All Projects

IDProjectTask TypeSeveritySummaryStatusOperating System  ascProgressAssigned To
176Iocaste EditorFeature RequestMediumxml exportNewAll
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Task Description replace whitespaces in strings with _
 2910 Graphic Utility LibraryFeature RequestLow wrap pugixml ClosedAll
100%
Task Description we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend
 143 Iocaste EditorFeature RequestLow Walking area ClosedAll
100%
Brige Task Description walking area for characters to move in
 146 Iocaste EditorFeature RequestLow Visibility for area ClosedAll
100%
Michael Pfeuti Task Description possibility to make area invisible
 144 Iocaste EditorFeature RequestLow Virtual inventory items ClosedAll
100%
Michael Pfeuti Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
9Iocaste EditorFeature RequestLowvideo actionNewAll
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Task Description action that play a video file
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
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Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
151Iocaste EditorBug ReportLowupdate references of items when copy/cut themNewAll
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Task Description
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
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Task Description
 20 Iocaste EditorFeature RequestLow undo and redo feature ClosedAll
100%
Task Description possibility to undo and redo actions
 3192 Graphic Utility LibraryBug ReportLow timing ClosedAll
100%
Task Description timing macro that prints a timed stack trace. enable/disabled by a define switch
 3178 Graphic Utility LibraryBug ReportLow TIFF LZW/PackBits compression ClosedAll
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Task Description LZW and PackBits compressed images are not read correctly. They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude. when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function
 164 Iocaste EditorFeature RequestLow Text Action ClosedAll
100%
Michael Pfeuti Task Description this action causes that a text is displayed somewhere
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
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Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
 33 Iocaste EditorFeature RequestLow Start external Image Editor ClosedAll
100%
Michael Pfeuti Task Description start gimp etc directly from within iocaste
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
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Task Description start game, and load current scene
45Iocaste Game EngineFeature RequestLowSoundsNewAll
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Task Description add sound
 6 Iocaste EditorFeature RequestLow Sound action ClosedAll
100%
Michael Pfeuti Task Description an action that play a sound file
 137 Iocaste EditorFeature RequestLow Script action ClosedAll
100%
Michael Pfeuti Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
38Iocaste EditorBug ReportMediumresolve index battleNewAll
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Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
17Iocaste Game EngineBug ReportLowResolution settingNewAll
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Task Description resize pictures and area to correct resolution. solve this with a special action.
 156 Iocaste EditorBug ReportLow Replace Duplicate with Copy Constructor ClosedAll
100%
Michael Pfeuti Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
 3191 Graphic Utility LibraryBug ReportLow remove pugi dependency in header ClosedAll
100%
Task Description XMLAttribute etc include the pugi header in the header. this shouldn't be that way. Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally.
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
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Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
 5 Iocaste EditorBug ReportVery Low rearrangement of sash panels ClosedAll
100%
Task Description when app starts the rearrangement of sash panels can be seen
 18 Iocaste EditorBug ReportLow progressbar while loading saved game ClosedAll
100%
Michael Pfeuti Task Description progressbar while loading saved game
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
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Michael Pfeuti Task Description ray generation for ray tracing
44Iocaste EditorFeature RequestLowplugin system NewAll
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Task Description plugin system to easily add new actions
 19 Iocaste EditorBug ReportLow open game adds imgs to current game ClosedAll
100%
Michael Pfeuti Task Description open game adds imgs to current game and does not create a new game.
 136 Iocaste EditorFeature RequestLow ObjectAreas ClosedAll
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Task Description this is a action area with an image or animation attached
 163 Iocaste EditorFeature RequestLow Object movement action ClosedAll
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Michael Pfeuti Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
 147 Iocaste EditorBug ReportHigh no selection (pic/area) possible ClosedAll
100%
Michael Pfeuti Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
 3177 Graphic Utility LibraryBug ReportLow Mutable String ClosedAll
100%
Task Description make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write string x ("ksjcnsk"= string y = x; for(..) { y = x.Replace(...); } we need to create many instances on the heap and delete them again.
 4 Iocaste EditorFeature RequestLow move areas between layers ClosedAll
100%
Michael Pfeuti Task Description add a menu item to move areas between layers to the right click menu of the action areas.
 36 Iocaste EditorBug ReportLow Memory Management (Assigned Img) ClosedAll
100%
Michael Pfeuti Task Description The only open Images should be the one of the current Picture.
 179 Iocaste EditorFeature RequestLow Memleak detector ClosedAll
100%
Michael Pfeuti Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
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Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
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Task Description see magic wand selecting contrast based
 3176 Graphic Utility LibraryFeature RequestLow Logging ClosedAll
100%
Task Description a logging and error reporting mechanism with different backends
 11 Iocaste EditorBug ReportHigh loading save game ClosedAll
100%
Brige Task Description the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors
27xfce4-linelight-pluginFeature RequestLowkeybindingNewAll
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Task Description possibility to open the search window by a shortcut (definable through xfce)
 150 Iocaste EditorFeature RequestLow Item Naming hierachy ClosedAll
100%
Michael Pfeuti Task Description q2.kitchen.light => implies tree
 148 Iocaste EditorFeature RequestLow Inventory Item Viewer/Renamer ClosedAll
100%
Michael Pfeuti Task Description
 139 Iocaste EditorFeature RequestLow Inventory Actions ClosedAll
100%
Michael Pfeuti Task Description an action to interact with an inventory this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory) offer two styles: - MI3-like (menu popup after holding mouse) - MI1 or MI5 global button that opens menu or menu that is always present NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
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Task Description
 2911 Graphic Utility LibraryFeature RequestLow Image class ClosedAll
100%
Task Description class to represent images. implicit data sharing is needed to avoid expensive assignment operator
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
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Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
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Task Description folder structure for pictures, otherwise one get lost easily with many pictures
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
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Task Description use gthreads and other gtk specific methods
180Iocaste EditorBug ReportLowFix TransformationsNewAll
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Michael Pfeuti Task Description use gcdc and its affine transform
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