All Projects

IDProjectTask TypeSeveritySummaryStatusOperating System  descProgressAssigned To
 32 xfce4-linelight-pluginBug ReportLow email test task ClosedWin32
100%
Task Description asd
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
0%
Task Description memory leak with list items
 132 UniGameBug ReportLow Deif's room ClosedWin32
100%
Task Description
 160 Iocaste EditorFeature RequestLow Object Drawing Order ClosedWin32
100%
Brige Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
0%
Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
3179Graphic Utility LibraryBug ReportLowTIFFReadRGBAImageOriented Premultiplication rounding er...NewWin32
0%
Task Description TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors. example: (correct mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 113 converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227 gt: 225 and alpha 0.5 -> 127 read the premultiplied value: 225*127/255 = 112.06 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225 so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication. (incorrect mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224 so incorrect mathematical rounding leading to much worse results. Consider using a different way to read the tiff image (for instance ReadEncodedStrip).
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
0%
Task Description use libraw to load and store raw images
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
0%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
 3182 Graphic Utility LibraryFeature RequestLow OpenGL image ClosedWin32
100%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
0%
Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
 3184 Graphic Utility LibraryFeature RequestLow unsigned char image base type ClosedWin32
100%
Task Description now we store the data as float (also RGBA class uses is based on float) make this defineable which basic type should be used
 3185 Graphic Utility LibraryFeature RequestLow Video IO ClosedWin32
100%
Task Description Realize video IO with ffmpeg/libav.
 3186 Graphic Utility LibraryFeature RequestLow Video Class ClosedWin32
100%
Task Description Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image).
 3188 Graphic Utility LibraryFeature RequestLow Persistent Settings  ClosedWin32
100%
Task Description finish up TestSettingsManager
 3189 Graphic Utility LibraryBug ReportLow Folder creation, existence testing, deletion ClosedWin32
100%
Task Description Folder class to handling the mentioned operations.
 3190 Graphic Utility LibraryBug ReportLow Clean Test Output folder ClosedWin32
100%
Michael Pfeuti Task Description the test output folder is not clear. this can lead to wrong test results
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
 3194 Graphic Utility LibraryFeature RequestLow Integrate glfw  ClosedWin32
100%
Task Description Use glfw for simple window creation, gl contex, intput, timing handling
 3195 Graphic Utility LibraryBug ReportLow OpenAL for audio playback ClosedWin32
100%
Task Description Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....)
 3196 Graphic Utility LibraryFeature RequestLow GLSL Shader handling ClosedWin32
100%
Task Description load source compile it and return a program.
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
0%
Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
0%
Task Description c->time_base = av_d2q(1.f/fps, 65535);
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
0%
Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
0%
Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
 39 Iocaste EditorBug ReportHigh MemoryLeaks due to Duplicate method ClosedWin32
100%
Michael Pfeuti Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
 2 Iocaste EditorBug ReportLow flickering with rightclick on tabs ClosedLinux
100%
Michael Pfeuti Task Description the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected.
 5 Iocaste EditorBug ReportVery Low rearrangement of sash panels ClosedAll
100%
Task Description when app starts the rearrangement of sash panels can be seen
 4 Iocaste EditorFeature RequestLow move areas between layers ClosedAll
100%
Michael Pfeuti Task Description add a menu item to move areas between layers to the right click menu of the action areas.
 6 Iocaste EditorFeature RequestLow Sound action ClosedAll
100%
Michael Pfeuti Task Description an action that play a sound file
 7 Iocaste EditorFeature RequestLow background sound  ClosedAll
100%
Michael Pfeuti Task Description assign background sound to a image
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
0%
Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
9Iocaste EditorFeature RequestLowvideo actionNewAll
0%
Task Description action that play a video file
 10 Iocaste EditorFeature RequestLow action area with image ClosedAll
100%
Michael Pfeuti Task Description so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event. exp: open door vs. closed door
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
0%
Task Description see magic wand selecting contrast based
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
0%
Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
0%
Task Description start game, and load current scene
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
0%
Task Description folder structure for pictures, otherwise one get lost easily with many pictures
16Iocaste EditorFeature RequestLowcustom cursersNewAll
0%
Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
17Iocaste Game EngineBug ReportLowResolution settingNewAll
0%
Task Description resize pictures and area to correct resolution. solve this with a special action.
 18 Iocaste EditorBug ReportLow progressbar while loading saved game ClosedAll
100%
Michael Pfeuti Task Description progressbar while loading saved game
 19 Iocaste EditorBug ReportLow open game adds imgs to current game ClosedAll
100%
Michael Pfeuti Task Description open game adds imgs to current game and does not create a new game.
 20 Iocaste EditorFeature RequestLow undo and redo feature ClosedAll
100%
Task Description possibility to undo and redo actions
 21 Iocaste EditorFeature RequestLow disable buttons ClosedAll
100%
Michael Pfeuti Task Description disable buttons which cannot be pressed at the moment
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
0%
Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
27xfce4-linelight-pluginFeature RequestLowkeybindingNewAll
0%
Task Description possibility to open the search window by a shortcut (definable through xfce)
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
0%
Task Description use gthreads and other gtk specific methods
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
0%
Task Description make creation of folder with links (when clicking on section name) faster
 33 Iocaste EditorFeature RequestLow Start external Image Editor ClosedAll
100%
Michael Pfeuti Task Description start gimp etc directly from within iocaste
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