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152 | Graphic Utility Library | Feature Request | Low | 1D - 4D noise function | New | All | |
Michael Pfeuti |
Task Description
perlin/simplex noise |
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153 | Graphic Utility Library | Feature Request | Low | Primary Ray Generation | New | All | |
Michael Pfeuti |
Task Description
ray generation for ray tracing |
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182 | Graphic Utility Library | Feature Request | Low | Unicode Strings | New | All | |
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Task Description
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2912 | Graphic Utility Library | Feature Request | Low | Exposure Fusion Algorithm | New | All | |
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Task Description
implement
http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ |
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3179 | Graphic Utility Library | Bug Report | Low | TIFFReadRGBAImageOriented Premultiplication rounding er... | New | Win32 | |
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Task Description
TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors.
example:
(correct mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 113
converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227
gt: 225 and alpha 0.5 -> 127
read the premultiplied value: 225*127/255 = 112.06 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225
so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication.
(incorrect mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224
so incorrect mathematical rounding leading to much worse results.
Consider using a different way to read the tiff image (for instance ReadEncodedStrip). |
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3180 | Graphic Utility Library | Feature Request | Low | Raw Image Support | New | Win32 | |
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Task Description
use libraw to load and store raw images |
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3181 | Graphic Utility Library | Feature Request | Low | OpenCL image | New | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image |
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3183 | Graphic Utility Library | Feature Request | Low | Flag Handling | New | Win32 | |
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Task Description
Add type same flag handling. See how QT implemented this. this i a clever way to do it! |
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3187 | Graphic Utility Library | Feature Request | Low | BMP Image support | New | All | |
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Task Description
add IO for BMP files.
see gimp source code how to read/write bmp files |
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3193 | Graphic Utility Library | Bug Report | Low | File IO | New | Win32 | |
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Task Description
add file IO like writing to and reading from a file.
this way we have less dependency on the GetData method of the String class |
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3197 | Graphic Utility Library | Bug Report | Low | c++11 timing | New | Win32 | |
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Task Description
use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing. |
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3198 | Graphic Utility Library | Bug Report | Low | allow float fps in video writing | New | Win32 | |
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Task Description
c->time_base = av_d2q(1.f/fps, 65535); |
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3199 | Graphic Utility Library | Bug Report | Low | enum class | New | Win32 | |
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Task Description
Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c
make sure the have int->type and type->int conversion, toString method, and iteration facility. |
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3190 | Graphic Utility Library | Bug Report | Low | Clean Test Output folder | Closed | Win32 | |
Michael Pfeuti |
Task Description
the test output folder is not clear. this can lead to wrong test results |
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2910 | Graphic Utility Library | Feature Request | Low | wrap pugixml | Closed | All | |
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Task Description
we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend |
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2911 | Graphic Utility Library | Feature Request | Low | Image class | Closed | All | |
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Task Description
class to represent images.
implicit data sharing is needed to avoid expensive assignment operator |
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3176 | Graphic Utility Library | Feature Request | Low | Logging | Closed | All | |
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Task Description
a logging and error reporting mechanism with different backends |
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3177 | Graphic Utility Library | Bug Report | Low | Mutable String | Closed | All | |
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Task Description
make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write
string x ("ksjcnsk"=
string y = x;
for(..)
{
y = x.Replace(...);
}
we need to create many instances on the heap and delete them again. |
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3178 | Graphic Utility Library | Bug Report | Low | TIFF LZW/PackBits compression | Closed | All | |
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Task Description
LZW and PackBits compressed images are not read correctly.
They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude.
when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function |
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3182 | Graphic Utility Library | Feature Request | Low | OpenGL image | Closed | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image |
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3184 | Graphic Utility Library | Feature Request | Low | unsigned char image base type | Closed | Win32 | |
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Task Description
now we store the data as float (also RGBA class uses is based on float)
make this defineable which basic type should be used |
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3185 | Graphic Utility Library | Feature Request | Low | Video IO | Closed | Win32 | |
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Task Description
Realize video IO with ffmpeg/libav. |
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3186 | Graphic Utility Library | Feature Request | Low | Video Class | Closed | Win32 | |
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Task Description
Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image). |
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3188 | Graphic Utility Library | Feature Request | Low | Persistent Settings | Closed | Win32 | |
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Task Description
finish up TestSettingsManager |
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3189 | Graphic Utility Library | Bug Report | Low | Folder creation, existence testing, deletion | Closed | Win32 | |
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Task Description
Folder class to handling the mentioned operations. |
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3191 | Graphic Utility Library | Bug Report | Low | remove pugi dependency in header | Closed | All | |
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Task Description
XMLAttribute etc include the pugi header in the header. this shouldn't be that way.
Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally. |
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3192 | Graphic Utility Library | Bug Report | Low | timing | Closed | All | |
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Task Description
timing macro that prints a timed stack trace.
enable/disabled by a define switch |
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3194 | Graphic Utility Library | Feature Request | Low | Integrate glfw | Closed | Win32 | |
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Task Description
Use glfw for simple window creation, gl contex, intput, timing handling |
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3195 | Graphic Utility Library | Bug Report | Low | OpenAL for audio playback | Closed | Win32 | |
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Task Description
Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....) |
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3196 | Graphic Utility Library | Feature Request | Low | GLSL Shader handling | Closed | Win32 | |
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Task Description
load source compile it and return a program. |
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167 | Iocaste Editor | Feature Request | Low | Character/object Pool | Assigned | All | |
Michael Pfeuti |
Task Description
add all created characters in a pool from where the user can drag and drop an existin character into a new scene
make it optional.
sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position. |
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
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169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
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Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |