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5 | Iocaste Editor | Bug Report | Very Low | rearrangement of sash panels | Closed | All | |
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Task Description
when app starts the rearrangement of sash panels can be seen |
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20 | Iocaste Editor | Feature Request | Low | undo and redo feature | Closed | All | |
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Task Description
possibility to undo and redo actions |
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32 | xfce4-linelight-plugin | Bug Report | Low | email test task | Closed | Win32 | |
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Task Description
asd |
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132 | UniGame | Bug Report | Low | Deif's room | Closed | Win32 | |
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Task Description
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136 | Iocaste Editor | Feature Request | Low | ObjectAreas | Closed | All | |
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Task Description
this is a action area with an image or animation attached |
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2910 | Graphic Utility Library | Feature Request | Low | wrap pugixml | Closed | All | |
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Task Description
we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend |
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2911 | Graphic Utility Library | Feature Request | Low | Image class | Closed | All | |
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Task Description
class to represent images.
implicit data sharing is needed to avoid expensive assignment operator |
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3176 | Graphic Utility Library | Feature Request | Low | Logging | Closed | All | |
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Task Description
a logging and error reporting mechanism with different backends |
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3177 | Graphic Utility Library | Bug Report | Low | Mutable String | Closed | All | |
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Task Description
make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write
string x ("ksjcnsk"=
string y = x;
for(..)
{
y = x.Replace(...);
}
we need to create many instances on the heap and delete them again. |
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3178 | Graphic Utility Library | Bug Report | Low | TIFF LZW/PackBits compression | Closed | All | |
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Task Description
LZW and PackBits compressed images are not read correctly.
They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude.
when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function |
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3182 | Graphic Utility Library | Feature Request | Low | OpenGL image | Closed | Win32 | |
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Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image |
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3184 | Graphic Utility Library | Feature Request | Low | unsigned char image base type | Closed | Win32 | |
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Task Description
now we store the data as float (also RGBA class uses is based on float)
make this defineable which basic type should be used |
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3185 | Graphic Utility Library | Feature Request | Low | Video IO | Closed | Win32 | |
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Task Description
Realize video IO with ffmpeg/libav. |
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3186 | Graphic Utility Library | Feature Request | Low | Video Class | Closed | Win32 | |
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Task Description
Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image). |
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3188 | Graphic Utility Library | Feature Request | Low | Persistent Settings | Closed | Win32 | |
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Task Description
finish up TestSettingsManager |
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3189 | Graphic Utility Library | Bug Report | Low | Folder creation, existence testing, deletion | Closed | Win32 | |
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Task Description
Folder class to handling the mentioned operations. |
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3191 | Graphic Utility Library | Bug Report | Low | remove pugi dependency in header | Closed | All | |
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Task Description
XMLAttribute etc include the pugi header in the header. this shouldn't be that way.
Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally. |
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3192 | Graphic Utility Library | Bug Report | Low | timing | Closed | All | |
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Task Description
timing macro that prints a timed stack trace.
enable/disabled by a define switch |
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3194 | Graphic Utility Library | Feature Request | Low | Integrate glfw | Closed | Win32 | |
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Task Description
Use glfw for simple window creation, gl contex, intput, timing handling |
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3195 | Graphic Utility Library | Bug Report | Low | OpenAL for audio playback | Closed | Win32 | |
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Task Description
Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....) |
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3196 | Graphic Utility Library | Feature Request | Low | GLSL Shader handling | Closed | Win32 | |
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Task Description
load source compile it and return a program. |
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3 | Iocaste Editor | Bug Report | Very Low | image zoom | New | Linux | |
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Task Description
initial image zoom is not fit to screen |
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8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
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Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
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9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
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Task Description
action that play a video file |
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12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
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Task Description
see magic wand selecting contrast based |
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13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
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Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
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14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
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Task Description
start game, and load current scene |
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15 | Iocaste Editor | Feature Request | Low | hierarchy for picture | New | All | |
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Task Description
folder structure for pictures, otherwise one get lost easily with many pictures |
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16 | Iocaste Editor | Feature Request | Low | custom cursers | New | All | |
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Task Description
allow user to set custom cursors for the game
this also includes an action to change the cursor |
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17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
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Task Description
resize pictures and area to correct resolution. solve this with a special action. |
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22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
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Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
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27 | xfce4-linelight-plugin | Feature Request | Low | keybinding | New | All | |
|
Task Description
possibility to open the search window by a shortcut (definable through xfce) |
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28 | xfce4-linelight-plugin | Bug Report | Low | general refactoring | New | All | |
|
Task Description
use gthreads and other gtk specific methods |
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29 | xfce4-linelight-plugin | Bug Report | Low | accelerate link creation | New | All | |
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Task Description
make creation of folder with links (when clicking on section name) faster |
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38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
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Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
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40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
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Task Description
memory leak with list items |
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41 | Iocaste Editor | Feature Request | Low | Do/Undo feature | New | All | |
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Task Description
standard do undo buttons |
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42 | Iocaste Editor | Feature Request | Low | command line features | New | All | |
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Task Description
for example pass the file name of a project |
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44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
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Task Description
plugin system to easily add new actions |
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45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
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Task Description
add sound |
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141 | Iocaste Editor | Feature Request | Low | Dialog system | New | All | |
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Task Description
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog |
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151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
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Task Description
|
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169 | Iocaste Editor | Feature Request | Low | Character Scaling in Panels | New | All | |
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Task Description
when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy. |
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171 | Iocaste Editor | Bug Report | Low | Hierarchy/groups for inventory item/objects | New | All | |
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Task Description
to organise all items allow the user to put them in groups.
same is should also be possible for objects/characters in the character/object pool |
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172 | Iocaste Editor | Bug Report | Low | Introduce SharedPointers | New | All | |
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Task Description
|
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173 | Iocaste Editor | Feature Request | Low | Default Actions | New | All | |
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Task Description
when no action is specified then a default action should be used
("no, I don't want to" "Not right now", and so on) |
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174 | Iocaste Editor | Bug Report | Low | Game Creation Wizard | New | Win32 | |
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Task Description
when creating a game certain information should be given that do not change
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up |
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175 | Iocaste Editor | Bug Report | Low | action affect only local layer/pic after export | New | Win32 | |
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Task Description
for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags |
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176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
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Task Description
replace whitespaces in strings with _ |
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177 | Iocaste Editor | Bug Report | Medium | edit object deletes actions | New | Win32 | |
|
Task Description
when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) |