All Projects

IDProjectTask TypeSeveritySummaryStatusOperating SystemProgressAssigned To  asc
38Iocaste EditorBug ReportMediumresolve index battleNewAll
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Task Description there are many index attributes which seem obsolete. the index of a layer isn't assigned correctly. either use only indices as unique identifiers or name. but don't mix decision 06.02.2011: - use indices
176Iocaste EditorFeature RequestMediumxml exportNewAll
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Task Description replace whitespaces in strings with _
177Iocaste EditorBug ReportMediumedit object deletes actionsNewWin32
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Task Description when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old)
8Iocaste EditorFeature RequestLowstart menu for gameNewAll
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Task Description set the welcome screen of the exported game. (new game, load, settings, ...)
9Iocaste EditorFeature RequestLowvideo actionNewAll
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Task Description action that play a video file
12Iocaste EditorFeature RequestLowmagic wand selecting color basedNewAll
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Task Description see magic wand selecting contrast based
13Iocaste EditorFeature RequestLowmagic wand selecting contrast basedNewAll
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Task Description auto selection of areas with a similar contrast. this eases the task of marking action ares. it should be possible to change the constrast treshold during selection.
14Iocaste EditorFeature RequestLowstart current game from editorNewAll
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Task Description start game, and load current scene
15Iocaste EditorFeature RequestLowhierarchy for pictureNewAll
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Task Description folder structure for pictures, otherwise one get lost easily with many pictures
16Iocaste EditorFeature RequestLowcustom cursersNewAll
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Task Description allow user to set custom cursors for the game this also includes an action to change the cursor
17Iocaste Game EngineBug ReportLowResolution settingNewAll
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Task Description resize pictures and area to correct resolution. solve this with a special action.
 20 Iocaste EditorFeature RequestLow undo and redo feature ClosedAll
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Task Description possibility to undo and redo actions
22Iocaste EditorFeature RequestLowValidation of actionsNewAll
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Task Description when a game should be exported it would be wise to check if the actions of one area do not contradict each other. for instance one action says goto image 1 another says goto image 2. => uncertain behavior.
27xfce4-linelight-pluginFeature RequestLowkeybindingNewAll
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Task Description possibility to open the search window by a shortcut (definable through xfce)
28xfce4-linelight-pluginBug ReportLowgeneral refactoringNewAll
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Task Description use gthreads and other gtk specific methods
29xfce4-linelight-pluginBug ReportLowaccelerate link creationNewAll
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Task Description make creation of folder with links (when clicking on section name) faster
 32 xfce4-linelight-pluginBug ReportLow email test task ClosedWin32
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Task Description asd
40xfce4-linelight-pluginBug ReportLowMemory leakNewWin32
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Task Description memory leak with list items
41Iocaste EditorFeature RequestLowDo/Undo featureNewAll
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Task Description standard do undo buttons
42Iocaste EditorFeature RequestLowcommand line featuresNewAll
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Task Description for example pass the file name of a project
44Iocaste EditorFeature RequestLowplugin system NewAll
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Task Description plugin system to easily add new actions
45Iocaste Game EngineFeature RequestLowSoundsNewAll
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Task Description add sound
 132 UniGameBug ReportLow Deif's room ClosedWin32
100%
Task Description
 136 Iocaste EditorFeature RequestLow ObjectAreas ClosedAll
100%
Task Description this is a action area with an image or animation attached
141Iocaste EditorFeature RequestLowDialog systemNewAll
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Task Description possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog
151Iocaste EditorBug ReportLowupdate references of items when copy/cut themNewAll
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Task Description
169Iocaste EditorFeature RequestLowCharacter Scaling in PanelsNewAll
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Task Description when an object is made into a character it should be displayed the way it will appear in the game. Thus, it is necessary to scale it according to its position and relative size to the Dummy.
171Iocaste EditorBug ReportLowHierarchy/groups for inventory item/objectsNewAll
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Task Description to organise all items allow the user to put them in groups. same is should also be possible for objects/characters in the character/object pool
172Iocaste EditorBug ReportLowIntroduce SharedPointersNewAll
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Task Description
173Iocaste EditorFeature RequestLowDefault ActionsNewAll
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Task Description when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
174Iocaste EditorBug ReportLowGame Creation WizardNewWin32
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Task Description when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
175Iocaste EditorBug ReportLowaction affect only local layer/pic after exportNewWin32
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Task Description for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags
178Iocaste EditorBug ReportLowDefault text fontNewAll
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Task Description in show text you always have to select the font
181Iocaste EditorBug ReportLowRemove IDs from the xml import/exportNewAll
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Task Description We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs.
182Graphic Utility LibraryFeature RequestLowUnicode StringsNewAll
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Task Description
 2910 Graphic Utility LibraryFeature RequestLow wrap pugixml ClosedAll
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Task Description we should not depend on pugixml classes to implement the persistance. wrap in own xml classes to keep option of changing xml backend
 2911 Graphic Utility LibraryFeature RequestLow Image class ClosedAll
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Task Description class to represent images. implicit data sharing is needed to avoid expensive assignment operator
2912Graphic Utility LibraryFeature RequestLowExposure Fusion AlgorithmNewAll
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Task Description implement http://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDQQFjAB&url=http%3A%2F%2Fresearch.edm.uhasselt.be%2Ftmertens%2Fpapers%2Fexposure_fusion_reduced.pdf&ei=hM1tT4GXHcbF0QX785mOAg&usg=AFQjCNELiOkcIS6qwbObORwqUyizngxNoQ
 3176 Graphic Utility LibraryFeature RequestLow Logging ClosedAll
100%
Task Description a logging and error reporting mechanism with different backends
 3177 Graphic Utility LibraryBug ReportLow Mutable String ClosedAll
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Task Description make string mutable. it's not worth the pain of having immutable/noncopyable strings. Especially without smart pointers. It would become easier but still you cannot write string x ("ksjcnsk"= string y = x; for(..) { y = x.Replace(...); } we need to create many instances on the heap and delete them again.
 3178 Graphic Utility LibraryBug ReportLow TIFF LZW/PackBits compression ClosedAll
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Task Description LZW and PackBits compressed images are not read correctly. They differ slighty from the ground truth (provided in unsigned char in a header). note that the differ exactly in the same magnitude. when i write the read image in PNG it look +/- right. so there must be some systematic error. I suspect it to be the TIFFReadRGBAImageOriented function
3179Graphic Utility LibraryBug ReportLowTIFFReadRGBAImageOriented Premultiplication rounding er...NewWin32
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Task Description TIFFReadRGBAImageOriented executes an alpha premultiplication even when the alpha value is stored as EXTRASAMPLE_UNASSALPHA. This leads to rounding errors. example: (correct mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 113 converting to nonpremultiplied value: 113*255/127 = 226.89 -> 227 gt: 225 and alpha 0.5 -> 127 read the premultiplied value: 225*127/255 = 112.06 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 225 so we have a difference of 1 or 0 between the ground truth and the read value after undoing the premultiplication. (incorrect mathematical rounding) gt: 226 and alpha 0.5 -> 127 read the premultiplied value: 226*127/255 = 112.56 -> 112 converting to nonpremultiplied value: 112*255/127 = 224.88 -> 224 so incorrect mathematical rounding leading to much worse results. Consider using a different way to read the tiff image (for instance ReadEncodedStrip).
3180Graphic Utility LibraryFeature RequestLowRaw Image SupportNewWin32
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Task Description use libraw to load and store raw images
3181Graphic Utility LibraryFeature RequestLowOpenCL image NewWin32
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Task Description Design image class such that it is transparent to the user if an algorithm operates in the opencl image or the host image
 3182 Graphic Utility LibraryFeature RequestLow OpenGL image ClosedWin32
100%
Task Description Design image class such that it is transparent to the user if an algorithm operates in the opengl image or the host image
3183Graphic Utility LibraryFeature RequestLowFlag HandlingNewWin32
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Task Description Add type same flag handling. See how QT implemented this. this i a clever way to do it!
 3184 Graphic Utility LibraryFeature RequestLow unsigned char image base type ClosedWin32
100%
Task Description now we store the data as float (also RGBA class uses is based on float) make this defineable which basic type should be used
 3185 Graphic Utility LibraryFeature RequestLow Video IO ClosedWin32
100%
Task Description Realize video IO with ffmpeg/libav.
 3186 Graphic Utility LibraryFeature RequestLow Video Class ClosedWin32
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Task Description Not only provide Video IO ( FS#3185 ) but also a video class. this makes it clearer when algorithms operate an a video (sequence of image).
3187Graphic Utility LibraryFeature RequestLowBMP Image supportNewAll
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Task Description add IO for BMP files. see gimp source code how to read/write bmp files
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