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84 | UniGame | Feature Request | Low | S2 RA | New | Win32 | |
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Task Description
Lemps, Depotgeld (30.-) beschaffen, für die Rückgabe Lemps flicken, abgebrochenes Rädchen finden, Cementit finden, Depotgeld zurückbekommen. |
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85 | UniGame | Feature Request | Low | S2 P2 | New | Win32 | |
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Task Description
Frage an Assi stellen, Assi immer in der Mensa, eMail an Assi, da kein WLAN in der Mensa bekommt Assi Mail nicht. Direkt Assi fragen, Pokerspiel um Antwort zu bekommen, Ablenkung nötig um Poker zu gewinnen. |
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86 | UniGame | Feature Request | Low | S2 Math2 | New | Win32 | |
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Task Description
Turm mit Gegenständen (Bleistift, Lineal, Geodreieck,…) auf Pult bauen anhand von Gleichungssystem an der Tafel |
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83 | UniGame | Feature Request | Low | S2 Kaffeebeschaffungsqueste 1 | New | Win32 | |
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Task Description
Kaffeeautomat ist defekt, hat keine Becher. Muss geflickt werden um an Kaffe zu kommen. Es gibt einen Milchkaffee. |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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181 | Iocaste Editor | Bug Report | Low | Remove IDs from the xml import/export | New | All | |
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Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
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3180 | Graphic Utility Library | Feature Request | Low | Raw Image Support | New | Win32 | |
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Task Description
use libraw to load and store raw images |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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62 | UniGame | Feature Request | Low | Physikergang | New | Win32 | |
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Task Description
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73 | UniGame | Feature Request | Low | Pausenraum Wirtschaftler | New | Win32 | |
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Task Description
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168 | Iocaste Editor | Feature Request | Low | Parallel vs. Serial Action Sequences | New | All | |
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Task Description
Action Preferences Dialog:
Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence.
Each action gets the number of its sequence for saving.
Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel. |
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3181 | Graphic Utility Library | Feature Request | Low | OpenCL image | New | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image |
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76 | UniGame | Feature Request | Low | Mensa | New | Win32 | |
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Task Description
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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59 | UniGame | Feature Request | Low | Math. Sekretariat | New | Win32 | |
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Task Description
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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57 | UniGame | Feature Request | Low | Lift | New | Win32 | |
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Task Description
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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74 | UniGame | Feature Request | Low | Immatrikulationsdienste | New | Win32 | |
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Task Description
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
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Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
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3183 | Graphic Utility Library | Feature Request | Low | Flag Handling | New | Win32 | |
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Task Description
Add type same flag handling. See how QT implemented this. this i a clever way to do it! |
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3193 | Graphic Utility Library | Bug Report | Low | File IO | New | Win32 | |
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Task Description
add file IO like writing to and reading from a file.
this way we have less dependency on the GetData method of the String class |
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64 | UniGame | Feature Request | Low | Fedorapool | New | Win32 | |
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Task Description
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2912 | Graphic Utility Library | Feature Request | Low | Exposure Fusion Algorithm | New | All | |
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Task Description
implement
http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ |
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3199 | Graphic Utility Library | Bug Report | Low | enum class | New | Win32 | |
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Task Description
Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c
make sure the have int->type and type->int conversion, toString method, and iteration facility. |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
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Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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60 | UniGame | Feature Request | Low | Dekanat | New | Win32 | |
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Task Description
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
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Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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3197 | Graphic Utility Library | Bug Report | Low | c++11 timing | New | Win32 | |
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Task Description
use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing. |
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3187 | Graphic Utility Library | Feature Request | Low | BMP Image support | New | All | |
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Task Description
add IO for BMP files.
see gimp source code how to read/write bmp files |
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58 | UniGame | Feature Request | Low | Bibliothek | New | Win32 | |
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Task Description
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68 | UniGame | Feature Request | Low | B7 | New | Win32 | |
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Task Description
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67 | UniGame | Feature Request | Low | B6 | New | Win32 | |
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Task Description
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66 | UniGame | Feature Request | Low | B5 | New | Win32 | |
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Task Description
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78 | UniGame | Feature Request | Low | Alpenegg | New | Win32 | |
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Task Description
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3198 | Graphic Utility Library | Bug Report | Low | allow float fps in video writing | New | Win32 | |
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Task Description
c->time_base = av_d2q(1.f/fps, 65535); |
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79 | UniGame | Feature Request | Low | AKI (Gebäude) | New | Win32 | |
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Task Description
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