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144 | Iocaste Editor | Feature Request | Low | Virtual inventory items | Closed | All | |
Michael Pfeuti |
Task Description
the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled.
however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player. |
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145 | Iocaste Editor | Feature Request | Low | Character/object Animation | Closed | All | |
Michael Pfeuti |
Task Description
specify animations for a character/object |
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146 | Iocaste Editor | Feature Request | Low | Visibility for area | Closed | All | |
Michael Pfeuti |
Task Description
possibility to make area invisible |
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147 | Iocaste Editor | Bug Report | High | no selection (pic/area) possible | Closed | All | |
Michael Pfeuti |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
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148 | Iocaste Editor | Feature Request | Low | Inventory Item Viewer/Renamer | Closed | All | |
Michael Pfeuti |
Task Description
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149 | Iocaste Editor | Feature Request | Low | Add (Virt.) item to inventory | Closed | All | |
Michael Pfeuti |
Task Description
name of item works with code completion |
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150 | Iocaste Editor | Feature Request | Low | Item Naming hierachy | Closed | All | |
Michael Pfeuti |
Task Description
q2.kitchen.light => implies tree |
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156 | Iocaste Editor | Bug Report | Low | Replace Duplicate with Copy Constructor | Closed | All | |
Michael Pfeuti |
Task Description
this includes memory leak fixing
there are many places that cause memory leaks because I was too lazy to do it properly
CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor. |
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157 | Iocaste Editor | Bug Report | High | animation is not copied with a copy of an object | Closed | All | |
Michael Pfeuti |
Task Description
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158 | Iocaste Editor | Feature Request | Low | Animation Action | Closed | All | |
Michael Pfeuti |
Task Description
action that triggers an animation of an object
this could be implemented in the same way as the change picture state action
we also need a field to specify how many times an animation sould be played |
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159 | Iocaste Editor | Feature Request | Low | Conditional Action | Closed | All | |
Michael Pfeuti |
Task Description
it should be possible to model the following:
if SOME ITEM then ACTION |
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162 | Iocaste Editor | Bug Report | Low | Animation Speed control | Closed | All | |
Michael Pfeuti |
Task Description
it should be possible to specify at how many fps an animation should be replayed |
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163 | Iocaste Editor | Feature Request | Low | Object movement action | Closed | All | |
Michael Pfeuti |
Task Description
action that causes an object to change position
how can we define a motion in a user-friendly way
------------------------------
waiting on brige for refactoring of picturepanels |
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164 | Iocaste Editor | Feature Request | Low | Text Action | Closed | All | |
Michael Pfeuti |
Task Description
this action causes that a text is displayed somewhere |
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179 | Iocaste Editor | Feature Request | Low | Memleak detector | Closed | All | |
Michael Pfeuti |
Task Description
http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h |
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2910 | Graphic Utility Library | Feature Request | Low | wrap pugixml | Closed | All | |
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Task Description
we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend |
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2911 | Graphic Utility Library | Feature Request | Low | Image class | Closed | All | |
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Task Description
class to represent images.
implicit data sharing is needed to avoid expensive assignment operator |
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3176 | Graphic Utility Library | Feature Request | Low | Logging | Closed | All | |
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Task Description
a logging and error reporting mechanism with different backends |
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3177 | Graphic Utility Library | Bug Report | Low | Mutable String | Closed | All | |
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Task Description
make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write
string x ("ksjcnsk"=
string y = x;
for(..)
{
y = x.Replace(...);
}
we need to create many instances on the heap and delete them again. |
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3178 | Graphic Utility Library | Bug Report | Low | TIFF LZW/PackBits compression | Closed | All | |
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Task Description
LZW and PackBits compressed images are not read correctly.
They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude.
when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function |
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3191 | Graphic Utility Library | Bug Report | Low | remove pugi dependency in header | Closed | All | |
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Task Description
XMLAttribute etc include the pugi header in the header. this shouldn't be that way.
Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally. |
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3192 | Graphic Utility Library | Bug Report | Low | timing | Closed | All | |
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Task Description
timing macro that prints a timed stack trace.
enable/disabled by a define switch |
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167 | Iocaste Editor | Feature Request | Low | Character/object Pool | Assigned | All | |
Michael Pfeuti |
Task Description
add all created characters in a pool from where the user can drag and drop an existin character into a new scene
make it optional.
sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position. |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
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Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
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Task Description
use gthreads and other gtk specific methods |
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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
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152 | Graphic Utility Library | Feature Request | Low | 1D - 4D noise function | New | All | |
Michael Pfeuti |
Task Description
perlin/simplex noise |
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153 | Graphic Utility Library | Feature Request | Low | Primary Ray Generation | New | All | |
Michael Pfeuti |
Task Description
ray generation for ray tracing |
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169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
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Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
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Task Description
replace whitespaces in strings with _ |
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178 | Iocaste Editor | Bug Report | Low | Default text font | New | All | |
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Task Description
in show text you always have to select the font |