All Projects

IDProjectTask TypeSeveritySummaryStatusOperating System  descProgressAssigned To
 3185 Graphic Utility LibraryFeature RequestLow Video IO ClosedWin32
100%
Task Description Realize video IO with ffmpeg/libav.
 3186 Graphic Utility LibraryFeature RequestLow Video Class ClosedWin32
100%
Task Description Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image).
 3184 Graphic Utility LibraryFeature RequestLow unsigned char image base type ClosedWin32
100%
Task Description now we store the data as float (also RGBA class uses is based on float) make this defineable which basic type should be used
3179Graphic Utility LibraryBug ReportLowTIFFReadRGBAImageOriented Premultiplication rounding er...NewWin32
0%
Task Description TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors. example: (correct mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 113 converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227 gt: 225 and alpha 0.5 -> 127 read the premultiplied value: 225*127/255 = 112.06 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225 so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication. (incorrect mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224 so incorrect mathematical rounding leading to much worse results. Consider using a different way to read the tiff image (for instance ReadEncodedStrip).
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
0%
Task Description use libraw to load and store raw images
 3188 Graphic Utility LibraryFeature RequestLow Persistent Settings  ClosedWin32
100%
Task Description finish up TestSettingsManager
 3182 Graphic Utility LibraryFeature RequestLow OpenGL image ClosedWin32
100%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
0%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
 3195 Graphic Utility LibraryBug ReportLow OpenAL for audio playback ClosedWin32
100%
Task Description Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....)
 160 Iocaste EditorFeature RequestLow Object Drawing Order ClosedWin32
100%
Brige Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
 39 Iocaste EditorBug ReportHigh MemoryLeaks due to Duplicate method ClosedWin32
100%
Michael Pfeuti Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
0%
Task Description memory leak with list items
 3194 Graphic Utility LibraryFeature RequestLow Integrate glfw  ClosedWin32
100%
Task Description Use glfw for simple window creation, gl contex, intput, timing handling
 3196 Graphic Utility LibraryFeature RequestLow GLSL Shader handling ClosedWin32
100%
Task Description load source compile it and return a program.
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
0%
Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
 3189 Graphic Utility LibraryBug ReportLow Folder creation, existence testing, deletion ClosedWin32
100%
Task Description Folder class to handling the mentioned operations.
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
0%
Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
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Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
 32 xfce4-linelight-pluginBug ReportLow email test task ClosedWin32
100%
Task Description asd
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
0%
Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
 132 UniGameBug ReportLow Deif's room ClosedWin32
100%
Task Description
 3190 Graphic Utility LibraryBug ReportLow Clean Test Output folder ClosedWin32
100%
Michael Pfeuti Task Description the test output folder is not clear. this can lead to wrong test results
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
0%
Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
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Task Description c->time_base = av_d2q(1.f/fps, 65535);
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
 2 Iocaste EditorBug ReportLow flickering with rightclick on tabs ClosedLinux
100%
Michael Pfeuti Task Description the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected.
176Iocaste EditorFeature RequestMediumxml exportNewAll
0%
Task Description replace whitespaces in strings with _
 2910 Graphic Utility LibraryFeature RequestLow wrap pugixml ClosedAll
100%
Task Description we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend
 143 Iocaste EditorFeature RequestLow Walking area ClosedAll
100%
Brige Task Description walking area for characters to move in
 146 Iocaste EditorFeature RequestLow Visibility for area ClosedAll
100%
Michael Pfeuti Task Description possibility to make area invisible
 144 Iocaste EditorFeature RequestLow Virtual inventory items ClosedAll
100%
Michael Pfeuti Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
9Iocaste EditorFeature RequestLowvideo actionNewAll
0%
Task Description action that play a video file
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
0%
Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
151Iocaste EditorBug ReportLowupdate references of items when copy/cut themNewAll
0%
Task Description
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
0%
Task Description
 20 Iocaste EditorFeature RequestLow undo and redo feature ClosedAll
100%
Task Description possibility to undo and redo actions
 3192 Graphic Utility LibraryBug ReportLow timing ClosedAll
100%
Task Description timing macro that prints a timed stack trace. enable/disabled by a define switch
 3178 Graphic Utility LibraryBug ReportLow TIFF LZW/PackBits compression ClosedAll
100%
Task Description LZW and PackBits compressed images are not read correctly. They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude. when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function
 164 Iocaste EditorFeature RequestLow Text Action ClosedAll
100%
Michael Pfeuti Task Description this action causes that a text is displayed somewhere
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
0%
Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
 33 Iocaste EditorFeature RequestLow Start external Image Editor ClosedAll
100%
Michael Pfeuti Task Description start gimp etc directly from within iocaste
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
0%
Task Description start game, and load current scene
45Iocaste Game EngineFeature RequestLowSoundsNewAll
0%
Task Description add sound
 6 Iocaste EditorFeature RequestLow Sound action ClosedAll
100%
Michael Pfeuti Task Description an action that play a sound file
 137 Iocaste EditorFeature RequestLow Script action ClosedAll
100%
Michael Pfeuti Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
38Iocaste EditorBug ReportMediumresolve index battleNewAll
0%
Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
17Iocaste Game EngineBug ReportLowResolution settingNewAll
0%
Task Description resize pictures and area to correct resolution. solve this with a special action.
 156 Iocaste EditorBug ReportLow Replace Duplicate with Copy Constructor ClosedAll
100%
Michael Pfeuti Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
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