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3191 | Graphic Utility Library | Bug Report | Low | remove pugi dependency in header | Closed | All | |
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Task Description
XMLAttribute etc include the pugi header in the header. this shouldn't be that way.
Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally. |
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181 | Iocaste Editor | Bug Report | Low | Remove IDs from the xml import/export | New | All | |
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Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
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5 | Iocaste Editor | Bug Report | Very Low | rearrangement of sash panels | Closed | All | |
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Task Description
when app starts the rearrangement of sash panels can be seen |
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18 | Iocaste Editor | Bug Report | Low | progressbar while loading saved game | Closed | All | |
Michael Pfeuti |
Task Description
progressbar while loading saved game |
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153 | Graphic Utility Library | Feature Request | Low | Primary Ray Generation | New | All | |
Michael Pfeuti |
Task Description
ray generation for ray tracing |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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19 | Iocaste Editor | Bug Report | Low | open game adds imgs to current game | Closed | All | |
Michael Pfeuti |
Task Description
open game adds imgs to current game and does not create a new game. |
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136 | Iocaste Editor | Feature Request | Low | ObjectAreas | Closed | All | |
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Task Description
this is a action area with an image or animation attached |
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163 | Iocaste Editor | Feature Request | Low | Object movement action | Closed | All | |
Michael Pfeuti |
Task Description
action that causes an object to change position
how can we define a motion in a user-friendly way
------------------------------
waiting on brige for refactoring of picturepanels |
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147 | Iocaste Editor | Bug Report | High | no selection (pic/area) possible | Closed | All | |
Michael Pfeuti |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
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3177 | Graphic Utility Library | Bug Report | Low | Mutable String | Closed | All | |
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Task Description
make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write
string x ("ksjcnsk"=
string y = x;
for(..)
{
y = x.Replace(...);
}
we need to create many instances on the heap and delete them again. |
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4 | Iocaste Editor | Feature Request | Low | move areas between layers | Closed | All | |
Michael Pfeuti |
Task Description
add a menu item to move areas between layers to the right click menu of the action areas. |
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36 | Iocaste Editor | Bug Report | Low | Memory Management (Assigned Img) | Closed | All | |
Michael Pfeuti |
Task Description
The only open Images should be the one of the current Picture. |
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179 | Iocaste Editor | Feature Request | Low | Memleak detector | Closed | All | |
Michael Pfeuti |
Task Description
http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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3176 | Graphic Utility Library | Feature Request | Low | Logging | Closed | All | |
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Task Description
a logging and error reporting mechanism with different backends |
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11 | Iocaste Editor | Bug Report | High | loading save game | Closed | All | |
Brige |
Task Description
the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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150 | Iocaste Editor | Feature Request | Low | Item Naming hierachy | Closed | All | |
Michael Pfeuti |
Task Description
q2.kitchen.light => implies tree |
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148 | Iocaste Editor | Feature Request | Low | Inventory Item Viewer/Renamer | Closed | All | |
Michael Pfeuti |
Task Description
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139 | Iocaste Editor | Feature Request | Low | Inventory Actions | Closed | All | |
Michael Pfeuti |
Task Description
an action to interact with an inventory
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)
offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present
NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures. |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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2911 | Graphic Utility Library | Feature Request | Low | Image class | Closed | All | |
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Task Description
class to represent images.
implicit data sharing is needed to avoid expensive assignment operator |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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180 | Iocaste Editor | Bug Report | Low | Fix Transformations | New | All | |
Michael Pfeuti |
Task Description
use gcdc and its affine transform |
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2912 | Graphic Utility Library | Feature Request | Low | Exposure Fusion Algorithm | New | All | |
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Task Description
implement
http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ |
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140 | Iocaste Editor | Feature Request | Low | Entering Scene Events | Closed | All | |
Michael Pfeuti |
Task Description
this will replace the sound on enter feature |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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21 | Iocaste Editor | Feature Request | Low | disable buttons | Closed | All | |
Michael Pfeuti |
Task Description
disable buttons which cannot be pressed at the moment |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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138 | Iocaste Editor | Feature Request | Low | Design Scripting language | Closed | All | |
Michael Pfeuti |
Task Description
used for the script action
- parallelism
- break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops) |
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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35 | Iocaste Editor | Bug Report | Low | Crash when action del | Closed | All | |
Michael Pfeuti |
Task Description
When an action area (not in layer 0) is selected in the list and deleted => crash |
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37 | Iocaste Editor | Bug Report | Medium | Crash beacause of Saving | Closed | All | |
Brige |
Task Description
When not all information of a action (PictureStateChange and PictureChange) are given => Chash |
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159 | Iocaste Editor | Feature Request | Low | Conditional Action | Closed | All | |
Michael Pfeuti |
Task Description
it should be possible to model the following:
if SOME ITEM then ACTION |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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142 | Iocaste Editor | Feature Request | Low | Characters | Closed | All | |
Brige |
Task Description
charactes which can move around |
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167 | Iocaste Editor | Feature Request | Low | Character/object Pool | Assigned | All | |
Michael Pfeuti |
Task Description
add all created characters in a pool from where the user can drag and drop an existin character into a new scene
make it optional.
sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position. |
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145 | Iocaste Editor | Feature Request | Low | Character/object Animation | Closed | All | |
Michael Pfeuti |
Task Description
specify animations for a character/object |
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169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
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Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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3187 | Graphic Utility Library | Feature Request | Low | BMP Image support | New | All | |
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Task Description
add IO for BMP files.
see gimp source code how to read/write bmp files |
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7 | Iocaste Editor | Feature Request | Low | background sound | Closed | All | |
Michael Pfeuti |
Task Description
assign background sound to a image |
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162 | Iocaste Editor | Bug Report | Low | Animation Speed control | Closed | All | |
Michael Pfeuti |
Task Description
it should be possible to specify at how many fps an animation should be replayed |
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157 | Iocaste Editor | Bug Report | High | animation is not copied with a copy of an object | Closed | All | |
Michael Pfeuti |
Task Description
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158 | Iocaste Editor | Feature Request | Low | Animation Action | Closed | All | |
Michael Pfeuti |
Task Description
action that triggers an animation of an object
this could be implemented in the same way as the change picture state action
we also need a field to specify how many times an animation sould be played |