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152 | Graphic Utility Library | Feature Request | Low | 1D - 4D noise function | New | All | |
Michael Pfeuti |
Task Description
perlin/simplex noise |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
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150 | Iocaste Editor | Feature Request | Low | Item Naming hierachy | Closed | All | |
Michael Pfeuti |
Task Description
q2.kitchen.light => implies tree |
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149 | Iocaste Editor | Feature Request | Low | Add (Virt.) item to inventory | Closed | All | |
Michael Pfeuti |
Task Description
name of item works with code completion |
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148 | Iocaste Editor | Feature Request | Low | Inventory Item Viewer/Renamer | Closed | All | |
Michael Pfeuti |
Task Description
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147 | Iocaste Editor | Bug Report | High | no selection (pic/area) possible | Closed | All | |
Michael Pfeuti |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
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146 | Iocaste Editor | Feature Request | Low | Visibility for area | Closed | All | |
Michael Pfeuti |
Task Description
possibility to make area invisible |
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145 | Iocaste Editor | Feature Request | Low | Character/object Animation | Closed | All | |
Michael Pfeuti |
Task Description
specify animations for a character/object |
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144 | Iocaste Editor | Feature Request | Low | Virtual inventory items | Closed | All | |
Michael Pfeuti |
Task Description
the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled.
however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player. |
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143 | Iocaste Editor | Feature Request | Low | Walking area | Closed | All | |
Brige |
Task Description
walking area for characters to move in |
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142 | Iocaste Editor | Feature Request | Low | Characters | Closed | All | |
Brige |
Task Description
charactes which can move around |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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140 | Iocaste Editor | Feature Request | Low | Entering Scene Events | Closed | All | |
Michael Pfeuti |
Task Description
this will replace the sound on enter feature |
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139 | Iocaste Editor | Feature Request | Low | Inventory Actions | Closed | All | |
Michael Pfeuti |
Task Description
an action to interact with an inventory
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)
offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present
NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures. |
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138 | Iocaste Editor | Feature Request | Low | Design Scripting language | Closed | All | |
Michael Pfeuti |
Task Description
used for the script action
- parallelism
- break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops) |
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137 | Iocaste Editor | Feature Request | Low | Script action | Closed | All | |
Michael Pfeuti |
Task Description
an action which allows the developer to use a scripting language
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the primary action is missing |
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136 | Iocaste Editor | Feature Request | Low | ObjectAreas | Closed | All | |
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Task Description
this is a action area with an image or animation attached |
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132 | UniGame | Bug Report | Low | Deif's room | Closed | Win32 | |
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Task Description
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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39 | Iocaste Editor | Bug Report | High | MemoryLeaks due to Duplicate method | Closed | Win32 | |
Michael Pfeuti |
Task Description
change duplicate method to a copy constructor
(issue occurs with the clipboard structure and the actions) |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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37 | Iocaste Editor | Bug Report | Medium | Crash beacause of Saving | Closed | All | |
Brige |
Task Description
When not all information of a action (PictureStateChange and PictureChange) are given => Chash |
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36 | Iocaste Editor | Bug Report | Low | Memory Management (Assigned Img) | Closed | All | |
Michael Pfeuti |
Task Description
The only open Images should be the one of the current Picture. |
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35 | Iocaste Editor | Bug Report | Low | Crash when action del | Closed | All | |
Michael Pfeuti |
Task Description
When an action area (not in layer 0) is selected in the list and deleted => crash |
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34 | Iocaste Editor | Bug Report | Low | Action Order | Closed | All | |
Michael Pfeuti |
Task Description
Only first layer can be managed |
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33 | Iocaste Editor | Feature Request | Low | Start external Image Editor | Closed | All | |
Michael Pfeuti |
Task Description
start gimp etc directly from within iocaste |
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32 | xfce4-linelight-plugin | Bug Report | Low | email test task | Closed | Win32 | |
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Task Description
asd |
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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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21 | Iocaste Editor | Feature Request | Low | disable buttons | Closed | All | |
Michael Pfeuti |
Task Description
disable buttons which cannot be pressed at the moment |
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20 | Iocaste Editor | Feature Request | Low | undo and redo feature | Closed | All | |
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Task Description
possibility to undo and redo actions |
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19 | Iocaste Editor | Bug Report | Low | open game adds imgs to current game | Closed | All | |
Michael Pfeuti |
Task Description
open game adds imgs to current game and does not create a new game. |
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18 | Iocaste Editor | Bug Report | Low | progressbar while loading saved game | Closed | All | |
Michael Pfeuti |
Task Description
progressbar while loading saved game |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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11 | Iocaste Editor | Bug Report | High | loading save game | Closed | All | |
Brige |
Task Description
the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors |
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10 | Iocaste Editor | Feature Request | Low | action area with image | Closed | All | |
Michael Pfeuti |
Task Description
so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event.
exp: open door vs. closed door |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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7 | Iocaste Editor | Feature Request | Low | background sound | Closed | All | |
Michael Pfeuti |
Task Description
assign background sound to a image |