All Projects

IDProjectTask TypeSeveritySummaryStatusOperating SystemProgressAssigned To  asc
55UniGameFeature RequestLow2OGNewWin32
0%
Task Description
54UniGameFeature RequestLow3OGNewWin32
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Task Description
106UniGameFeature RequestLowAbspannNewWin32
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Task Description Erhalten der Bachelordiploms und Ausblick auf die Fortsetzung (Masterstudium)
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
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Task Description make creation of folder with links (when clicking on section name) faster
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
79UniGameFeature RequestLowAKI (Gebäude)NewWin32
0%
Task Description
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
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Task Description c->time_base = av_d2q(1.f/fps, 65535);
78UniGameFeature RequestLowAlpeneggNewWin32
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Task Description
66UniGameFeature RequestLowB5NewWin32
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Task Description
67UniGameFeature RequestLowB6NewWin32
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Task Description
68UniGameFeature RequestLowB7NewWin32
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Task Description
58UniGameFeature RequestLowBibliothekNewWin32
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Task Description
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
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Task Description add IO for BMP files. see gimp source code how to read/write bmp files
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
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Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
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Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
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Task Description for example pass the file name of a project
16Iocaste EditorFeature RequestLowcustom cursersNewAll
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Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
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Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
178Iocaste EditorBug ReportLowDefault text fontNewAll
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Task Description in show text you always have to select the font
60UniGameFeature RequestLowDekanatNewWin32
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Task Description
141Iocaste EditorFeature RequestLowDialog systemNewAll
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Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
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Task Description standard do undo buttons
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
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Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
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Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
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Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
64UniGameFeature RequestLowFedorapoolNewWin32
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Task Description
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
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Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
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Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
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Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
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Task Description use gthreads and other gtk specific methods
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
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Task Description folder structure for pictures, otherwise one get lost easily with many pictures
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
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Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
74UniGameFeature RequestLowImmatrikulationsdiensteNewWin32
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Task Description
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
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Task Description
27xfce4-linelight-pluginFeature RequestLowkeybindingNewAll
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Task Description possibility to open the search window by a shortcut (definable through xfce)
57UniGameFeature RequestLowLiftNewWin32
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Task Description
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
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Task Description see magic wand selecting contrast based
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
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Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
59UniGameFeature RequestLowMath. SekretariatNewWin32
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Task Description
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
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Task Description memory leak with list items
76UniGameFeature RequestLowMensaNewWin32
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Task Description
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
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Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
168Iocaste EditorFeature RequestLowParallel vs. Serial Action SequencesNewAll
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Task Description Action Preferences Dialog: Each action is in a block of parallel action sequences. It is possible to arrange parallel sequences in a serial sequence. Each action gets the number of its sequence for saving. Actions are listed in a table. Each action gets a number. Actions with the same number are executed parallel.
73UniGameFeature RequestLowPausenraum WirtschaftlerNewWin32
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Task Description
62UniGameFeature RequestLowPhysikergangNewWin32
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Task Description
44Iocaste EditorFeature RequestLowplugin system NewAll
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Task Description plugin system to easily add new actions
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
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Task Description use libraw to load and store raw images
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
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Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
17Iocaste Game EngineBug ReportLowResolution settingNewAll
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Task Description resize pictures and area to correct resolution. solve this with a special action.
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