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All Projects

IDProjectTask TypeSeveritySummaryStatusOperating SystemProgressAssigned To
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
0%
Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
0%
Task Description c->time_base = av_d2q(1.f/fps, 65535);
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
0%
Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
 3196 Graphic Utility LibraryFeature RequestLow GLSL Shader handling ClosedWin32
100%
Task Description load source compile it and return a program.
 3195 Graphic Utility LibraryBug ReportLow OpenAL for audio playback ClosedWin32
100%
Task Description Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....)
 3194 Graphic Utility LibraryFeature RequestLow Integrate glfw  ClosedWin32
100%
Task Description Use glfw for simple window creation, gl contex, intput, timing handling
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
 3192 Graphic Utility LibraryBug ReportLow timing ClosedAll
100%
Task Description timing macro that prints a timed stack trace. enable/disabled by a define switch
 3191 Graphic Utility LibraryBug ReportLow remove pugi dependency in header ClosedAll
100%
Task Description XMLAttribute etc include the pugi header in the header. this shouldn't be that way. Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally.
 3190 Graphic Utility LibraryBug ReportLow Clean Test Output folder ClosedWin32
100%
Michael Pfeuti Task Description the test output folder is not clear. this can lead to wrong test results
 3189 Graphic Utility LibraryBug ReportLow Folder creation, existence testing, deletion ClosedWin32
100%
Task Description Folder class to handling the mentioned operations.
 3188 Graphic Utility LibraryFeature RequestLow Persistent Settings  ClosedWin32
100%
Task Description finish up TestSettingsManager
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
0%
Task Description add IO for BMP files. see gimp source code how to read/write bmp files
 3186 Graphic Utility LibraryFeature RequestLow Video Class ClosedWin32
100%
Task Description Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image).
 3185 Graphic Utility LibraryFeature RequestLow Video IO ClosedWin32
100%
Task Description Realize video IO with ffmpeg/libav.
 3184 Graphic Utility LibraryFeature RequestLow unsigned char image base type ClosedWin32
100%
Task Description now we store the data as float (also RGBA class uses is based on float) make this defineable which basic type should be used
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
0%
Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
 3182 Graphic Utility LibraryFeature RequestLow OpenGL image ClosedWin32
100%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
0%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
0%
Task Description use libraw to load and store raw images
3179Graphic Utility LibraryBug ReportLowTIFFReadRGBAImageOriented Premultiplication rounding er...NewWin32
0%
Task Description TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors. example: (correct mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 113 converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227 gt: 225 and alpha 0.5 -> 127 read the premultiplied value: 225*127/255 = 112.06 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225 so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication. (incorrect mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224 so incorrect mathematical rounding leading to much worse results. Consider using a different way to read the tiff image (for instance ReadEncodedStrip).
 3178 Graphic Utility LibraryBug ReportLow TIFF LZW/PackBits compression ClosedAll
100%
Task Description LZW and PackBits compressed images are not read correctly. They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude. when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function
 3177 Graphic Utility LibraryBug ReportLow Mutable String ClosedAll
100%
Task Description make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write string x ("ksjcnsk"= string y = x; for(..) { y = x.Replace(...); } we need to create many instances on the heap and delete them again.
 3176 Graphic Utility LibraryFeature RequestLow Logging ClosedAll
100%
Task Description a logging and error reporting mechanism with different backends
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
0%
Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
 2911 Graphic Utility LibraryFeature RequestLow Image class ClosedAll
100%
Task Description class to represent images. implicit data sharing is needed to avoid expensive assignment operator
 2910 Graphic Utility LibraryFeature RequestLow wrap pugixml ClosedAll
100%
Task Description we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
0%
Task Description
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
0%
Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
180Iocaste EditorBug ReportLowFix TransformationsNewAll
0%
Michael Pfeuti Task Description use gcdc and its affine transform
 179 Iocaste EditorFeature RequestLow Memleak detector ClosedAll
100%
Michael Pfeuti Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
178Iocaste EditorBug ReportLowDefault text fontNewAll
0%
Task Description in show text you always have to select the font
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
0%
Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
176Iocaste EditorFeature RequestMediumxml exportNewAll
0%
Task Description replace whitespaces in strings with _
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
0%
Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
0%
Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
0%
Task Description
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
0%
Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
0%
Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
167Iocaste EditorFeature RequestLowCharacter/object PoolAssignedAll
80%
Michael Pfeuti Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
 164 Iocaste EditorFeature RequestLow Text Action ClosedAll
100%
Michael Pfeuti Task Description this action causes that a text is displayed somewhere
 163 Iocaste EditorFeature RequestLow Object movement action ClosedAll
100%
Michael Pfeuti Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
 162 Iocaste EditorBug ReportLow Animation Speed control ClosedAll
100%
Michael Pfeuti Task Description it should be possible to specify at how many fps an animation should be replayed
 160 Iocaste EditorFeature RequestLow Object Drawing Order ClosedWin32
100%
Brige Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
 159 Iocaste EditorFeature RequestLow Conditional Action ClosedAll
100%
Michael Pfeuti Task Description it should be possible to model the following: if SOME ITEM then ACTION
 158 Iocaste EditorFeature RequestLow Animation Action ClosedAll
100%
Michael Pfeuti Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
 157 Iocaste EditorBug ReportHigh animation is not copied with a copy of an object ClosedAll
100%
Michael Pfeuti Task Description
 156 Iocaste EditorBug ReportLow Replace Duplicate with Copy Constructor ClosedAll
100%
Michael Pfeuti Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
0%
Michael Pfeuti Task Description ray generation for ray tracing
152Graphic Utility LibraryFeature RequestLow1D - 4D noise functionNewAll
0%
Michael Pfeuti Task Description perlin/simplex noise
151Iocaste EditorBug ReportLowupdate references of items when copy/cut themNewAll
0%
Task Description
 150 Iocaste EditorFeature RequestLow Item Naming hierachy ClosedAll
100%
Michael Pfeuti Task Description q2.kitchen.light => implies tree
 149 Iocaste EditorFeature RequestLow Add (Virt.) item to inventory ClosedAll
100%
Michael Pfeuti Task Description name of item works with code completion
 148 Iocaste EditorFeature RequestLow Inventory Item Viewer/Renamer ClosedAll
100%
Michael Pfeuti Task Description
 147 Iocaste EditorBug ReportHigh no selection (pic/area) possible ClosedAll
100%
Michael Pfeuti Task Description it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area)
 146 Iocaste EditorFeature RequestLow Visibility for area ClosedAll
100%
Michael Pfeuti Task Description possibility to make area invisible
 145 Iocaste EditorFeature RequestLow Character/object Animation ClosedAll
100%
Michael Pfeuti Task Description specify animations for a character/object
 144 Iocaste EditorFeature RequestLow Virtual inventory items ClosedAll
100%
Michael Pfeuti Task Description the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled. however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player.
 143 Iocaste EditorFeature RequestLow Walking area ClosedAll
100%
Brige Task Description walking area for characters to move in
 142 Iocaste EditorFeature RequestLow Characters ClosedAll
100%
Brige Task Description charactes which can move around
141Iocaste EditorFeature RequestLowDialog systemNewAll
0%
Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
 140 Iocaste EditorFeature RequestLow Entering Scene Events ClosedAll
100%
Michael Pfeuti Task Description this will replace the sound on enter feature
 139 Iocaste EditorFeature RequestLow Inventory Actions ClosedAll
100%
Michael Pfeuti Task Description an action to interact with an inventory this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory) offer two styles: - MI3-like (menu popup after holding mouse) - MI1 or MI5 global button that opens menu or menu that is always present NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.
 138 Iocaste EditorFeature RequestLow Design Scripting language ClosedAll
100%
Michael Pfeuti Task Description used for the script action - parallelism - break conditions (MOVE is primary, ANIMATION and SOUND is secondary. Break as soon as MOVE stops)
 137 Iocaste EditorFeature RequestLow Script action ClosedAll
100%
Michael Pfeuti Task Description an action which allows the developer to use a scripting language ----------------------- the primary action is missing
 136 Iocaste EditorFeature RequestLow ObjectAreas ClosedAll
100%
Task Description this is a action area with an image or animation attached
 132 UniGameBug ReportLow Deif's room ClosedWin32
100%
Task Description
45Iocaste Game EngineFeature RequestLowSoundsNewAll
0%
Task Description add sound
44Iocaste EditorFeature RequestLowplugin system NewAll
0%
Task Description plugin system to easily add new actions
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
0%
Task Description for example pass the file name of a project
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
0%
Task Description standard do undo buttons
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
0%
Task Description memory leak with list items
 39 Iocaste EditorBug ReportHigh MemoryLeaks due to Duplicate method ClosedWin32
100%
Michael Pfeuti Task Description change duplicate method to a copy constructor (issue occurs with the clipboard structure and the actions)
38Iocaste EditorBug ReportMediumresolve index battleNewAll
0%
Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
 37 Iocaste EditorBug ReportMedium Crash beacause of Saving ClosedAll
100%
Brige Task Description When not all information of a action (PictureStateChange and PictureChange) are given => Chash
 36 Iocaste EditorBug ReportLow Memory Management (Assigned Img) ClosedAll
100%
Michael Pfeuti Task Description The only open Images should be the one of the current Picture.
 35 Iocaste EditorBug ReportLow Crash when action del ClosedAll
100%
Michael Pfeuti Task Description When an action area (not in layer 0) is selected in the list and deleted => crash
 34 Iocaste EditorBug ReportLow Action Order ClosedAll
100%
Michael Pfeuti Task Description Only first layer can be managed
 33 Iocaste EditorFeature RequestLow Start external Image Editor ClosedAll
100%
Michael Pfeuti Task Description start gimp etc directly from within iocaste
 32 xfce4-linelight-pluginBug ReportLow email test task ClosedWin32
100%
Task Description asd
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
0%
Task Description make creation of folder with links (when clicking on section name) faster
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
0%
Task Description use gthreads and other gtk specific methods
27xfce4-linelight-pluginFeature RequestLowkeybindingNewAll
0%
Task Description possibility to open the search window by a shortcut (definable through xfce)
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
0%
Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
 21 Iocaste EditorFeature RequestLow disable buttons ClosedAll
100%
Michael Pfeuti Task Description disable buttons which cannot be pressed at the moment
 20 Iocaste EditorFeature RequestLow undo and redo feature ClosedAll
100%
Task Description possibility to undo and redo actions
 19 Iocaste EditorBug ReportLow open game adds imgs to current game ClosedAll
100%
Michael Pfeuti Task Description open game adds imgs to current game and does not create a new game.
 18 Iocaste EditorBug ReportLow progressbar while loading saved game ClosedAll
100%
Michael Pfeuti Task Description progressbar while loading saved game
17Iocaste Game EngineBug ReportLowResolution settingNewAll
0%
Task Description resize pictures and area to correct resolution. solve this with a special action.
16Iocaste EditorFeature RequestLowcustom cursersNewAll
0%
Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
0%
Task Description folder structure for pictures, otherwise one get lost easily with many pictures
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
0%
Task Description start game, and load current scene
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
0%
Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
0%
Task Description see magic wand selecting contrast based
 11 Iocaste EditorBug ReportHigh loading save game ClosedAll
100%
Brige Task Description the loading process seems to work but some data is not filled properly (f.e. missing areas). This results in nullpointer errors
 10 Iocaste EditorFeature RequestLow action area with image ClosedAll
100%
Michael Pfeuti Task Description so far action areas are invisible in the final game. it should be possible that a area shows an image. By this, one image is not so static. it should also be possible to change to images through an action event. exp: open door vs. closed door
9Iocaste EditorFeature RequestLowvideo actionNewAll
0%
Task Description action that play a video file
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
0%
Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
 7 Iocaste EditorFeature RequestLow background sound  ClosedAll
100%
Michael Pfeuti Task Description assign background sound to a image
 6 Iocaste EditorFeature RequestLow Sound action ClosedAll
100%
Michael Pfeuti Task Description an action that play a sound file
 5 Iocaste EditorBug ReportVery Low rearrangement of sash panels ClosedAll
100%
Task Description when app starts the rearrangement of sash panels can be seen
 4 Iocaste EditorFeature RequestLow move areas between layers ClosedAll
100%
Michael Pfeuti Task Description add a menu item to move areas between layers to the right click menu of the action areas.
3Iocaste EditorBug ReportVery Lowimage zoomNewLinux
50%
Task Description initial image zoom is not fit to screen
 2 Iocaste EditorBug ReportLow flickering with rightclick on tabs ClosedLinux
100%
Michael Pfeuti Task Description the whole tab panel gets reloaded and therefore flickering. previously selected tab is unselected.
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