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IDProjectTask TypeSeveritySummaryStatusOperating System  descProgressAssigned To
104UniGameFeature RequestLowS6 Endgegner AdministrationNewWin32
0%
Task Description Nebenfach IV Nachweis beschaffen - RAM ausbauen, damit Sekretärin keinen Kaffee mehr trinkt und Zeit hat, den Ausweis auszustellen. • Math. Nachweis beschaffen • Hauptfachnachweis beschaffen • Fehlende 5 ETCS - Es werden 3 Vorlesungen (AFS, DB, DA) ausnahmsweise Angeboten, geben aber keine ECTS - Finden der Vorlesung „Wissenschaftliches Arbeiten“
105UniGameFeature RequestLowSommer 3 UmziehenNewWin32
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Task Description Wohnung muss vorher gefunden werden (während Semester 6). Pinnwand beim Kaffeeautomaten hilft mit einem Inserat (das richtige wählen). Beleidigungsfechten am Telefon. Genügend Helfer finden, lassen sich mit den gefundenen Zuckerostereiern bestechen um zu helfen.
106UniGameFeature RequestLowAbspannNewWin32
0%
Task Description Erhalten der Bachelordiploms und Ausblick auf die Fortsetzung (Masterstudium)
108UniGameFeature RequestLowSleeping DeifNewWin32
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Brige Task Description Semester 0: Schlafender Deif, Träumt von Matura
122UniGameFeature RequestLowTalking MensafrouNewWin32
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Brige Task Description Mensafrou sprechend von der Seite
123UniGameFeature RequestLowIdle MensafrouNewWin32
0%
Brige Task Description Gelangweilte mensafrou
124UniGameFeature RequestLowTaking/Giving Money MensafrouNewWin32
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Brige Task Description Mensafrou gibt oder nimmt Geld oder ähnliches.
126UniGameFeature RequestLowIdle WulliNewWin32
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Brige Task Description Wulli am Tisch in der Mensa am Poker spielen
127UniGameFeature RequestLowTalking WulliNewWin32
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Brige Task Description Sprechender Wulli von vorne
128UniGameFeature RequestLowTaking/Giving Something WulliNewWin32
0%
Brige Task Description Wulli gibt/nimmt etwas. Interaktion mit Deif.
130UniGameFeature RequestLowDealing Ringli Dealer NewWin32
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Brige Task Description Interaktion mit ringli dealer
133UniGameFeature RequestLowIdle StatischteNewWin32
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Brige Task Description Diverse Statisten für 3OG etc.
134UniGameFeature RequestLowidle hauswartNewWin32
0%
Brige Task Description hauswart
135UniGameFeature RequestLowtalking hauswartNewWin32
0%
Brige Task Description hauswart sprechend
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
0%
Task Description memory leak with list items
56UniGameFeature RequestLowLoge ExWiNewMac Os
100%
Michael Pfeutideif Task Description
63UniGameFeature RequestLowDruckzentraleAssignedMac Os
100%
Michael Pfeuti Task Description
77UniGameFeature RequestLowHomeAssignedMac Os
80%
deif Task Description
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
43xfce4-linelight-pluginFeature RequestLowPlugin is not aware of its size expanding beyond the ed...AssignedLinux
0%
Michael Pfeuti Task Description Plugin is not aware of its size expanding beyond the edge of the current screen. Please design more intelligent behaviour.
107xfce4-linelight-pluginFeature RequestMediumOption to set the search field at the top of the lineli...AssignedLinux
0%
Michael Pfeuti Task Description Can you add an option to set the search field at the top or the bottom of linelight? This is useful depending on the position of the xfce4-panel (whether it's at the top or bottom of the screen).
152Graphic Utility LibraryFeature RequestLow1D - 4D noise functionNewAll
0%
Michael Pfeuti Task Description perlin/simplex noise
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
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Michael Pfeuti Task Description ray generation for ray tracing
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
0%
Task Description
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
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Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
0%
Task Description add IO for BMP files. see gimp source code how to read/write bmp files
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
0%
Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
9Iocaste EditorFeature RequestLowvideo actionNewAll
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Task Description action that play a video file
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
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Task Description see magic wand selecting contrast based
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
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Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
0%
Task Description start game, and load current scene
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
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Task Description folder structure for pictures, otherwise one get lost easily with many pictures
16Iocaste EditorFeature RequestLowcustom cursersNewAll
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Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
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Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
38Iocaste EditorBug ReportMediumresolve index battleNewAll
0%
Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
0%
Task Description standard do undo buttons
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
0%
Task Description for example pass the file name of a project
44Iocaste EditorFeature RequestLowplugin system NewAll
0%
Task Description plugin system to easily add new actions
141Iocaste EditorFeature RequestLowDialog systemNewAll
0%
Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
151Iocaste EditorBug ReportLowupdate references of items when copy/cut themNewAll
0%
Task Description
167Iocaste EditorFeature RequestLowCharacter/object PoolAssignedAll
80%
Michael Pfeuti Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
168Iocaste EditorFeature RequestLowParallel vs. Serial Action SequencesNewAll
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Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
0%
Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
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Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
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Task Description
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
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Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
176Iocaste EditorFeature RequestMediumxml exportNewAll
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Task Description replace whitespaces in strings with _
178Iocaste EditorBug ReportLowDefault text fontNewAll
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Task Description in show text you always have to select the font
180Iocaste EditorBug ReportLowFix TransformationsNewAll
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Michael Pfeuti Task Description use gcdc and its affine transform
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
0%
Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
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