- Status Closed
- Percent Complete
- Task Type Feature Request
- Category Backend / Core
-
Assigned To
Michael Pfeuti - Operating System All
- Severity Low
- Priority Very Low
- Reported Version 1.0
- Due in Version 1.1
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Iocaste Editor
Opened by Michael Pfeuti - 2009-07-13
Last edited by Michael Pfeuti - 2011-02-15
Opened by Michael Pfeuti - 2009-07-13
Last edited by Michael Pfeuti - 2011-02-15
FS#139 - Inventory Actions
an action to interact with an inventory
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)
offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present
NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.