- Status New
- Percent Complete
- Task Type Feature Request
- Category Backend / Core
- Assigned To No-one
- Operating System All
- Severity Low
- Priority Very Low
- Reported Version 1.0
- Due in Version 1.2
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Iocaste Editor
Opened by Michael Pfeuti - 2009-07-13
Last edited by Brige - 2010-05-16
Opened by Michael Pfeuti - 2009-07-13
Last edited by Brige - 2010-05-16
FS#141 - Dialog system
possibilty to design and edit dialogs for charaters/etc
- code completion for reacting on items in inventory
- per action (look at, talk to, pick up,...) one tab
- each tab holds a textfield which contains the whole dialog
- [itemname] for enabling dialog options when item itemname is in inventory
- add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog
- Deal with going back in the tree (last dialog option always goes back one level
- add labels which can be jumped to at the beginning of a dialog line
- in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog