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176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
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Task Description
replace whitespaces in strings with _ |
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2910 | Graphic Utility Library | Feature Request | Low | wrap pugixml | Closed | All | |
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Task Description
we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend |
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143 | Iocaste Editor | Feature Request | Low | Walking area | Closed | All | |
Brige |
Task Description
walking area for characters to move in |
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146 | Iocaste Editor | Feature Request | Low | Visibility for area | Closed | All | |
Michael Pfeuti |
Task Description
possibility to make area invisible |
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144 | Iocaste Editor | Feature Request | Low | Virtual inventory items | Closed | All | |
Michael Pfeuti |
Task Description
the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled.
however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player. |
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3185 | Graphic Utility Library | Feature Request | Low | Video IO | Closed | Win32 | |
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Task Description
Realize video IO with ffmpeg/libav. |
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3186 | Graphic Utility Library | Feature Request | Low | Video Class | Closed | Win32 | |
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Task Description
Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image). |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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3184 | Graphic Utility Library | Feature Request | Low | unsigned char image base type | Closed | Win32 | |
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Task Description
now we store the data as float (also RGBA class uses is based on float)
make this defineable which basic type should be used |
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182 | Graphic Utility Library | Feature Request | Low | Unicode Strings | New | All | |
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Task Description
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20 | Iocaste Editor | Feature Request | Low | undo and redo feature | Closed | All | |
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Task Description
possibility to undo and redo actions |
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164 | Iocaste Editor | Feature Request | Low | Text Action | Closed | All | |
Michael Pfeuti |
Task Description
this action causes that a text is displayed somewhere |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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33 | Iocaste Editor | Feature Request | Low | Start external Image Editor | Closed | All | |
Michael Pfeuti |
Task Description
start gimp etc directly from within iocaste |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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6 | Iocaste Editor | Feature Request | Low | Sound action | Closed | All | |
Michael Pfeuti |
Task Description
an action that play a sound file |
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137 | Iocaste Editor | Feature Request | Low | Script action | Closed | All | |
Michael Pfeuti |
Task Description
an action which allows the developer to use a scripting language
-----------------------
the primary action is missing |
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3180 | Graphic Utility Library | Feature Request | Low | Raw Image Support | New | Win32 | |
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Task Description
use libraw to load and store raw images |
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153 | Graphic Utility Library | Feature Request | Low | Primary Ray Generation | New | All | |
Michael Pfeuti |
Task Description
ray generation for ray tracing |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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3188 | Graphic Utility Library | Feature Request | Low | Persistent Settings | Closed | Win32 | |
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Task Description
finish up TestSettingsManager |
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3182 | Graphic Utility Library | Feature Request | Low | OpenGL image | Closed | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image |
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3181 | Graphic Utility Library | Feature Request | Low | OpenCL image | New | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image |
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136 | Iocaste Editor | Feature Request | Low | ObjectAreas | Closed | All | |
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Task Description
this is a action area with an image or animation attached |
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163 | Iocaste Editor | Feature Request | Low | Object movement action | Closed | All | |
Michael Pfeuti |
Task Description
action that causes an object to change position
how can we define a motion in a user-friendly way
------------------------------
waiting on brige for refactoring of picturepanels |
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160 | Iocaste Editor | Feature Request | Low | Object Drawing Order | Closed | Win32 | |
Brige |
Task Description
Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background.
each walking area holds a list that tells if an object in this scene is in front or behind the character.
we can locally change the order by introducing an additional walking area. |
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4 | Iocaste Editor | Feature Request | Low | move areas between layers | Closed | All | |
Michael Pfeuti |
Task Description
add a menu item to move areas between layers to the right click menu of the action areas. |
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179 | Iocaste Editor | Feature Request | Low | Memleak detector | Closed | All | |
Michael Pfeuti |
Task Description
http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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3176 | Graphic Utility Library | Feature Request | Low | Logging | Closed | All | |
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Task Description
a logging and error reporting mechanism with different backends |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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150 | Iocaste Editor | Feature Request | Low | Item Naming hierachy | Closed | All | |
Michael Pfeuti |
Task Description
q2.kitchen.light => implies tree |
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148 | Iocaste Editor | Feature Request | Low | Inventory Item Viewer/Renamer | Closed | All | |
Michael Pfeuti |
Task Description
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139 | Iocaste Editor | Feature Request | Low | Inventory Actions | Closed | All | |
Michael Pfeuti |
Task Description
an action to interact with an inventory
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)
offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present
NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures. |
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3194 | Graphic Utility Library | Feature Request | Low | Integrate glfw | Closed | Win32 | |
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Task Description
Use glfw for simple window creation, gl contex, intput, timing handling |
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2911 | Graphic Utility Library | Feature Request | Low | Image class | Closed | All | |
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Task Description
class to represent images.
implicit data sharing is needed to avoid expensive assignment operator |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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3196 | Graphic Utility Library | Feature Request | Low | GLSL Shader handling | Closed | Win32 | |
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Task Description
load source compile it and return a program. |
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3183 | Graphic Utility Library | Feature Request | Low | Flag Handling | New | Win32 | |
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Task Description
Add type same flag handling. See how QT implemented this. this i a clever way to do it! |
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2912 | Graphic Utility Library | Feature Request | Low | Exposure Fusion Algorithm | New | All | |
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Task Description
implement
http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ |
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140 | Iocaste Editor | Feature Request | Low | Entering Scene Events | Closed | All | |
Michael Pfeuti |
Task Description
this will replace the sound on enter feature |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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21 | Iocaste Editor | Feature Request | Low | disable buttons | Closed | All | |
Michael Pfeuti |
Task Description
disable buttons which cannot be pressed at the moment |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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138 | Iocaste Editor | Feature Request | Low | Design Scripting language | Closed | All | |
Michael Pfeuti |
Task Description
used for the script action
- parallelism
- break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops) |
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |