All Projects

IDProject  ascTask TypeSeveritySummaryStatusOperating SystemProgressAssigned To
 2910 Graphic Utility LibraryFeature RequestLow wrap pugixml ClosedAll
100%
Task Description we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend
 3185 Graphic Utility LibraryFeature RequestLow Video IO ClosedWin32
100%
Task Description Realize video IO with ffmpeg/libav.
 3186 Graphic Utility LibraryFeature RequestLow Video Class ClosedWin32
100%
Task Description Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image).
 3184 Graphic Utility LibraryFeature RequestLow unsigned char image base type ClosedWin32
100%
Task Description now we store the data as float (also RGBA class uses is based on float) make this defineable which basic type should be used
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
0%
Task Description
 3192 Graphic Utility LibraryBug ReportLow timing ClosedAll
100%
Task Description timing macro that prints a timed stack trace. enable/disabled by a define switch
3179Graphic Utility LibraryBug ReportLowTIFFReadRGBAImageOriented Premultiplication rounding er...NewWin32
0%
Task Description TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors. example: (correct mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 113 converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227 gt: 225 and alpha 0.5 -> 127 read the premultiplied value: 225*127/255 = 112.06 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225 so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication. (incorrect mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224 so incorrect mathematical rounding leading to much worse results. Consider using a different way to read the tiff image (for instance ReadEncodedStrip).
 3178 Graphic Utility LibraryBug ReportLow TIFF LZW/PackBits compression ClosedAll
100%
Task Description LZW and PackBits compressed images are not read correctly. They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude. when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function
 3191 Graphic Utility LibraryBug ReportLow remove pugi dependency in header ClosedAll
100%
Task Description XMLAttribute etc include the pugi header in the header. this shouldn't be that way. Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally.
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
0%
Task Description use libraw to load and store raw images
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
0%
Michael Pfeuti Task Description ray generation for ray tracing
 3188 Graphic Utility LibraryFeature RequestLow Persistent Settings  ClosedWin32
100%
Task Description finish up TestSettingsManager
 3182 Graphic Utility LibraryFeature RequestLow OpenGL image ClosedWin32
100%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
0%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
 3195 Graphic Utility LibraryBug ReportLow OpenAL for audio playback ClosedWin32
100%
Task Description Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....)
 3177 Graphic Utility LibraryBug ReportLow Mutable String ClosedAll
100%
Task Description make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write string x ("ksjcnsk"= string y = x; for(..) { y = x.Replace(...); } we need to create many instances on the heap and delete them again.
 3176 Graphic Utility LibraryFeature RequestLow Logging ClosedAll
100%
Task Description a logging and error reporting mechanism with different backends
 3194 Graphic Utility LibraryFeature RequestLow Integrate glfw  ClosedWin32
100%
Task Description Use glfw for simple window creation, gl contex, intput, timing handling
 2911 Graphic Utility LibraryFeature RequestLow Image class ClosedAll
100%
Task Description class to represent images. implicit data sharing is needed to avoid expensive assignment operator
 3196 Graphic Utility LibraryFeature RequestLow GLSL Shader handling ClosedWin32
100%
Task Description load source compile it and return a program.
 3189 Graphic Utility LibraryBug ReportLow Folder creation, existence testing, deletion ClosedWin32
100%
Task Description Folder class to handling the mentioned operations.
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
0%
Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
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Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
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Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
 3190 Graphic Utility LibraryBug ReportLow Clean Test Output folder ClosedWin32
100%
Michael Pfeuti Task Description the test output folder is not clear. this can lead to wrong test results
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
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Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
0%
Task Description add IO for BMP files. see gimp source code how to read/write bmp files
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
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Task Description c->time_base = av_d2q(1.f/fps, 65535);
152Graphic Utility LibraryFeature RequestLow1D - 4D noise functionNewAll
0%
Michael Pfeuti Task Description perlin/simplex noise
176Iocaste EditorFeature RequestMediumxml exportNewAll
0%
Task Description replace whitespaces in strings with _
 143 Iocaste EditorFeature RequestLow Walking area ClosedAll
100%
Brige Task Description walking area for characters to move in
 146 Iocaste EditorFeature RequestLow Visibility for area ClosedAll
100%
Michael Pfeuti Task Description possibility to make area invisible
 144 Iocaste EditorFeature RequestLow Virtual inventory items ClosedAll
100%
Michael Pfeuti Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
9Iocaste EditorFeature RequestLowvideo actionNewAll
0%
Task Description action that play a video file
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
0%
Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
151Iocaste EditorBug ReportLowupdate references of items when copy/cut themNewAll
0%
Task Description
 20 Iocaste EditorFeature RequestLow undo and redo feature ClosedAll
100%
Task Description possibility to undo and redo actions
 164 Iocaste EditorFeature RequestLow Text Action ClosedAll
100%
Michael Pfeuti Task Description this action causes that a text is displayed somewhere
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
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Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
 33 Iocaste EditorFeature RequestLow Start external Image Editor ClosedAll
100%
Michael Pfeuti Task Description start gimp etc directly from within iocaste
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
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Task Description start game, and load current scene
 6 Iocaste EditorFeature RequestLow Sound action ClosedAll
100%
Michael Pfeuti Task Description an action that play a sound file
 137 Iocaste EditorFeature RequestLow Script action ClosedAll
100%
Michael Pfeuti Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
38Iocaste EditorBug ReportMediumresolve index battleNewAll
0%
Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
 156 Iocaste EditorBug ReportLow Replace Duplicate with Copy Constructor ClosedAll
100%
Michael Pfeuti Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
0%
Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
 5 Iocaste EditorBug ReportVery Low rearrangement of sash panels ClosedAll
100%
Task Description when app starts the rearrangement of sash panels can be seen
 18 Iocaste EditorBug ReportLow progressbar while loading saved game ClosedAll
100%
Michael Pfeuti Task Description progressbar while loading saved game
44Iocaste EditorFeature RequestLowplugin system NewAll
0%
Task Description plugin system to easily add new actions
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