|
176 | Iocaste Editor | Feature Request | Medium | xml export | New | All | |
|
Task Description
replace whitespaces in strings with _ |
|
2910 | Graphic Utility Library | Feature Request | Low | wrap pugixml | Closed | All | |
|
Task Description
we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend |
|
143 | Iocaste Editor | Feature Request | Low | Walking area | Closed | All | |
Brige |
Task Description
walking area for characters to move in |
|
146 | Iocaste Editor | Feature Request | Low | Visibility for area | Closed | All | |
Michael Pfeuti |
Task Description
possibility to make area invisible |
|
144 | Iocaste Editor | Feature Request | Low | Virtual inventory items | Closed | All | |
Michael Pfeuti |
Task Description
the idea is that it is always possible to check what is in the inventory. that way different behaviour of charactes and action can be modeled.
however, sometime a flag is needed. this can be done with a virtual inventory item which cannot be seen by the player. |
|
3185 | Graphic Utility Library | Feature Request | Low | Video IO | Closed | Win32 | |
|
Task Description
Realize video IO with ffmpeg/libav. |
|
3186 | Graphic Utility Library | Feature Request | Low | Video Class | Closed | Win32 | |
|
Task Description
Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image). |
|
9 | Iocaste Editor | Feature Request | Low | video action | New | All | |
|
Task Description
action that play a video file |
|
22 | Iocaste Editor | Feature Request | Low | Validation of actions | New | All | |
|
Task Description
when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior. |
|
151 | Iocaste Editor | Bug Report | Low | update references of items when copy/cut them | New | All | |
|
Task Description
|
|
3184 | Graphic Utility Library | Feature Request | Low | unsigned char image base type | Closed | Win32 | |
|
Task Description
now we store the data as float (also RGBA class uses is based on float)
make this defineable which basic type should be used |
|
182 | Graphic Utility Library | Feature Request | Low | Unicode Strings | New | All | |
|
Task Description
|
|
20 | Iocaste Editor | Feature Request | Low | undo and redo feature | Closed | All | |
|
Task Description
possibility to undo and redo actions |
|
3192 | Graphic Utility Library | Bug Report | Low | timing | Closed | All | |
|
Task Description
timing macro that prints a timed stack trace.
enable/disabled by a define switch |
|
3179 | Graphic Utility Library | Bug Report | Low | TIFFReadRGBAImageOriented Premultiplication rounding er... | New | Win32 | |
|
Task Description
TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors.
example:
(correct mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 113
converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227
gt: 225 and alpha 0.5 -> 127
read the premultiplied value: 225*127/255 = 112.06 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225
so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication.
(incorrect mathematical rounding)
gt: 226 and alpha 0.5 -> 127
read the premultiplied value: 226*127/255 = 112.56 -> 112
converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224
so incorrect mathematical rounding leading to much worse results.
Consider using a different way to read the tiff image (for instance ReadEncodedStrip). |
|
3178 | Graphic Utility Library | Bug Report | Low | TIFF LZW/PackBits compression | Closed | All | |
|
Task Description
LZW and PackBits compressed images are not read correctly.
They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude.
when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function |
|
164 | Iocaste Editor | Feature Request | Low | Text Action | Closed | All | |
Michael Pfeuti |
Task Description
this action causes that a text is displayed somewhere |
|
8 | Iocaste Editor | Feature Request | Low | start menu for game | New | All | |
|
Task Description
set the welcome screen of the exported game. (new game, load, settings, ...) |
|
33 | Iocaste Editor | Feature Request | Low | Start external Image Editor | Closed | All | |
Michael Pfeuti |
Task Description
start gimp etc directly from within iocaste |
|
14 | Iocaste Editor | Feature Request | Low | start current game from editor | New | All | |
|
Task Description
start game, and load current scene |
|
45 | Iocaste Game Engine | Feature Request | Low | Sounds | New | All | |
|
Task Description
add sound |
|
6 | Iocaste Editor | Feature Request | Low | Sound action | Closed | All | |
Michael Pfeuti |
Task Description
an action that play a sound file |
|
137 | Iocaste Editor | Feature Request | Low | Script action | Closed | All | |
Michael Pfeuti |
Task Description
an action which allows the developer to use a scripting language
-----------------------
the primary action is missing |
|
38 | Iocaste Editor | Bug Report | Medium | resolve index battle | New | All | |
|
Task Description
there are many index attributes which seem obsolete.
the index of a layer isn't assigned correctly.
either use only indices as unique identifiers or name. but don't mix
decision 06.02.2011:
- use indices |
|
17 | Iocaste Game Engine | Bug Report | Low | Resolution setting | New | All | |
|
Task Description
resize pictures and area to correct resolution. solve this with a special action. |
|
156 | Iocaste Editor | Bug Report | Low | Replace Duplicate with Copy Constructor | Closed | All | |
Michael Pfeuti |
Task Description
this includes memory leak fixing
there are many places that cause memory leaks because I was too lazy to do it properly
CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor. |
|
3191 | Graphic Utility Library | Bug Report | Low | remove pugi dependency in header | Closed | All | |
|
Task Description
XMLAttribute etc include the pugi header in the header. this shouldn't be that way.
Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally. |
|
181 | Iocaste Editor | Bug Report | Low | Remove IDs from the xml import/export | New | All | |
|
Task Description
We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. |
|
5 | Iocaste Editor | Bug Report | Very Low | rearrangement of sash panels | Closed | All | |
|
Task Description
when app starts the rearrangement of sash panels can be seen |
|
3180 | Graphic Utility Library | Feature Request | Low | Raw Image Support | New | Win32 | |
|
Task Description
use libraw to load and store raw images |
|
18 | Iocaste Editor | Bug Report | Low | progressbar while loading saved game | Closed | All | |
Michael Pfeuti |
Task Description
progressbar while loading saved game |
|
153 | Graphic Utility Library | Feature Request | Low | Primary Ray Generation | New | All | |
Michael Pfeuti |
Task Description
ray generation for ray tracing |
|
44 | Iocaste Editor | Feature Request | Low | plugin system | New | All | |
|
Task Description
plugin system to easily add new actions |
|
3188 | Graphic Utility Library | Feature Request | Low | Persistent Settings | Closed | Win32 | |
|
Task Description
finish up TestSettingsManager |
|
3182 | Graphic Utility Library | Feature Request | Low | OpenGL image | Closed | Win32 | |
|
Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image |
|
3181 | Graphic Utility Library | Feature Request | Low | OpenCL image | New | Win32 | |
|
Task Description
Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image |
|
3195 | Graphic Utility Library | Bug Report | Low | OpenAL for audio playback | Closed | Win32 | |
|
Task Description
Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....) |
|
19 | Iocaste Editor | Bug Report | Low | open game adds imgs to current game | Closed | All | |
Michael Pfeuti |
Task Description
open game adds imgs to current game and does not create a new game. |
|
136 | Iocaste Editor | Feature Request | Low | ObjectAreas | Closed | All | |
|
Task Description
this is a action area with an image or animation attached |
|
163 | Iocaste Editor | Feature Request | Low | Object movement action | Closed | All | |
Michael Pfeuti |
Task Description
action that causes an object to change position
how can we define a motion in a user-friendly way
------------------------------
waiting on brige for refactoring of picturepanels |
|
160 | Iocaste Editor | Feature Request | Low | Object Drawing Order | Closed | Win32 | |
Brige |
Task Description
Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background.
each walking area holds a list that tells if an object in this scene is in front or behind the character.
we can locally change the order by introducing an additional walking area. |
|
147 | Iocaste Editor | Bug Report | High | no selection (pic/area) possible | Closed | All | |
Michael Pfeuti |
Task Description
it is possible to deselect everything in the two list. this results in a chrash (we assume that there is always a pic selected when we can select a area) |
|
3177 | Graphic Utility Library | Bug Report | Low | Mutable String | Closed | All | |
|
Task Description
make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write
string x ("ksjcnsk"=
string y = x;
for(..)
{
y = x.Replace(...);
}
we need to create many instances on the heap and delete them again. |
|
4 | Iocaste Editor | Feature Request | Low | move areas between layers | Closed | All | |
Michael Pfeuti |
Task Description
add a menu item to move areas between layers to the right click menu of the action areas. |
|
39 | Iocaste Editor | Bug Report | High | MemoryLeaks due to Duplicate method | Closed | Win32 | |
Michael Pfeuti |
Task Description
change duplicate method to a copy constructor
(issue occurs with the clipboard structure and the actions) |
|
36 | Iocaste Editor | Bug Report | Low | Memory Management (Assigned Img) | Closed | All | |
Michael Pfeuti |
Task Description
The only open Images should be the one of the current Picture. |
|
40 | xfce4-linelight-plugin | Bug Report | Low | Memory leak | New | Win32 | |
|
Task Description
memory leak with list items |
|
179 | Iocaste Editor | Feature Request | Low | Memleak detector | Closed | All | |
Michael Pfeuti |
Task Description
http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h |
|
13 | Iocaste Editor | Feature Request | Low | magic wand selecting contrast based | New | All | |
|
Task Description
auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection. |
|
12 | Iocaste Editor | Feature Request | Low | magic wand selecting color based | New | All | |
|
Task Description
see magic wand selecting contrast based |