Notice: A non well formed numeric value encountered in /srv/http/flyspray/includes/class.flyspray.php on line 105 Notice: A non well formed numeric value encountered in /srv/http/flyspray/includes/class.flyspray.php on line 105 Notice: A non well formed numeric value encountered in /srv/http/flyspray/includes/class.flyspray.php on line 105 Flyspray::Ganymede.ch http://bugs.ganymede.ch/ Flyspray::Ganymede.chIocaste Editor: Recently opened tasks 2011-05-15T14:54:36Z FS#181: Remove IDs from the xml import/export http://bugs.ganymede.ch/index.php?do=details&task_id=181 2011-05-15T13:00:45Z Michael Pfeuti We don't need to manage the IDs in the code. the ID's are only necessary during the loading process to make sure we rebuild the correct pointer relationships. Thus, the exporter should manage the creation of the IDs. FS#180: Fix Transformations http://bugs.ganymede.ch/index.php?do=details&task_id=180 2011-04-07T09:45:41Z Michael Pfeuti use gcdc and its affine transform FS#179: Memleak detector http://bugs.ganymede.ch/index.php?do=details&task_id=179 2011-05-15T14:54:36Z Michael Pfeuti http://stackoverflow.com/questions/1761125/gcc-memory-leak-detection-equivalent-to-microsoft-crtdbg-h FS#178: Default text font http://bugs.ganymede.ch/index.php?do=details&task_id=178 2011-02-22T10:34:29Z Michael Pfeuti in show text you always have to select the font FS#177: edit object deletes actions http://bugs.ganymede.ch/index.php?do=details&task_id=177 2011-02-22T10:24:17Z Michael Pfeuti when an object has action and its image is edited it loses its actions (see objecteditdialog in OnOk() there we create a new action instead of editing the old) FS#176: xml export http://bugs.ganymede.ch/index.php?do=details&task_id=176 2011-02-20T16:49:36Z Michael Pfeuti replace whitespaces in strings with _ FS#175: action affect only local layer/pic after export http://bugs.ganymede.ch/index.php?do=details&task_id=175 2011-02-20T15:25:43Z Michael Pfeuti for example move area in another picture should place a flag where the area has moved to. then the on enter actions should respect these flags FS#174: Game Creation Wizard http://bugs.ganymede.ch/index.php?do=details&task_id=174 2011-02-15T08:45:16Z Michael Pfeuti when creating a game certain information should be given that do not change - the possible acitons (talk to, go to, ...) - the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up
- the possible acitons (talk to, go to, ...)
- the intentory style (MI1, MI2 static or MI3 right click popup or MI5 button open) and also the area where the intentory pops up]]>
FS#173: Default Actions http://bugs.ganymede.ch/index.php?do=details&task_id=173 2011-02-03T13:01:00Z Michael Pfeuti when no action is specified then a default action should be used ("no, I don't want to" "Not right now", and so on)
("no, I don't want to" "Not right now", and so on)]]>
FS#172: Introduce SharedPointers http://bugs.ganymede.ch/index.php?do=details&task_id=172 2011-02-02T13:59:58Z Michael Pfeuti