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32 | xfce4-linelight-plugin | Bug Report | Low | email test task | Closed | Win32 | |
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Task Description
asd |
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39 | Iocaste Editor | Bug Report | High | MemoryLeaks due to Duplicate method | Closed | Win32 | |
Michael Pfeuti |
Task Description
change duplicate method to a copy constructor
(issue occurs with the clipboard structure and the actions) |
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132 | UniGame | Bug Report | Low | Deif's room | Closed | Win32 | |
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Task Description
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160 | Iocaste Editor | Feature Request | Low | Object Drawing Order | Closed | Win32 | |
Brige |
Task Description
Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background.
each walking area holds a list that tells if an object in this scene is in front or behind the character.
we can locally change the order by introducing an additional walking area. |
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3182 | Graphic Utility Library | Feature Request | Low | OpenGL image | Closed | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image |
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3184 | Graphic Utility Library | Feature Request | Low | unsigned char image base type | Closed | Win32 | |
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Task Description
now we store the data as float (also RGBA class uses is based on float)
make this defineable which basic type should be used |
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3185 | Graphic Utility Library | Feature Request | Low | Video IO | Closed | Win32 | |
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Task Description
Realize video IO with ffmpeg/libav. |
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3186 | Graphic Utility Library | Feature Request | Low | Video Class | Closed | Win32 | |
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Task Description
Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image). |
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3188 | Graphic Utility Library | Feature Request | Low | Persistent Settings | Closed | Win32 | |
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Task Description
finish up TestSettingsManager |
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3189 | Graphic Utility Library | Bug Report | Low | Folder creation, existence testing, deletion | Closed | Win32 | |
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Task Description
Folder class to handling the mentioned operations. |
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3190 | Graphic Utility Library | Bug Report | Low | Clean Test Output folder | Closed | Win32 | |
Michael Pfeuti |
Task Description
the test output folder is not clear. this can lead to wrong test results |
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3194 | Graphic Utility Library | Feature Request | Low | Integrate glfw | Closed | Win32 | |
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Task Description
Use glfw for simple window creation, gl contex, intput, timing handling |
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3195 | Graphic Utility Library | Bug Report | Low | OpenAL for audio playback | Closed | Win32 | |
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Task Description
Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....) |
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3196 | Graphic Utility Library | Feature Request | Low | GLSL Shader handling | Closed | Win32 | |
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Task Description
load source compile it and return a program. |
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
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Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
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175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
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Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
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Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |
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3179 | Graphic Utility Library | Bug Report | Low | TIFFReadRGBAImageOriented Premultiplication rounding er... | New | Win32 | |
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Task Description
TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors.
example:
(correct mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 113
converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227
gt: 225 and alpha 0.5 -> 127
read the premultiplied value: 225*127/255 = 112.06 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225
so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication.
(incorrect mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224
so incorrect mathematical rounding leading to much worse results.
Consider using a different way to read the tiff image (for instance ReadEncodedStrip). |
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3180 | Graphic Utility Library | Feature Request | Low | Raw Image Support | New | Win32 | |
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Task Description
use libraw to load and store raw images |
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3181 | Graphic Utility Library | Feature Request | Low | OpenCL image | New | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image |
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3183 | Graphic Utility Library | Feature Request | Low | Flag Handling | New | Win32 | |
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Task Description
Add type same flag handling. See how QT implemented this. this i a clever way to do it! |
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3193 | Graphic Utility Library | Bug Report | Low | File IO | New | Win32 | |
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Task Description
add file IO like writing to and reading from a file.
this way we have less dependency on the GetData method of the String class |
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3197 | Graphic Utility Library | Bug Report | Low | c++11 timing | New | Win32 | |
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Task Description
use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing. |
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3198 | Graphic Utility Library | Bug Report | Low | allow float fps in video writing | New | Win32 | |
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Task Description
c->time_base = av_d2q(1.f/fps, 65535); |
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3199 | Graphic Utility Library | Bug Report | Low | enum class | New | Win32 | |
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Task Description
Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c
make sure the have int->type and type->int conversion, toString method, and iteration facility. |
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2 | Iocaste Editor | Bug Report | Low | flickering with rightclick on tabs | Closed | Linux | |
Michael Pfeuti |
Task Description
the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected. |
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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4 | Iocaste Editor | Feature Request | Low | move areas between layers | Closed | All | |
Michael Pfeuti |
Task Description
add a menu item to move areas between layers to the right click menu of the action areas. |
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5 | Iocaste Editor | Bug Report | Very Low | rearrangement of sash panels | Closed | All | |
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Task Description
when app starts the rearrangement of sash panels can be seen |
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6 | Iocaste Editor | Feature Request | Low | Sound action | Closed | All | |
Michael Pfeuti |
Task Description
an action that play a sound file |
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7 | Iocaste Editor | Feature Request | Low | background sound | Closed | All | |
Michael Pfeuti |
Task Description
assign background sound to a image |
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10 | Iocaste Editor | Feature Request | Low | action area with image | Closed | All | |
Michael Pfeuti |
Task Description
so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event.
exp: open door vs. closed door |
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11 | Iocaste Editor | Bug Report | High | loading save game | Closed | All | |
Brige |
Task Description
the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors |
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18 | Iocaste Editor | Bug Report | Low | progressbar while loading saved game | Closed | All | |
Michael Pfeuti |
Task Description
progressbar while loading saved game |
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19 | Iocaste Editor | Bug Report | Low | open game adds imgs to current game | Closed | All | |
Michael Pfeuti |
Task Description
open game adds imgs to current game and does not create a new game. |
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20 | Iocaste Editor | Feature Request | Low | undo and redo feature | Closed | All | |
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Task Description
possibility to undo and redo actions |
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21 | Iocaste Editor | Feature Request | Low | disable buttons | Closed | All | |
Michael Pfeuti |
Task Description
disable buttons which cannot be pressed at the moment |
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33 | Iocaste Editor | Feature Request | Low | Start external Image Editor | Closed | All | |
Michael Pfeuti |
Task Description
start gimp etc directly from within iocaste |
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34 | Iocaste Editor | Bug Report | Low | Action Order | Closed | All | |
Michael Pfeuti |
Task Description
Only first layer can be managed |
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35 | Iocaste Editor | Bug Report | Low | Crash when action del | Closed | All | |
Michael Pfeuti |
Task Description
When an action area (not in layer 0) is selected in the list and deleted => crash |
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36 | Iocaste Editor | Bug Report | Low | Memory Management (Assigned Img) | Closed | All | |
Michael Pfeuti |
Task Description
The only open Images should be the one of the current Picture. |
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37 | Iocaste Editor | Bug Report | Medium | Crash beacause of Saving | Closed | All | |
Brige |
Task Description
When not all information of a action (PictureStateChange and PictureChange) are given => Chash |
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136 | Iocaste Editor | Feature Request | Low | ObjectAreas | Closed | All | |
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Task Description
this is a action area with an image or animation attached |
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137 | Iocaste Editor | Feature Request | Low | Script action | Closed | All | |
Michael Pfeuti |
Task Description
an action which allows the developer to use a scripting language
-----------------------
the primary action is missing |
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138 | Iocaste Editor | Feature Request | Low | Design Scripting language | Closed | All | |
Michael Pfeuti |
Task Description
used for the script action
- parallelism
- break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops) |
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139 | Iocaste Editor | Feature Request | Low | Inventory Actions | Closed | All | |
Michael Pfeuti |
Task Description
an action to interact with an inventory
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)
offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present
NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures. |
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140 | Iocaste Editor | Feature Request | Low | Entering Scene Events | Closed | All | |
Michael Pfeuti |
Task Description
this will replace the sound on enter feature |
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142 | Iocaste Editor | Feature Request | Low | Characters | Closed | All | |
Brige |
Task Description
charactes which can move around |
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143 | Iocaste Editor | Feature Request | Low | Walking area | Closed | All | |
Brige |
Task Description
walking area for characters to move in |