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175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
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Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
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176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
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Task Description
replace whitespaces in strings with _ |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
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Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |
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181 | Iocaste Editor | Bug Report | Low | Remove IDs from the xml import/export | New | All | |
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Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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132 | UniGame | Bug Report | Low | Deif's room | Closed | Win32 | |
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Task Description
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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32 | xfce4-linelight-plugin | Bug Report | Low | email test task | Closed | Win32 | |
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Task Description
asd |
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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11 | Iocaste Editor | Bug Report | High | loading save game | Closed | All | |
Brige |
Task Description
the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors |
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37 | Iocaste Editor | Bug Report | Medium | Crash beacause of Saving | Closed | All | |
Brige |
Task Description
When not all information of a action (PictureStateChange and PictureChange) are given => Chash |
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142 | Iocaste Editor | Feature Request | Low | Characters | Closed | All | |
Brige |
Task Description
charactes which can move around |
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143 | Iocaste Editor | Feature Request | Low | Walking area | Closed | All | |
Brige |
Task Description
walking area for characters to move in |
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160 | Iocaste Editor | Feature Request | Low | Object Drawing Order | Closed | Win32 | |
Brige |
Task Description
Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background.
each walking area holds a list that tells if an object in this scene is in front or behind the character.
we can locally change the order by introducing an additional walking area. |
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152 | Graphic Utility Library | Feature Request | Low | 1D - 4D noise function | New | All | |
Michael Pfeuti |
Task Description
perlin/simplex noise |
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153 | Graphic Utility Library | Feature Request | Low | Primary Ray Generation | New | All | |
Michael Pfeuti |
Task Description
ray generation for ray tracing |
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3190 | Graphic Utility Library | Bug Report | Low | Clean Test Output folder | Closed | Win32 | |
Michael Pfeuti |
Task Description
the test output folder is not clear. this can lead to wrong test results |
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2 | Iocaste Editor | Bug Report | Low | flickering with rightclick on tabs | Closed | Linux | |
Michael Pfeuti |
Task Description
the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected. |
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4 | Iocaste Editor | Feature Request | Low | move areas between layers | Closed | All | |
Michael Pfeuti |
Task Description
add a menu item to move areas between layers to the right click menu of the action areas. |
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6 | Iocaste Editor | Feature Request | Low | Sound action | Closed | All | |
Michael Pfeuti |
Task Description
an action that play a sound file |
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7 | Iocaste Editor | Feature Request | Low | background sound | Closed | All | |
Michael Pfeuti |
Task Description
assign background sound to a image |
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10 | Iocaste Editor | Feature Request | Low | action area with image | Closed | All | |
Michael Pfeuti |
Task Description
so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event.
exp: open door vs. closed door |
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18 | Iocaste Editor | Bug Report | Low | progressbar while loading saved game | Closed | All | |
Michael Pfeuti |
Task Description
progressbar while loading saved game |
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19 | Iocaste Editor | Bug Report | Low | open game adds imgs to current game | Closed | All | |
Michael Pfeuti |
Task Description
open game adds imgs to current game and does not create a new game. |
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21 | Iocaste Editor | Feature Request | Low | disable buttons | Closed | All | |
Michael Pfeuti |
Task Description
disable buttons which cannot be pressed at the moment |
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33 | Iocaste Editor | Feature Request | Low | Start external Image Editor | Closed | All | |
Michael Pfeuti |
Task Description
start gimp etc directly from within iocaste |
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34 | Iocaste Editor | Bug Report | Low | Action Order | Closed | All | |
Michael Pfeuti |
Task Description
Only first layer can be managed |
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35 | Iocaste Editor | Bug Report | Low | Crash when action del | Closed | All | |
Michael Pfeuti |
Task Description
When an action area (not in layer 0) is selected in the list and deleted => crash |
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36 | Iocaste Editor | Bug Report | Low | Memory Management (Assigned Img) | Closed | All | |
Michael Pfeuti |
Task Description
The only open Images should be the one of the current Picture. |
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39 | Iocaste Editor | Bug Report | High | MemoryLeaks due to Duplicate method | Closed | Win32 | |
Michael Pfeuti |
Task Description
change duplicate method to a copy constructor
(issue occurs with the clipboard structure and the actions) |
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137 | Iocaste Editor | Feature Request | Low | Script action | Closed | All | |
Michael Pfeuti |
Task Description
an action which allows the developer to use a scripting language
-----------------------
the primary action is missing |
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138 | Iocaste Editor | Feature Request | Low | Design Scripting language | Closed | All | |
Michael Pfeuti |
Task Description
used for the script action
- parallelism
- break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops) |
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139 | Iocaste Editor | Feature Request | Low | Inventory Actions | Closed | All | |
Michael Pfeuti |
Task Description
an action to interact with an inventory
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)
offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present
NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures. |
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140 | Iocaste Editor | Feature Request | Low | Entering Scene Events | Closed | All | |
Michael Pfeuti |
Task Description
this will replace the sound on enter feature |
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144 | Iocaste Editor | Feature Request | Low | Virtual inventory items | Closed | All | |
Michael Pfeuti |
Task Description
the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled.
however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player. |
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145 | Iocaste Editor | Feature Request | Low | Character/object Animation | Closed | All | |
Michael Pfeuti |
Task Description
specify animations for a character/object |
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146 | Iocaste Editor | Feature Request | Low | Visibility for area | Closed | All | |
Michael Pfeuti |
Task Description
possibility to make area invisible |
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147 | Iocaste Editor | Bug Report | High | no selection (pic/area) possible | Closed | All | |
Michael Pfeuti |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
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148 | Iocaste Editor | Feature Request | Low | Inventory Item Viewer/Renamer | Closed | All | |
Michael Pfeuti |
Task Description
|
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149 | Iocaste Editor | Feature Request | Low | Add (Virt.) item to inventory | Closed | All | |
Michael Pfeuti |
Task Description
name of item works with code completion |
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150 | Iocaste Editor | Feature Request | Low | Item Naming hierachy | Closed | All | |
Michael Pfeuti |
Task Description
q2.kitchen.light => implies tree |
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156 | Iocaste Editor | Bug Report | Low | Replace Duplicate with Copy Constructor | Closed | All | |
Michael Pfeuti |
Task Description
this includes memory leak fixing
there are many places that cause memory leaks because I was too lazy to do it properly
CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor. |
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157 | Iocaste Editor | Bug Report | High | animation is not copied with a copy of an object | Closed | All | |
Michael Pfeuti |
Task Description
|
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158 | Iocaste Editor | Feature Request | Low | Animation Action | Closed | All | |
Michael Pfeuti |
Task Description
action that triggers an animation of an object
this could be implemented in the same way as the change picture state action
we also need a field to specify how many times an animation sould be played |
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159 | Iocaste Editor | Feature Request | Low | Conditional Action | Closed | All | |
Michael Pfeuti |
Task Description
it should be possible to model the following:
if SOME ITEM then ACTION |
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162 | Iocaste Editor | Bug Report | Low | Animation Speed control | Closed | All | |
Michael Pfeuti |
Task Description
it should be possible to specify at how many fps an animation should be replayed |