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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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32 | xfce4-linelight-plugin | Bug Report | Low | email test task | Closed | Win32 | |
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Task Description
asd |
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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132 | UniGame | Bug Report | Low | Deif's room | Closed | Win32 | |
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Task Description
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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2 | Iocaste Editor | Bug Report | Low | flickering with rightclick on tabs | Closed | Linux | |
Michael Pfeuti |
Task Description
the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected. |
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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5 | Iocaste Editor | Bug Report | Very Low | rearrangement of sash panels | Closed | All | |
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Task Description
when app starts the rearrangement of sash panels can be seen |
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11 | Iocaste Editor | Bug Report | High | loading save game | Closed | All | |
Brige |
Task Description
the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors |
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18 | Iocaste Editor | Bug Report | Low | progressbar while loading saved game | Closed | All | |
Michael Pfeuti |
Task Description
progressbar while loading saved game |
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19 | Iocaste Editor | Bug Report | Low | open game adds imgs to current game | Closed | All | |
Michael Pfeuti |
Task Description
open game adds imgs to current game and does not create a new game. |
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34 | Iocaste Editor | Bug Report | Low | Action Order | Closed | All | |
Michael Pfeuti |
Task Description
Only first layer can be managed |
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35 | Iocaste Editor | Bug Report | Low | Crash when action del | Closed | All | |
Michael Pfeuti |
Task Description
When an action area (not in layer 0) is selected in the list and deleted => crash |
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36 | Iocaste Editor | Bug Report | Low | Memory Management (Assigned Img) | Closed | All | |
Michael Pfeuti |
Task Description
The only open Images should be the one of the current Picture. |
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37 | Iocaste Editor | Bug Report | Medium | Crash beacause of Saving | Closed | All | |
Brige |
Task Description
When not all information of a action (PictureStateChange and PictureChange) are given => Chash |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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39 | Iocaste Editor | Bug Report | High | MemoryLeaks due to Duplicate method | Closed | Win32 | |
Michael Pfeuti |
Task Description
change duplicate method to a copy constructor
(issue occurs with the clipboard structure and the actions) |
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147 | Iocaste Editor | Bug Report | High | no selection (pic/area) possible | Closed | All | |
Michael Pfeuti |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
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156 | Iocaste Editor | Bug Report | Low | Replace Duplicate with Copy Constructor | Closed | All | |
Michael Pfeuti |
Task Description
this includes memory leak fixing
there are many places that cause memory leaks because I was too lazy to do it properly
CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor. |
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157 | Iocaste Editor | Bug Report | High | animation is not copied with a copy of an object | Closed | All | |
Michael Pfeuti |
Task Description
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162 | Iocaste Editor | Bug Report | Low | Animation Speed control | Closed | All | |
Michael Pfeuti |
Task Description
it should be possible to specify at how many fps an animation should be replayed |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
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Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
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175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
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Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
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Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |
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180 | Iocaste Editor | Bug Report | Low | Fix Transformations | New | All | |
Michael Pfeuti |
Task Description
use gcdc and its affine transform |
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181 | Iocaste Editor | Bug Report | Low | Remove IDs from the xml import/export | New | All | |
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Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
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4 | Iocaste Editor | Feature Request | Low | move areas between layers | Closed | All | |
Michael Pfeuti |
Task Description
add a menu item to move areas between layers to the right click menu of the action areas. |
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6 | Iocaste Editor | Feature Request | Low | Sound action | Closed | All | |
Michael Pfeuti |
Task Description
an action that play a sound file |
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7 | Iocaste Editor | Feature Request | Low | background sound | Closed | All | |
Michael Pfeuti |
Task Description
assign background sound to a image |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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10 | Iocaste Editor | Feature Request | Low | action area with image | Closed | All | |
Michael Pfeuti |
Task Description
so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event.
exp: open door vs. closed door |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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20 | Iocaste Editor | Feature Request | Low | undo and redo feature | Closed | All | |
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Task Description
possibility to undo and redo actions |
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21 | Iocaste Editor | Feature Request | Low | disable buttons | Closed | All | |
Michael Pfeuti |
Task Description
disable buttons which cannot be pressed at the moment |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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33 | Iocaste Editor | Feature Request | Low | Start external Image Editor | Closed | All | |
Michael Pfeuti |
Task Description
start gimp etc directly from within iocaste |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |