Notice: A non well formed numeric value encountered in /srv/http/flyspray/includes/class.flyspray.php on line 105 Notice: A non well formed numeric value encountered in /srv/http/flyspray/includes/class.flyspray.php on line 105 Notice: A non well formed numeric value encountered in /srv/http/flyspray/includes/class.flyspray.php on line 105 Flyspray::Ganymede.ch Sun, 15 May 2011 14:54:36 +0000 Flyspray::Ganymede.chIocaste Editor: Recently closed tasks http://bugs.ganymede.ch/ FS#179: Memleak detector Michael Pfeuti Tue, 05 Apr 2011 11:57:41 +0000 http://bugs.ganymede.ch/index.php?do=details&task_id=179 http://bugs.ganymede.ch/index.php?do=details&task_id=179 FS#156: Replace Duplicate with Copy Constructor Michael Pfeuti Mon, 15 Mar 2010 09:09:16 +0000
there are many places that cause memory leaks because I was too lazy to do it properly

CAUTION: for the duplication of abstract instances we need this method. when we have a AbstractAction and we want to duplicate it we cannot use the copy constructor.]]>
http://bugs.ganymede.ch/index.php?do=details&task_id=156 http://bugs.ganymede.ch/index.php?do=details&task_id=156
FS#139: Inventory Actions Michael Pfeuti Mon, 13 Jul 2009 16:31:01 +0000
this also includes the gui that allows the user to design the game command panel (pick up, look at, ... and the inventory)

offer two styles:
- MI3-like (menu popup after holding mouse)
- MI1 or MI5 global button that opens menu or menu that is always present

NOTE: make action set permanent after new game. maybe a wizard. this simplifies the actionarea grouping. exp: goto of an object has actions and then the users deletes goto. This forces us to loop over all layers of all pictures.]]>
http://bugs.ganymede.ch/index.php?do=details&task_id=139 http://bugs.ganymede.ch/index.php?do=details&task_id=139
FS#154: SAVE/LOAD/EXPORT for Games Brige Sun, 07 Feb 2010 15:05:49 +0000 ]]> http://bugs.ganymede.ch/index.php?do=details&task_id=154 http://bugs.ganymede.ch/index.php?do=details&task_id=154 FS#5: rearrangement of sash panels Michael Pfeuti Mon, 18 Feb 2008 08:27:54 +0000 http://bugs.ganymede.ch/index.php?do=details&task_id=5 http://bugs.ganymede.ch/index.php?do=details&task_id=5 FS#137: Script action Michael Pfeuti Mon, 13 Jul 2009 16:28:45 +0000

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the primary action is missing]]>
http://bugs.ganymede.ch/index.php?do=details&task_id=137 http://bugs.ganymede.ch/index.php?do=details&task_id=137
FS#163: Object movement action Michael Pfeuti Sun, 02 May 2010 18:39:16 +0000
how can we define a motion in a user-friendly way

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waiting on brige for refactoring of picturepanels]]>
http://bugs.ganymede.ch/index.php?do=details&task_id=163 http://bugs.ganymede.ch/index.php?do=details&task_id=163
FS#160: Object Drawing Order Michael Pfeuti Sun, 25 Apr 2010 15:13:00 +0000
each walking area holds a list that tells if an object in this scene is in front or behind the character.

we can locally change the order by introducing an additional walking area.]]>
http://bugs.ganymede.ch/index.php?do=details&task_id=160 http://bugs.ganymede.ch/index.php?do=details&task_id=160
FS#166: Stop Animation Action Brige Sun, 16 May 2010 20:08:48 +0000
Animation & Sound]]>
http://bugs.ganymede.ch/index.php?do=details&task_id=166 http://bugs.ganymede.ch/index.php?do=details&task_id=166
FS#142: Characters Michael Pfeuti Mon, 13 Jul 2009 16:35:47 +0000 http://bugs.ganymede.ch/index.php?do=details&task_id=142 http://bugs.ganymede.ch/index.php?do=details&task_id=142