Deprecated: Function create_function() is deprecated in /srv/http/flyspray/includes/class.flyspray.php on line 113 Flyspray::Ganymede.ch https://bugs.ganymede.ch/ Flyspray::Ganymede.chIocaste Editor: Recently closed tasks 2011-05-15T14:54:36Z FS#179: Memleak detector https://bugs.ganymede.ch/index.php?do=details&task_id=179 2011-05-15T14:54:36Z Michael Pfeuti http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h FS#156: Replace Duplicate with Copy Constructor https://bugs.ganymede.ch/index.php?do=details&task_id=156 2011-05-15T12:58:42Z Michael Pfeuti this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
there are many places that cause memory leaks because I was too lazy to do it properly

CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.]]>
FS#139: Inventory Actions https://bugs.ganymede.ch/index.php?do=details&task_id=139 2011-02-15T08:45:36Z Michael Pfeuti an action to interact with an inventory this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory) offer two styles: - MI3-like (menu popup after holding mouse) - MI1 or MI5 global button that opens menu or menu that is always present NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)

offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present

NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.]]>
FS#154: SAVE/LOAD/EXPORT for Games https://bugs.ganymede.ch/index.php?do=details&task_id=154 2011-02-12T16:15:52Z Brige for the export of the scriptaction we need to generate "normal actions" from the code ]]> FS#5: rearrangement of sash panels https://bugs.ganymede.ch/index.php?do=details&task_id=5 2011-01-11T08:13:20Z Michael Pfeuti when app starts the rearrangement of sash panels can be seen FS#137: Script action https://bugs.ganymede.ch/index.php?do=details&task_id=137 2010-08-31T21:11:33Z Michael Pfeuti an action which allows the developer to use a scripting language ----------------------- the primary action is missing

-----------------------

the primary action is missing]]>
FS#163: Object movement action https://bugs.ganymede.ch/index.php?do=details&task_id=163 2010-08-31T20:39:36Z Michael Pfeuti action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
how can we define a motion in a user-friendly way

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waiting on brige for refactoring of picturepanels]]>
FS#160: Object Drawing Order https://bugs.ganymede.ch/index.php?do=details&task_id=160 2010-08-30T17:29:03Z Michael Pfeuti Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
each walking area holds a list that tells if an object in this scene is in front or behind the character.

we can locally change the order by introducing an additional walking area.]]>
FS#166: Stop Animation Action https://bugs.ganymede.ch/index.php?do=details&task_id=166 2010-08-29T14:30:37Z Brige for stopping looping animations. Animation & Sound
Animation & Sound]]>
FS#142: Characters https://bugs.ganymede.ch/index.php?do=details&task_id=142 2010-08-29T12:18:49Z Michael Pfeuti charactes which can move around