All Projects

IDProjectTask TypeSeveritySummaryStatusOperating SystemProgressAssigned To  asc
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
0%
Task Description make creation of folder with links (when clicking on section name) faster
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
0%
Task Description c->time_base = av_d2q(1.f/fps, 65535);
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
0%
Task Description add IO for BMP files. see gimp source code how to read/write bmp files
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
0%
Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
0%
Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
0%
Task Description for example pass the file name of a project
16Iocaste EditorFeature RequestLowcustom cursersNewAll
0%
Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
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Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
178Iocaste EditorBug ReportLowDefault text fontNewAll
0%
Task Description in show text you always have to select the font
 132 UniGameBug ReportLow Deif's room ClosedWin32
100%
Task Description
141Iocaste EditorFeature RequestLowDialog systemNewAll
0%
Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
0%
Task Description standard do undo buttons
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
0%
Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
 32 xfce4-linelight-pluginBug ReportLow email test task ClosedWin32
100%
Task Description asd
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
0%
Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
0%
Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
0%
Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
 3189 Graphic Utility LibraryBug ReportLow Folder creation, existence testing, deletion ClosedWin32
100%
Task Description Folder class to handling the mentioned operations.
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
0%
Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
0%
Task Description use gthreads and other gtk specific methods
 3196 Graphic Utility LibraryFeature RequestLow GLSL Shader handling ClosedWin32
100%
Task Description load source compile it and return a program.
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
0%
Task Description folder structure for pictures, otherwise one get lost easily with many pictures
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
0%
Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
 2911 Graphic Utility LibraryFeature RequestLow Image class ClosedAll
100%
Task Description class to represent images. implicit data sharing is needed to avoid expensive assignment operator
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
 3194 Graphic Utility LibraryFeature RequestLow Integrate glfw  ClosedWin32
100%
Task Description Use glfw for simple window creation, gl contex, intput, timing handling
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
0%
Task Description
27xfce4-linelight-pluginFeature RequestLowkeybindingNewAll
0%
Task Description possibility to open the search window by a shortcut (definable through xfce)
 3176 Graphic Utility LibraryFeature RequestLow Logging ClosedAll
100%
Task Description a logging and error reporting mechanism with different backends
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
0%
Task Description see magic wand selecting contrast based
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
0%
Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
0%
Task Description memory leak with list items
 3177 Graphic Utility LibraryBug ReportLow Mutable String ClosedAll
100%
Task Description make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write string x ("ksjcnsk"= string y = x; for(..) { y = x.Replace(...); } we need to create many instances on the heap and delete them again.
 136 Iocaste EditorFeature RequestLow ObjectAreas ClosedAll
100%
Task Description this is a action area with an image or animation attached
 3195 Graphic Utility LibraryBug ReportLow OpenAL for audio playback ClosedWin32
100%
Task Description Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....)
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
0%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
 3182 Graphic Utility LibraryFeature RequestLow OpenGL image ClosedWin32
100%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image
 3188 Graphic Utility LibraryFeature RequestLow Persistent Settings  ClosedWin32
100%
Task Description finish up TestSettingsManager
44Iocaste EditorFeature RequestLowplugin system NewAll
0%
Task Description plugin system to easily add new actions
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
0%
Task Description use libraw to load and store raw images
 5 Iocaste EditorBug ReportVery Low rearrangement of sash panels ClosedAll
100%
Task Description when app starts the rearrangement of sash panels can be seen
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
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Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
 3191 Graphic Utility LibraryBug ReportLow remove pugi dependency in header ClosedAll
100%
Task Description XMLAttribute etc include the pugi header in the header. this shouldn't be that way. Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally.
17Iocaste Game EngineBug ReportLowResolution settingNewAll
0%
Task Description resize pictures and area to correct resolution. solve this with a special action.
38Iocaste EditorBug ReportMediumresolve index battleNewAll
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Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
45Iocaste Game EngineFeature RequestLowSoundsNewAll
0%
Task Description add sound
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
0%
Task Description start game, and load current scene
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
0%
Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
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