All Projects

IDProjectTask TypeSeveritySummaryStatusOperating SystemProgressAssigned To  desc
152Graphic Utility LibraryFeature RequestLow1D - 4D noise functionNewAll
0%
Michael Pfeuti Task Description perlin/simplex noise
167Iocaste EditorFeature RequestLowCharacter/object PoolAssignedAll
80%
Michael Pfeuti Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
63UniGameFeature RequestLowDruckzentraleAssignedMac Os
100%
Michael Pfeuti Task Description
72UniGameFeature RequestLowEingangshalle HGNewWin32
0%
Michael Pfeutideif Task Description
180Iocaste EditorBug ReportLowFix TransformationsNewAll
0%
Michael Pfeuti Task Description use gcdc and its affine transform
61UniGameFeature RequestLowLabyrinthNewWin32
50%
Michael Pfeutideif Task Description maze consists of 3-5 single images
56UniGameFeature RequestLowLoge ExWiNewMac Os
100%
Michael Pfeutideif Task Description
107xfce4-linelight-pluginFeature RequestMediumOption to set the search field at the top of the lineli...AssignedLinux
0%
Michael Pfeuti Task Description Can you add an option to set the search field at the top or the bottom of linelight? This is useful depending on the position of the xfce4-panel (whether it's at the top or bottom of the screen).
43xfce4-linelight-pluginFeature RequestLowPlugin is not aware of its size expanding beyond the ed...AssignedLinux
0%
Michael Pfeuti Task Description Plugin is not aware of its size expanding beyond the edge of the current screen. Please design more intelligent behaviour.
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
0%
Michael Pfeuti Task Description ray generation for ray tracing
77UniGameFeature RequestLowHomeAssignedMac Os
80%
deif Task Description
69UniGameFeature RequestLowStock ANewWin32
50%
deif Task Description consists of 3 scenes: * a6 entrance * entrance to copy center and fedora pool
130UniGameFeature RequestLowDealing Ringli Dealer NewWin32
0%
Brige Task Description Interaktion mit ringli dealer
134UniGameFeature RequestLowidle hauswartNewWin32
0%
Brige Task Description hauswart
123UniGameFeature RequestLowIdle MensafrouNewWin32
0%
Brige Task Description Gelangweilte mensafrou
133UniGameFeature RequestLowIdle StatischteNewWin32
0%
Brige Task Description Diverse Statisten für 3OG etc.
126UniGameFeature RequestLowIdle WulliNewWin32
0%
Brige Task Description Wulli am Tisch in der Mensa am Poker spielen
108UniGameFeature RequestLowSleeping DeifNewWin32
0%
Brige Task Description Semester 0: Schlafender Deif, Träumt von Matura
124UniGameFeature RequestLowTaking/Giving Money MensafrouNewWin32
0%
Brige Task Description Mensafrou gibt oder nimmt Geld oder ähnliches.
128UniGameFeature RequestLowTaking/Giving Something WulliNewWin32
0%
Brige Task Description Wulli gibt/nimmt etwas. Interaktion mit Deif.
135UniGameFeature RequestLowtalking hauswartNewWin32
0%
Brige Task Description hauswart sprechend
122UniGameFeature RequestLowTalking MensafrouNewWin32
0%
Brige Task Description Mensafrou sprechend von der Seite
127UniGameFeature RequestLowTalking WulliNewWin32
0%
Brige Task Description Sprechender Wulli von vorne
55UniGameFeature RequestLow2OGNewWin32
0%
Task Description
54UniGameFeature RequestLow3OGNewWin32
0%
Task Description
106UniGameFeature RequestLowAbspannNewWin32
0%
Task Description Erhalten der Bachelordiploms und Ausblick auf die Fortsetzung (Masterstudium)
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
0%
Task Description make creation of folder with links (when clicking on section name) faster
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
79UniGameFeature RequestLowAKI (Gebäude)NewWin32
0%
Task Description
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
0%
Task Description c->time_base = av_d2q(1.f/fps, 65535);
78UniGameFeature RequestLowAlpeneggNewWin32
0%
Task Description
66UniGameFeature RequestLowB5NewWin32
0%
Task Description
67UniGameFeature RequestLowB6NewWin32
0%
Task Description
68UniGameFeature RequestLowB7NewWin32
0%
Task Description
58UniGameFeature RequestLowBibliothekNewWin32
0%
Task Description
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
0%
Task Description add IO for BMP files. see gimp source code how to read/write bmp files
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
0%
Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
0%
Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
0%
Task Description for example pass the file name of a project
16Iocaste EditorFeature RequestLowcustom cursersNewAll
0%
Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
0%
Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
178Iocaste EditorBug ReportLowDefault text fontNewAll
0%
Task Description in show text you always have to select the font
60UniGameFeature RequestLowDekanatNewWin32
0%
Task Description
141Iocaste EditorFeature RequestLowDialog systemNewAll
0%
Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
0%
Task Description standard do undo buttons
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
0%
Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
0%
Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
0%
Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
64UniGameFeature RequestLowFedorapoolNewWin32
0%
Task Description
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
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