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Iocaste Editor

  • Status New
  • Percent Complete
    0%
  • Task Type Feature Request
  • Category Backend / Core
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version 1.0
  • Due in Version 1.2
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Iocaste Editor
Opened by Michael Pfeuti - 2009-07-13
Last edited by Brige - 2010-05-16

FS#141 - Dialog system

possibilty to design and edit dialogs for charaters/etc - code completion for reacting on items in inventory - per action (look at, talk to, pick up,...) one tab - each tab holds a textfield which contains the whole dialog - [itemname] for enabling dialog options when item itemname is in inventory - add label for specifying action trigger at certain dialogs (f.e. [actionname] at the end of the line of a dialog - Deal with going back in the tree (last dialog option always goes back one level - add labels which can be jumped to at the beginning of a dialog line - in the dialog editor keep a list of all available (were created in this editor +/- action) actions for this dialog

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