2OG | New | Win32 | |
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Task Description
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56 | UniGame | Feature Request | Low | Loge ExWi | New | Mac Os | |
Michael Pfeutideif |
Task Description
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57 | UniGame | Feature Request | Low | Lift | New | Win32 | |
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Task Description
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58 | UniGame | Feature Request | Low | Bibliothek | New | Win32 | |
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Task Description
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59 | UniGame | Feature Request | Low | Math. Sekretariat | New | Win32 | |
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Task Description
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60 | UniGame | Feature Request | Low | Dekanat | New | Win32 | |
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Task Description
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61 | UniGame | Feature Request | Low | Labyrinth | New | Win32 | |
Michael Pfeutideif |
Task Description
maze consists of 3-5 single images |
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62 | UniGame | Feature Request | Low | Physikergang | New | Win32 | |
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Task Description
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63 | UniGame | Feature Request | Low | Druckzentrale | Assigned | Mac Os | |
Michael Pfeuti |
Task Description
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64 | UniGame | Feature Request | Low | Fedorapool | New | Win32 | |
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Task Description
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66 | UniGame | Feature Request | Low | B5 | New | Win32 | |
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Task Description
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67 | UniGame | Feature Request | Low | B6 | New | Win32 | |
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Task Description
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68 | UniGame | Feature Request | Low | B7 | New | Win32 | |
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Task Description
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