All Projects

IDProjectTask TypeSeveritySummary  ascStatusOperating SystemProgressAssigned To
152Graphic Utility LibraryFeature RequestLow1D - 4D noise functionNewAll
0%
Michael Pfeuti Task Description perlin/simplex noise
55UniGameFeature RequestLow2OGNewWin32
0%
Task Description
54UniGameFeature RequestLow3OGNewWin32
0%
Task Description
106UniGameFeature RequestLowAbspannNewWin32
0%
Task Description Erhalten der Bachelordiploms und Ausblick auf die Fortsetzung (Masterstudium)
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
0%
Task Description make creation of folder with links (when clicking on section name) faster
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
79UniGameFeature RequestLowAKI (Gebäude)NewWin32
0%
Task Description
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
0%
Task Description c->time_base = av_d2q(1.f/fps, 65535);
78UniGameFeature RequestLowAlpeneggNewWin32
0%
Task Description
66UniGameFeature RequestLowB5NewWin32
0%
Task Description
67UniGameFeature RequestLowB6NewWin32
0%
Task Description
68UniGameFeature RequestLowB7NewWin32
0%
Task Description
58UniGameFeature RequestLowBibliothekNewWin32
0%
Task Description
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
0%
Task Description add IO for BMP files. see gimp source code how to read/write bmp files
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
0%
Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
0%
Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
167Iocaste EditorFeature RequestLowCharacter/object PoolAssignedAll
80%
Michael Pfeuti Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
0%
Task Description for example pass the file name of a project
16Iocaste EditorFeature RequestLowcustom cursersNewAll
0%
Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
130UniGameFeature RequestLowDealing Ringli Dealer NewWin32
0%
Brige Task Description Interaktion mit ringli dealer
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
0%
Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
178Iocaste EditorBug ReportLowDefault text fontNewAll
0%
Task Description in show text you always have to select the font
60UniGameFeature RequestLowDekanatNewWin32
0%
Task Description
141Iocaste EditorFeature RequestLowDialog systemNewAll
0%
Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
0%
Task Description standard do undo buttons
63UniGameFeature RequestLowDruckzentraleAssignedMac Os
100%
Michael Pfeuti Task Description
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
0%
Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
72UniGameFeature RequestLowEingangshalle HGNewWin32
0%
Michael Pfeutideif Task Description
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
0%
Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
0%
Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
64UniGameFeature RequestLowFedorapoolNewWin32
0%
Task Description
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
180Iocaste EditorBug ReportLowFix TransformationsNewAll
0%
Michael Pfeuti Task Description use gcdc and its affine transform
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
0%
Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
0%
Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
0%
Task Description use gthreads and other gtk specific methods
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
0%
Task Description folder structure for pictures, otherwise one get lost easily with many pictures
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
0%
Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
77UniGameFeature RequestLowHomeAssignedMac Os
80%
deif Task Description
134UniGameFeature RequestLowidle hauswartNewWin32
0%
Brige Task Description hauswart
123UniGameFeature RequestLowIdle MensafrouNewWin32
0%
Brige Task Description Gelangweilte mensafrou
133UniGameFeature RequestLowIdle StatischteNewWin32
0%
Brige Task Description Diverse Statisten für 3OG etc.
126UniGameFeature RequestLowIdle WulliNewWin32
0%
Brige Task Description Wulli am Tisch in der Mensa am Poker spielen
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
74UniGameFeature RequestLowImmatrikulationsdiensteNewWin32
0%
Task Description
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
0%
Task Description
27xfce4-linelight-pluginFeature RequestLowkeybindingNewAll
0%
Task Description possibility to open the search window by a shortcut (definable through xfce)
61UniGameFeature RequestLowLabyrinthNewWin32
50%
Michael Pfeutideif Task Description maze consists of 3-5 single images
57UniGameFeature RequestLowLiftNewWin32
0%
Task Description
56UniGameFeature RequestLowLoge ExWiNewMac Os
100%
Michael Pfeutideif Task Description
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