All Projects

ID  descProjectTask TypeSeveritySummaryStatusOperating SystemProgressAssigned To
3199Graphic Utility LibraryBug ReportLowenum classNewWin32
0%
Task Description Implement easy usable enum class based on http://stackoverflow.com/questions/1965249/how-to-write-java-like-enums-in-c make sure the have int->type and type->int conversion, toString method, and iteration facility.
3198Graphic Utility LibraryBug ReportLowallow float fps in video writingNewWin32
0%
Task Description c->time_base = av_d2q(1.f/fps, 65535);
3197Graphic Utility LibraryBug ReportLowc++11 timingNewWin32
0%
Task Description use http://en.cppreference.com/w/cpp/chrono/high_resolution_clock instead of unix timing or glfw timing.
 3196 Graphic Utility LibraryFeature RequestLow GLSL Shader handling ClosedWin32
100%
Task Description load source compile it and return a program.
 3195 Graphic Utility LibraryBug ReportLow OpenAL for audio playback ClosedWin32
100%
Task Description Start code base for sound and audio handling. (video playback, syth., audio effects sandbox,....)
 3194 Graphic Utility LibraryFeature RequestLow Integrate glfw  ClosedWin32
100%
Task Description Use glfw for simple window creation, gl contex, intput, timing handling
3193Graphic Utility LibraryBug ReportLowFile IONewWin32
0%
Task Description add file IO like writing to and reading from a file. this way we have less dependency on the GetData method of the String class
 3192 Graphic Utility LibraryBug ReportLow timing ClosedAll
100%
Task Description timing macro that prints a timed stack trace. enable/disabled by a define switch
 3191 Graphic Utility LibraryBug ReportLow remove pugi dependency in header ClosedAll
100%
Task Description XMLAttribute etc include the pugi header in the header. this shouldn't be that way. Furthermore the conversion constructor from pugi -> gul should not be public. every thing must be done internally.
 3190 Graphic Utility LibraryBug ReportLow Clean Test Output folder ClosedWin32
100%
Michael Pfeuti Task Description the test output folder is not clear. this can lead to wrong test results
 3189 Graphic Utility LibraryBug ReportLow Folder creation, existence testing, deletion ClosedWin32
100%
Task Description Folder class to handling the mentioned operations.
 3188 Graphic Utility LibraryFeature RequestLow Persistent Settings  ClosedWin32
100%
Task Description finish up TestSettingsManager
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
0%
Task Description add IO for BMP files. see gimp source code how to read/write bmp files
 3186 Graphic Utility LibraryFeature RequestLow Video Class ClosedWin32
100%
Task Description Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image).
 3185 Graphic Utility LibraryFeature RequestLow Video IO ClosedWin32
100%
Task Description Realize video IO with ffmpeg/libav.
 3184 Graphic Utility LibraryFeature RequestLow unsigned char image base type ClosedWin32
100%
Task Description now we store the data as float (also RGBA class uses is based on float) make this defineable which basic type should be used
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
0%
Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
 3182 Graphic Utility LibraryFeature RequestLow OpenGL image ClosedWin32
100%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
0%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
0%
Task Description use libraw to load and store raw images
3179Graphic Utility LibraryBug ReportLowTIFFReadRGBAImageOriented Premultiplication rounding er...NewWin32
0%
Task Description TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors. example: (correct mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 113 converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227 gt: 225 and alpha 0.5 -> 127 read the premultiplied value: 225*127/255 = 112.06 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225 so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication. (incorrect mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224 so incorrect mathematical rounding leading to much worse results. Consider using a different way to read the tiff image (for instance ReadEncodedStrip).
 3178 Graphic Utility LibraryBug ReportLow TIFF LZW/PackBits compression ClosedAll
100%
Task Description LZW and PackBits compressed images are not read correctly. They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude. when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function
 3177 Graphic Utility LibraryBug ReportLow Mutable String ClosedAll
100%
Task Description make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write string x ("ksjcnsk"= string y = x; for(..) { y = x.Replace(...); } we need to create many instances on the heap and delete them again.
 3176 Graphic Utility LibraryFeature RequestLow Logging ClosedAll
100%
Task Description a logging and error reporting mechanism with different backends
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
0%
Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
 2911 Graphic Utility LibraryFeature RequestLow Image class ClosedAll
100%
Task Description class to represent images. implicit data sharing is needed to avoid expensive assignment operator
 2910 Graphic Utility LibraryFeature RequestLow wrap pugixml ClosedAll
100%
Task Description we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
0%
Task Description
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
0%
Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
180Iocaste EditorBug ReportLowFix TransformationsNewAll
0%
Michael Pfeuti Task Description use gcdc and its affine transform
 179 Iocaste EditorFeature RequestLow Memleak detector ClosedAll
100%
Michael Pfeuti Task Description http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h
178Iocaste EditorBug ReportLowDefault text fontNewAll
0%
Task Description in show text you always have to select the font
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
0%
Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
176Iocaste EditorFeature RequestMediumxml exportNewAll
0%
Task Description replace whitespaces in strings with _
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
0%
Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
0%
Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
0%
Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
0%
Task Description
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
0%
Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
0%
Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
167Iocaste EditorFeature RequestLowCharacter/object PoolAssignedAll
80%
Michael Pfeuti Task Description add all created characters in a pool from where the user can drag and drop an existin character into a new scene make it optional. sometimes we want instancing (when we modify one, all are changed) and sometimes we want independent copies. Of course some properties should be allowed to change like position.
 164 Iocaste EditorFeature RequestLow Text Action ClosedAll
100%
Michael Pfeuti Task Description this action causes that a text is displayed somewhere
 163 Iocaste EditorFeature RequestLow Object movement action ClosedAll
100%
Michael Pfeuti Task Description action that causes an object to change position how can we define a motion in a user-friendly way ------------------------------ waiting on brige for refactoring of picturepanels
 162 Iocaste EditorBug ReportLow Animation Speed control ClosedAll
100%
Michael Pfeuti Task Description it should be possible to specify at how many fps an animation should be replayed
 160 Iocaste EditorFeature RequestLow Object Drawing Order ClosedWin32
100%
Brige Task Description Depending in which walking are a character is, we draw the objects in a different order. This way we achieve the effect of forground and background. each walking area holds a list that tells if an object in this scene is in front or behind the character. we can locally change the order by introducing an additional walking area.
 159 Iocaste EditorFeature RequestLow Conditional Action ClosedAll
100%
Michael Pfeuti Task Description it should be possible to model the following: if SOME ITEM then ACTION
 158 Iocaste EditorFeature RequestLow Animation Action ClosedAll
100%
Michael Pfeuti Task Description action that triggers an animation of an object this could be implemented in the same way as the change picture state action we also need a field to specify how many times an animation sould be played
 157 Iocaste EditorBug ReportHigh animation is not copied with a copy of an object ClosedAll
100%
Michael Pfeuti Task Description
 156 Iocaste EditorBug ReportLow Replace Duplicate with Copy Constructor ClosedAll
100%
Michael Pfeuti Task Description this includes memory leak fixing there are many places that cause memory leaks because I was too lazy to do it properly CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.
153Graphic Utility LibraryFeature RequestLowPrimary Ray GenerationNewAll
0%
Michael Pfeuti Task Description ray generation for ray tracing
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